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Gruul Guildgate
( 0)
Land — Gate
Gruul Guildgate enters the battlefield tapped. : Add or .
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Guardian Automaton
 ( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardian of the Gateless
  ( 5)
Creature — Angel
(3/3)
Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
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Guardian of the Great Conduit
  ( 4)
Creature — Elemental
(2/4)
Reach (This creature can block creatures with flying.) As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
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Haazda Exonerator
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Haazda Exonerator: Destroy target Aura.
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Haazda Shield Mate
  ( 3)
Creature — Human Soldier
(1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay  . : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Hackrobat
   ( 3)
Creature — Human Rogue
(2/3)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn.
: Hackrobat gets +2/-2 until end of turn.
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Hada Spy Patrol
  ( 2)
Creature — Human Rogue
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
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Halimar Excavator
  ( 2)
Creature — Human Wizard Ally
(1/3)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
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Halimar Wavewatch
  ( 2)
Creature — Merfolk Soldier
(0/3)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Halvar, God of Battle
   ( 4)
Legendary Creature — God
(4/4)
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
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Hamletback Goliath
  ( 7)
Creature — Giant Warrior
(6/6)
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
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Hanweir Watchkeep
  ( 3)
Creature — Human Warrior Werewolf
(1/5)
Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
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Hapatra, Vizier of Poisons
  ( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Hapatra's Mark
 ( 1)
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Hard Hat Area
( 0)
Artifact — Contraption
Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Harmattan Efreet
   ( 4)
Creature — Efreet
(2/2)
Flying   : Target creature gains flying until end of turn.
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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Hatchery Spider
   ( 7)
Creature — Spider
(5/7)
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Hatching Plans
  ( 2)
Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
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Hate Mirage
  ( 4)
Sorcery
Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Hate Weaver
  ( 2)
Creature — Zombie Wizard
(2/1)
: Target blue or red creature gets +1/+0 until end of turn.
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Hateful Eidolon
 ( 1)
Enchantment Creature — Spirit
(1/2)
Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
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Hatred
   ( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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Haunted Plate Mail
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+4. : Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hawkeater Moth
  ( 4)
Creature — Insect
(1/2)
Flying Shroud (This creature can't be the target of spells or abilities.)
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Hazmat Suit (Used)
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
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Heartbeat of Spring
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heartfire Immolator
  ( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Heat of Battle
  ( 2)
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
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Heat Ray
  ( 1)
Instant
Heat Ray deals X damage to target creature.
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Heat Shimmer
  ( 3)
Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
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Heat Stroke
  ( 3)
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
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Heat Wave
  ( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
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Heaven's Gate
 ( 1)
Instant
One or more target creatures become white until end of turn.
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Heavy Mattock
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hecatomb
   ( 3)
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its converted mana cost. Equip 
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Heir of Falkenrath
  ( 2)
Creature — Vampire
(2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
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Hellhole Rats
   ( 4)
Creature — Rat
(2/2)
Haste When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
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Hellkite Hatchling
   ( 4)
Creature — Dragon
(2/2)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
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Helm of Chatzuk
 ( 1)
Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Hematite Golem
 ( 4)
Artifact Creature — Golem
(1/4)
 : Hematite Golem gets +2/+0 until end of turn.
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Hematite Talisman
 ( 2)
Artifact
Whenever a player casts a red spell, you may pay . If you do, untap target permanent.
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Hermit of the Natterknolls
  ( 3)
Creature — Human Werewolf
(2/3)
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
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Hesitation
  ( 2)
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
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Hibernation
  ( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
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Hidden Predators
 ( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
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Hidden Retreat
  ( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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Hold at Bay
  ( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
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Hold the Gates
  ( 3)
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
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Homeward Path
( 0)
Land
: Add .
: Each player gains control of all creatures they own.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Horobi, Death's Wail
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
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Hour of Devastation
   ( 5)
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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Hour of Revelation
    ( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Huatli, Dinosaur Knight
   ( 6)
Legendary Planeswalker — Huatli
(4)
+2: Put two +1/+1 counters on up to one target Dinosaur you control. −3: Target Dinosaur you control deals damage equal to its power to target creature you don't control. −7: Dinosaurs you control get +4/+4 until end of turn.
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Huatli, Radiant Champion
   ( 4)
Legendary Planeswalker — Huatli
(3)
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
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Huatli, the Sun's Heart
  ( 3)
Legendary Planeswalker — Huatli
(7)
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
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Huatli, Warrior Poet
   ( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huatli's Raptor
  ( 2)
Creature — Dinosaur
(2/3)
Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Huatli's Snubhorn
  ( 2)
Creature — Dinosaur
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Huatli's Spurring
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Humble Naturalist
  ( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hussar Patrol
   ( 4)
Creature — Human Knight
(2/4)
Flash (You may cast this spell any time you could cast an instant.) Vigilance
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Icatian Infantry
 ( 1)
Creature — Human Soldier
(1/1)
: Icatian Infantry gains first strike until end of turn.
: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Icatian Lieutenant
  ( 2)
Creature — Human Soldier
(1/2)
 : Target Soldier creature gets +1/+0 until end of turn.
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Icatian Moneychanger
 ( 1)
Creature — Human
(0/2)
Icatian Moneychanger enters the battlefield with three credit counters on it. When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
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Icatian Phalanx
  ( 5)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Icatian Scout
 ( 1)
Creature — Human Soldier Scout
(1/1)
, : Target creature gains first strike until end of turn.
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Icatian Skirmishers
  ( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Icatian Store
( 0)
Land
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Icatian Town
  ( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
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Ice-Fang Coatl
  ( 2)
Snow Creature — Snake
(1/1)
Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
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Icefeather Aven
  ( 2)
Creature — Bird Shaman
(2/2)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Ichor Rats
   ( 3)
Creature — Rat
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter.
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Illuminated Folio
 ( 5)
Artifact
, , Reveal two cards from your hand that share a color: Draw a card.
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Illuminated Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
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Illumination
  ( 2)
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
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Illusionist's Stratagem
  ( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Ilysian Caryatid
  ( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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