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Bartered Cow
  ( 4)
Creature — Ox
(3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")
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Bartizan Bats
  ( 4)
Creature — Bat
(3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Baru, Fist of Krosa
   ( 5)
Legendary Creature — Human Druid
(4/4)
Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
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Basal Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add  ."
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Basalt Gargoyle
  ( 3)
Creature — Gargoyle
(3/2)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Basalt Gargoyle gets +0/+1 until end of turn.
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Basandra, Battle Seraph
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
  ( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilisk Collar
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. Equip 
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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Basri Ket
   ( 3)
Legendary Planeswalker — Basri
(3)
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
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Basri, Devoted Paladin
   ( 6)
Legendary Planeswalker — Basri
(4)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn. −1: Whenever a creature attacks this turn, put a +1/+1 counter on it. −6: Creatures you control get +2/+2 and gain flying until end of turn.
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Basri's Acolyte
   ( 4)
Creature — Cat Cleric
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
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Basri's Aegis
   ( 4)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. You may search your library and/or graveyard for a card named Basri, Devoted Paladin, reveal it, and put it into your hand. If you search your library this way, shuffle it.
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Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Bastion Inventor
  ( 6)
Creature — Vedalken Artificer
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bastion of Remembrance
  ( 3)
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Bastion Protector
  ( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
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Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Baton of Morale
 ( 2)
Artifact
: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Battalion Foot Soldier
  ( 3)
Creature — Human Soldier
(2/2)
When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library.
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Battered Golem
 ( 3)
Artifact Creature — Golem
(3/2)
Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.
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Batterhorn
  ( 5)
Creature — Beast
(4/3)
When Batterhorn enters the battlefield, you may destroy target artifact.
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Battering Krasis
  ( 3)
Creature — Shark Beast
(2/1)
Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Battering Ram
 ( 2)
Artifact Creature — Construct
(1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
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Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.
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Batterskull
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand.
Equip 
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Battle at the Bridge
  ( 1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life.
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Battle Brawler
  ( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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Battle Cry
  ( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Frenzy
  ( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Battle Mastery
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Battle Rampart
  ( 3)
Creature — Wall
(1/3)
Defender : Target creature gains haste until end of turn.
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Battle Screech
   ( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battle Sliver
  ( 5)
Creature — Sliver
(3/3)
Sliver creatures you control get +2/+0.
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Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Battle Strain
  ( 2)
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
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Battlefield Percher
   ( 5)
Creature — Bird
(2/2)
Flying Battlefield Percher can block only creatures with flying.  : Battlefield Percher gets +1/+1 until end of turn.
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Battlefield Promotion
  ( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Battlefield Scavenger
  ( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlefield Scrounger
   ( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more cards are in your graveyard.
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Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Battlefront Krushok
  ( 5)
Creature — Beast
(3/4)
Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
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Battlegrace Angel
   ( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
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Battlegrowth
 ( 1)
Instant
Put a +1/+1 counter on target creature.
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Battle-Mad Ronin
  ( 2)
Creature — Human Samurai
(1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each combat if able.
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Battlewise Valor
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Bayou Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bazaar Krovod
  ( 5)
Creature — Beast
(2/5)
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
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Bazaar of Wonders
   ( 5)
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
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Bazaar Trademage
  ( 3)
Creature — Human Wizard
(3/4)
Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
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Bazaar Trader
  ( 2)
Creature — Goblin
(1/1)
: Target player gains control of target artifact, creature, or land you control.
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Beacon of Creation
  ( 4)
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
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Beacon of Destruction
   ( 5)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
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Beacon of Immortality
  ( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beacon of Tomorrows
   ( 8)
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
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Beacon of Unrest
   ( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
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Beamsplitter Mage
  ( 2)
Creature — Vedalken Wizard
(2/2)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
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Beanstalk Giant
  ( 7)
Creature — Giant
(*/*)
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
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Bear Umbra
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Bear with Set's Mechanic
  ( 2)
Creature — — Bear
(2/2)
Vigilance Aggressive <i>(During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)</i>
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Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Bearer of Silence
  ( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) When you cast this spell, you may pay  . If you do, target opponent sacrifices a creature. ( represents colorless mana.) Flying Bearer of Silence can't block.
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Bearer of the Heavens
  ( 8)
Creature — Giant
(10/10)
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
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Bear's Companion
    ( 5)
Creature — Human Warrior
(2/2)
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
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Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
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Beast Walkers
   ( 3)
Creature — Human Beast Soldier
(2/2)
: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Beast Whisperer
   ( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Beastbreaker of Bala Ged
  ( 2)
Creature — Human Warrior
(2/2)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
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Beastcaller Savant
  ( 2)
Creature — Elf Shaman Ally
(1/1)
Haste : Add one mana of any color. Spend this mana only to cast a creature spell.
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Beastmaster Ascension
  ( 3)
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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Beastmaster's Magemark
  ( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Beasts of Bogardan
  ( 5)
Creature — Beast
(3/3)
Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
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Beckon Apparition
 ( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Bedlam Reveler
   ( 8)
Creature — Devil Horror
(3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
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Beguiler of Wills
   ( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
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Belbe, Corrupted Observer
  ( 2)
Legendary Creature — Zombie Elf
(2/2)
At the beginning of each player's postcombat main phase, that player adds  for each of your opponents who lost life this turn. (Damage causes loss of life.)
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Belbe's Armor
 ( 3)
Artifact
, : Target creature gets -X/+X until end of turn.
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Belbe's Percher
  ( 3)
Creature — Bird
(2/2)
Flying Belbe's Percher can block only creatures with flying.
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Belbe's Portal
 ( 5)
Artifact
As Belbe's Portal enters the battlefield, choose a creature type. , : You may put a creature card of the chosen type from your hand onto the battlefield.
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Belfry Spirit
   ( 5)
Creature — Spirit
(1/1)
Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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