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Avalanche
    ( 4)
Sorcery
Destroy X target snow lands.
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Avalanche Riders
  ( 4)
Creature — Human Nomad
(2/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.
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Avalanche Tusker
    ( 5)
Creature — Elephant Warrior
(6/4)
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
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Avarax
   ( 5)
Creature — Beast
(3/3)
Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.  : Avarax gets +1/+0 until end of turn.
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Avarice Amulet
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Avarice Totem
 ( 1)
Artifact
: Exchange control of Avarice Totem and target nonland permanent.
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Avaricious Dragon
   ( 4)
Creature — Dragon
(4/4)
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Avatar of Discord
   ( 3)
Creature — Avatar
(5/3)
( can be paid with either or .) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
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Avatar of Fury
   ( 8)
Creature — Avatar
(6/6)
If an opponent controls seven or more lands, this spell costs less to cast. Flying : Avatar of Fury gets +1/+0 until end of turn.
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Avatar of Growth
   ( 6)
Creature — Elemental Avatar
(4/4)
This spell costs less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles their library.
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Avatar of Hope
   ( 8)
Creature — Avatar
(4/9)
If you have 3 or less life, this spell costs less to cast. Flying Avatar of Hope can block any number of creatures.
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Avatar of Me
   ( 4)
Creature — Avatar
(*/*)
This spell costs more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.
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Avatar of Might
   ( 8)
Creature — Avatar
(8/8)
If an opponent controls at least four more creatures than you, this spell costs less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Avatar of Slaughter
   ( 8)
Creature — Avatar
(8/8)
All creatures have double strike and attack each combat if able.
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Avatar of the Resolute
  ( 2)
Creature — Avatar
(3/2)
Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
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Avatar of Will
   ( 8)
Creature — Avatar
(5/6)
If an opponent has no cards in hand, this spell costs less to cast. Flying
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Avatar of Woe
   ( 8)
Creature — Avatar
(6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated.
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Aven Archer
   ( 5)
Creature — Bird Soldier Archer
(2/2)
Flying  , : Aven Archer deals 2 damage to target attacking or blocking creature.
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Aven Augur
  ( 4)
Creature — Bird Wizard
(2/2)
Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
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Aven Battle Priest
  ( 6)
Creature — Bird Cleric
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Aven Cloudchaser
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.
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Aven Eternal
  ( 3)
Creature — Zombie Bird Warrior
(2/2)
Flying When Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Aven Farseer
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
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Aven Fateshaper
  ( 7)
Creature — Bird Wizard
(4/5)
Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.  : Look at the top four cards of your library, then put them back in any order.
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Aven Fisher
  ( 4)
Creature — Bird Soldier
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.
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Aven Fleetwing
  ( 4)
Creature — Bird Soldier
(2/2)
Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Aven Flock
  ( 5)
Creature — Bird Soldier
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Aven Flock gets +0/+1 until end of turn.
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Aven Fogbringer
  ( 4)
Creature — Bird Wizard
(2/1)
Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
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Aven Gagglemaster
   ( 5)
Creature — Bird Warrior
(4/3)
Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying.
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Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Aven Mimeomancer
   ( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Aven Mindcensor
  ( 3)
Creature — Bird Wizard
(2/1)
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
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Aven of Enduring Hope
  ( 5)
Creature — Bird Cleric
(3/3)
Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life.
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Aven Redeemer
  ( 4)
Creature — Bird Cleric
(2/2)
Flying : Prevent the next 2 damage that would be dealt to any target this turn.
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Aven Riftwatcher
  ( 3)
Creature — Bird Rebel Soldier
(2/3)
Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
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Aven Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
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Aven Soulgazer
   ( 5)
Creature — Bird Cleric
(3/3)
Flying  : Look at target face-down creature.
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Aven Squire
  ( 2)
Creature — Bird Soldier
(1/1)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Aven Sunstriker
   ( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aven Surveyor
   ( 5)
Creature — Bird Scout
(2/2)
Flying When Aven Surveyor enters the battlefield, choose one — • Put a +1/+1 counter on Aven Surveyor. • Return target creature to its owner's hand.
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Aven Tactician
  ( 5)
Creature — Bird Soldier
(2/3)
Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Aven Trailblazer
  ( 3)
Creature — Bird Soldier
(2/*)
Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
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Aven Trooper
  ( 4)
Creature — Bird Soldier
(1/1)
Flying  , Discard a card: Aven Trooper gets +1/+2 until end of turn.
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Aven Warcraft
  ( 3)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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Aven Warhawk
  ( 5)
Creature — Bird Soldier
(2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying
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Aven Wind Mage
  ( 3)
Creature — Bird Wizard
(2/2)
Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
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Aven Windreader
   ( 5)
Creature — Bird Soldier Wizard
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)  : Target player reveals the top card of their library.
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Avenger of Zendikar
   ( 7)
Creature — Elemental
(5/5)
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Avenging Angel
   ( 5)
Creature — Angel
(3/3)
Flying When Avenging Angel dies, you may put it on top of its owner's library.
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Avenging Arrow
  ( 3)
Instant
Destroy target creature that dealt damage this turn.
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Avenging Druid
  ( 3)
Creature — Human Druid
(1/3)
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Avenging Huntbonder
   ( 5)
Creature — Human Warrior
(3/3)
Double strike Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
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Averna, the Chaos Bloom
   ( 3)
Legendary Creature — Elemental Shaman
(4/2)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
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Avian Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Flying
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Avian Oddity
  ( 4)
Creature — Bird
(2/4)
Flying Cycling  ( , Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control.
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Aviary Mechanic
  ( 2)
Creature — Dwarf Artificer
(2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
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Aviation Pioneer
  ( 3)
Creature — Human Artificer
(1/2)
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
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Avizoa
  ( 4)
Creature — Jellyfish
(2/2)
Flying : Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
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Avoid Fate
 ( 1)
Instant
Counter target instant or Aura spell that targets a permanent you control.
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Awaken the Ancient
    ( 4)
Enchantment — Aura
Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
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Awaken the Bear
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Awaken the Erstwhile
   ( 5)
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
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Awaken the Sky Tyrant
  ( 4)
Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
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Awakened Amalgam
 ( 4)
Artifact Creature — Golem
(*/*)
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
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Awakener Druid
  ( 3)
Creature — Human Druid
(1/1)
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
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Awakening
   ( 4)
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
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Awakening of Vitu-Ghazi
   ( 5)
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
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Awakening Zone
  ( 3)
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Far // Away (Away)
  ( 3)
Instant
Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)
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Awe Strike
 ( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Awesome Presence
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.
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Awoken Horror
( 0)
Creature — Kraken Horror
(7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
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AWOL
  ( 3)
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
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Axebane Guardian
  ( 3)
Creature — Human Druid
(0/3)
Defender : Add X mana in any combination of colors, where X is the number of creatures with defender you control.
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Axelrod Gunnarson
     ( 8)
Legendary Creature — Giant
(5/5)
Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
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Axis of Mortality
   ( 6)
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
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Ayara, First of Locthwain
   ( 3)
Legendary Creature — Elf Noble
(2/3)
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. , Sacrifice another black creature: Draw a card.
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Ayesha Tanaka
    ( 4)
Legendary Creature — Human Artificer
(2/2)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) : Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
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Ayli, Eternal Pilgrim
  ( 2)
Legendary Creature — Kor Cleric
(2/3)
Deathtouch , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
  , Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.
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Aysen Bureaucrats
  ( 2)
Creature — Human Advisor
(1/1)
: Tap target creature with power 2 or less.
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Aysen Crusader
   ( 4)
Creature — Human Knight
(2+*/2+*)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
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Aysen Highway
    ( 6)
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
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Ayula, Queen Among Bears
  ( 2)
Legendary Creature — Bear
(2/2)
Whenever another Bear enters the battlefield under your control, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
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Ayula's Influence
   ( 3)
Enchantment
Discard a land card: Create a 2/2 green Bear creature token.
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