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Spider Umbra
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Spinal Graft
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Spirit Away
( 7)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spiteful Motives
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
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Spiteful Shadows
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
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Splinter Twin
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
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Spontaneous Mutation
( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
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Sporogenic Infection
( 2)
Enchantment — Aura
Enchant creature When Sporogenic Infection enters, target player sacrifices a creature of their choice other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Spreading Algae
( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Spreading Seas
( 2)
Enchantment — Aura
Enchant land When Spreading Seas enters, draw a card. Enchanted land is an Island.
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Squee's Embrace
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.
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Squire's Devotion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters, create a 1/1 white Vampire creature token with lifelink.
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Squirrel Nest
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."
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Stab Wound
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Staggering Insight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."
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Stamina
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
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Starlight Snare
( 3)
Enchantment — Aura
Enchant creature When Starlight Snare enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Starlit Mantle
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Stasis Cell
( 5)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Attach Stasis Cell to target creature.
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Stasis Cocoon
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
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Stasis Field
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
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Stay Hidden, Stay Silent
( 2)
Enchantment — Aura
Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
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Steal Artifact
( 4)
Enchantment — Aura
Enchant artifact You control enchanted artifact.
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Steal Enchantment
( 2)
Enchantment — Aura
Enchant enchantment You control enchanted enchantment.
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Steam Vines
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
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Steel of the Godhead
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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Sticky Fingers
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") When enchanted creature dies, draw a card.
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Stonehands
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stoneskin
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +0/+10.
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Stop Cold
( 4)
Enchantment — Aura
Flash Enchant artifact or creature When Stop Cold enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Strands of Undeath
( 4)
Enchantment — Aura
Enchant creature When Strands of Undeath enters, target player discards two cards. : Regenerate enchanted creature.
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Strange Augmentation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent of their choice, then that player loses 1 life.
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Stratus Walk
( 2)
Enchantment — Aura
Enchant creature When Stratus Walk enters, draw a card. Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) Enchanted creature can block only creatures with flying.
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Street Savvy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
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Strength of Isolation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Lunacy
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of the Harvest
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
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Strength of Unity
( 4)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
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Strong Back
( 3)
Enchantment — Aura
Enchant creature Equip abilities you activate that target enchanted creature cost less to activate. Aura spells you cast that target enchanted creature cost less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
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Stunning Strike
( 3)
Enchantment — Aura
Flash Enchant creature When Stunning Strike enters, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
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Stupefying Touch
( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters, draw a card. Enchanted creature's activated abilities can't be activated.
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Sugar Coat
( 3)
Enchantment — Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with ", , Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
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Sultai Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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Sun Clasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Sunbond
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sunken Field
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Counter target spell unless its controller pays ."
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Supernatural Rescue
( 4)
Enchantment — Aura
This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
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Suppression Bonds
( 4)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Surging Might
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Swashbuckling
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
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Swift Reconfiguration
( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Tahngarth's Rage
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
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Tainted Well
( 3)
Enchantment — Aura
Enchant land When Tainted Well enters, draw a card. Enchanted land is a Swamp.
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Take Flight
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
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Take Possession
( 7)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
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Takklemaggot
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
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Tall as a Beanstalk
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
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Talons of Falkenrath
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has ": This creature gets +2/+0 until end of turn."
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Talons of Wildwood
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) : Return Talons of Wildwood from your graveyard to your hand.
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Tamiyo's Compleation
( 4)
Enchantment — Aura
Flash Enchant artifact, creature, or planeswalker When Tamiyo's Compleation enters, tap enchanted permanent. If it's an Equipment, unattach it. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
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Tangle Kelp
( 1)
Enchantment — Aura
Enchant creature When Tangle Kelp enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
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Taste for Mayhem
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0. Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
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Tattoo Ward
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
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Teferi's Curse
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Teferi's Talent
( 5)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "−12: You get an emblem with ‘You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
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Temporal Isolation
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
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Temur Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Tenuous Truce
( 2)
Enchantment — Aura
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
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Tezzeret's Touch
( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.
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The Brute
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. : Regenerate enchanted creature.
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The Sound of Drums
( 3)
Enchantment — Aura
Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.
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Thirst
( 3)
Enchantment — Aura
Enchant creature When Thirst enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay .
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Threads of Disloyalty
( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Thrull Retainer
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
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Thunderous Might
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Tiger Claws
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
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Tightening Coils
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
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Tilonalli's Crown
( 2)
Enchantment — Aura
Enchant creature When Tilonalli's Crown enters, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample.
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Timely Ward
( 3)
Enchantment — Aura
You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Tin Street Market
( 5)
Enchantment — Aura
Enchant land Enchanted land has ", Discard a card: Draw a card."
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Toddler's Rage (playtest)
( 2)
Enchantment — — Aura
Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
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Torment
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0.
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Torment of Scarabs
( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
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Torpor Dust
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Torture
( 1)
Enchantment — Aura
Enchant creature : Put a -1/-1 counter on enchanted creature.
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Tourach's Gate
( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
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Trace of Abundance
( 2)
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Trapped in the Tower
( 2)
Enchantment — Aura
Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Traveler's Cloak
( 3)
Enchantment — Aura
Enchant creature As Traveler's Cloak enters, choose a land type. When Traveler's Cloak enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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Traveling Plague
( 5)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
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Treacherous Link
( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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Treachery
( 5)
Enchantment — Aura
Enchant creature When Treachery enters, untap up to five lands. You control enchanted creature.
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Treefolk Umbra
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Treetop Bracers
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
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