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Enthralling Hold
Enthralling Hold 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.

Core Set 2021 (Uncommon)
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering (0)
Legendary Enchantment Creature — God (4/4)

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment you control enters, draw a card.

March of the Machine (Rare)
Ephara, God of the Polis
Ephara, God of the Polis 2WhiteBlue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Secret Lair Drop (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Ephara's Enlightenment
Ephara's Enlightenment 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.

Born of the Gods (Uncommon)
Ephara's Radiance
Ephara's Radiance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "1White, Tap: You gain 3 life."

Born of the Gods (Common)
Epic Proportions
Epic Proportions 4GreenGreen (6)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

Arena Base Set (Rare)
Other Versions
Lorwyn (Rare)
Commander 2018 (Rare)
Epic Struggle
Epic Struggle 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Judgment (Rare)
Epiphany Storm
Epiphany Storm Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap, Discard a card: Draw a card."

Born of the Gods (Common)
Equestrian Skill
Equestrian Skill 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

Shadows over Innistrad (Common)
Equilibrium
Equilibrium 1BlueBlue (3)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Seventh Edition (Rare)
Exodus (Rare)
Equinox
Equinox White (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Legends (Common)
Equipoise
Equipoise 2White (3)
Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Visions (Rare)
Era of Enlightenment
Era of Enlightenment 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Era of Innovation
Era of Innovation 1Blue (2)
Enchantment

Whenever an artifact or Artificer you control enters, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay six Energy, Sacrifice Era of Innovation: Draw three cards.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Kaladesh (Uncommon)
Kaladesh Remastered (Uncommon)
Erayo, Soratami Ascendant
Erayo, Soratami Ascendant 1Blue (2)
Legendary Creature — Moonfolk Monk (1/1)

Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.

Saviors of Kamigawa (Rare)
Erayo, Soratami Ascendant (Erayo's Essence)
Erayo, Soratami Ascendant (Erayo's Essence) 1Blue (2)
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.

Saviors of Kamigawa (Rare)
Erebos, Bleak-Hearted
Erebos, Bleak-Hearted 3Black (4)
Legendary Enchantment Creature — God (5/6)

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

1Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Theros Beyond Death (Mythic Rare)
Erebos, God of the Dead
Erebos, God of the Dead 3Black (4)
Legendary Enchantment Creature — God (5/7)

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

1Black, Pay 2 life: Draw a card.

Secret Lair Drop (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Erebos's Emissary
Erebos's Emissary 3Black (4)
Enchantment Creature — Snake (3/3)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.

Theros (Uncommon)
Erosion
Erosion BlueBlueBlue (3)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Errant Minion
Errant Minion 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Ice Age (Common)
Errantry
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Escape Protocol
Escape Protocol 1Blue (2)
Enchantment

Whenever you cycle a card, you may pay 1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Ikoria: Lair of Behemoths (Uncommon)
Escape Routes
Escape Routes 2Blue (3)
Enchantment

2Blue: Return target white or black creature you control to its owner's hand.

Planeshift (Common)
Escape Velocity
Escape Velocity Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Essence Flare
Essence Flare Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Essence Leak
Essence Leak Blue (1)
Enchantment — Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Invasion (Uncommon)
Estrid's Invocation
Estrid's Invocation 2Blue (3)
Enchantment

You may have Estrid's Invocation enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Modern Horizons 3 (Rare)
Other Versions
Commander 2018 (Rare)
Etali's Favor
Etali's Favor 2Red (3)
Enchantment — Aura

Enchant creature you control

When Etali's Favor enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchanted creature gets +1/+1 and has trample.

The Lost Caverns of Ixalan (Common)
Etching of Kumano
Etching of Kumano (0)
Enchantment Creature — Human Shaman (2/2)

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Kamigawa: Neon Dynasty (Uncommon)
Etchings of the Chosen
Etchings of the Chosen 1WhiteBlack (3)
Enchantment

As Etchings of the Chosen enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

1, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Eternal Thirst
Eternal Thirst 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Arena Base Set (Uncommon)
Other Versions
Magic 2015 Core Set (Common)
Iconic Masters (Common)
Jumpstart (Common)
Eternal Warrior
Eternal Warrior Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Jumpstart 2022 (Uncommon)
Other Versions
Time Spiral (Common)
Born of the Gods (Uncommon)
Ethereal Absolution
Ethereal Absolution 4WhiteBlack (6)
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Ravnica Allegiance (Rare)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Duskmourn: House of Horror (Uncommon)
Other Versions
Return to Ravnica (Common)
Time Spiral Remastered (Bonus)
Wilds of Eldraine Commander (Common)
Evanescent Intellect
Evanescent Intellect Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "1Blue, Tap: Target player mills three cards."

Born of the Gods (Common)
Everflame Eidolon
Everflame Eidolon 1Red (2)
Enchantment Creature — Spirit (1/1)

Bestow 2Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Red: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Everlasting Torment
Everlasting Torment 2Black or Red (3)
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Commander 2016 (Rare)
Other Versions
Shadowmoor (Rare)
Ever-Watching Threshold
Ever-Watching Threshold 2Blue (3)
Enchantment

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

Commander 2018 (Rare)
Evil Presence
Evil Presence Black (1)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

New Phyrexia (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition III (Common)
Evolutionary Escalation
Evolutionary Escalation 1Green (2)
Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Commander 2016 (Uncommon)
Evolutionary Leap
Evolutionary Leap 1Green (2)
Enchantment

Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Streets of New Capenna Commander (Rare)
Other Versions
Magic Origins (Rare)
Time Spiral Remastered (Bonus)
Excavation
Excavation 1Blue (2)
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

Prophecy (Uncommon)
Exchange of Words
Exchange of Words 1BlueBlue (3)
Enchantment

When Exchange of Words enters, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Unfinity (Rare)
Exclusion Ritual
Exclusion Ritual 4WhiteWhite (6)
Enchantment

Imprint — When Exclusion Ritual enters, exile target nonland permanent.

Players can't cast spells with the same name as the exiled card.

New Phyrexia (Uncommon)
Exoskeletal Armor
Exoskeletal Armor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Judgment (Uncommon)
Exotic Curse
Exotic Curse 2Black (3)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Expedited Inheritance
Expedited Inheritance RedRed (2)
Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Murders at Karlov Manor (Mythic Rare)
Experimental Frenzy
Experimental Frenzy 3Red (4)
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can't play lands or cast spells from your hand.

3Red: Destroy Experimental Frenzy.

Guilds of Ravnica (Rare)
Experimental Lab // Staff Room (Experimental Lab)
Experimental Lab // Staff Room (Experimental Lab) 3Green (4)
Enchantment — Room

When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Exploration
Exploration Green (1)
Enchantment

You may play an additional land on each of your turns.

Dominaria Remastered (Rare)
Other Versions
Urza's Saga (Rare)
Magic: The Gathering—Conspiracy (Rare)
Double Masters (Rare)
Exquisite Blood
Exquisite Blood 4Black (5)
Enchantment

Whenever an opponent loses life, you gain that much life.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Jumpstart (Rare)
Extra Arms
Extra Arms 4Red (5)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to any target.

Scourge (Uncommon)
Extraordinary Journey
Extraordinary Journey Variable ColorlessVariable ColorlessBlueBlue (2)
Enchantment

When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Rare)
Extravagant Replication
Extravagant Replication 4BlueBlue (6)
Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

Magic: The Gathering Foundations (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Duskmourn: House of Horror Commander (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Eye of the Storm
Eye of the Storm 5BlueBlue (7)
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Ravnica: City of Guilds (Rare)
Eyes Everywhere
Eyes Everywhere 2Blue (3)
Enchantment

At the beginning of your upkeep, scry 1.

5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Eyes of the Watcher
Eyes of the Watcher 2Blue (3)
Enchantment

Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Fifth Dawn (Uncommon)
Eyes of the Wisent
Eyes of the Wisent 1Green (2)
Kindred Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Lorwyn (Rare)
Fable of the Mirror-Breaker
Fable of the Mirror-Breaker 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Eventide (Rare)
Face of Divinity
Face of Divinity 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Jumpstart (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Faceless One
Faceless One 5 (5)
Legendary Enchantment Creature — Background (3/3)

If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Special)
Faces of the Past
Faces of the Past 2Blue (3)
Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Scourge (Rare)
Fae Flight
Fae Flight 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

When Fae Flight enters, enchanted creature gains hexproof until end of turn.

Enchanted creature gets +1/+0 and has flying.

Murders at Karlov Manor (Uncommon)
Fae Offering
Fae Offering 2Green (3)
Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

Modern Horizons 2 (Uncommon)
Faerie Tauntings
Faerie Tauntings 2Black (3)
Kindred Enchantment — Faerie

Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.

Lorwyn (Uncommon)
Failed Conversion
Failed Conversion 4Black (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-4.

When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

March of the Machine (Common)
Faith of the Devoted
Faith of the Devoted 2Black (3)
Enchantment

Whenever you cycle or discard a card, you may pay 1. If you do, each opponent loses 2 life and you gain 2 life.

Historic Anthology 4 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Commander 2019 (Uncommon)
Faith Unbroken
Faith Unbroken 3White (4)
Enchantment — Aura

Enchant creature you control

When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Commander Legends (Uncommon)
Faith's Fetters
Faith's Fetters 3White (4)
Enchantment — Aura

Enchant permanent

When Faith's Fetters enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Commander 2015 (Common)
Eternal Masters (Uncommon)
Commander Anthology 2018 (Common)
Ultimate Masters (Common)
Core Set 2021 (Uncommon)
Commander Legends (Uncommon)
Jumpstart 2022 (Uncommon)
Fall from Favor
Fall from Favor 2Blue (3)
Enchantment — Aura

Enchant creature

When Fall from Favor enters, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Fall of Cair Andros
Fall of Cair Andros 2Red (3)
Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7Red: Fall of Cair Andros deals 7 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of Gil-galad
Fall of Gil-galad 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Put two +1/+1 counters on target creature you control.

III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of the First Civilization
Fall of the First Civilization 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Assassin's Creed (Uncommon)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fall of the Thran
Fall of the Thran 5White (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Dominaria (Rare)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Commander 2015 (Uncommon)
Other Versions
Time Spiral (Uncommon)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Family's Favor
Family's Favor 2Green (3)
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Commander (Rare)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fang of Shigeki
Fang of Shigeki Green (1)
Enchantment Creature — Snake Ninja (1/1)

Deathtouch

Kamigawa: Neon Dynasty (Common)
Far Out
Far Out 2White (3)
Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Unfinity (Acorn) (Mythic Rare)
Far Traveler
Far Traveler 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms enters, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
Farmstead
Farmstead WhiteWhiteWhite (3)
Enchantment — Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WhiteWhite. If you do, you gain 1 life."

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fatal Attraction
Fatal Attraction 2Red (3)
Enchantment — Aura

Enchant creature

When Fatal Attraction enters, it deals 2 damage to enchanted creature.

At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.

Future Sight (Common)
Fatal Mutation
Fatal Mutation Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

Scourge (Uncommon)
Fate Foretold
Fate Foretold 1Blue (2)
Enchantment — Aura

Enchant creature

When Fate Foretold enters, draw a card.

When enchanted creature dies, its controller draws a card.

Theros (Common)
Fate Unraveler
Fate Unraveler 3Black (4)
Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Born of the Gods (Rare)
Commander 2015 (Rare)
Favor of Jukai
Favor of Jukai 3Green (4)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +3/+3 and has reach.

Channel — 1Green, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

Kamigawa: Neon Dynasty (Common)
Favor of the Mighty
Favor of the Mighty 1White (2)
Kindred Enchantment — Giant

Each creature with the highest mana value has protection from each color.

Lorwyn (Rare)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
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