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Stone Haven Outfitter
  ( 2)
Creature — Kor Artificer Ally
(2/2)
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
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Stone Haven Pilgrim
  ( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Stone Idol Trap
  ( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
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Stone Kavu
  ( 5)
Creature — Kavu
(3/3)
: Stone Kavu gets +1/+0 until end of turn.
: Stone Kavu gets +0/+1 until end of turn.
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Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
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Stone Spirit
  ( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Stonebrow, Krosan Hero
   ( 5)
Legendary Creature — Centaur Warrior
(4/4)
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
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Stonecloaker
  ( 3)
Creature — Gargoyle
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
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Stonecoil Serpent
 ( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
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Stone-Cold Basilisk
  ( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Stonefare Crocodile
  ( 3)
Creature — Crocodile
(3/2)
 : Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
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Stonehewer Giant
   ( 5)
Creature — Giant Warrior
(4/4)
Vigilance  , : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
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Stonehoof Chieftain
  ( 8)
Creature — Centaur Warrior
(8/8)
Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
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Stonehorn Chanter
  ( 6)
Creature — Rhino Cleric
(4/4)
 : Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
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Stonehorn Dignitary
  ( 4)
Creature — Rhino Soldier
(1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
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Stone-Seeder Hierophant
   ( 4)
Creature — Human Druid
(1/1)
Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. : Untap target land.
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Stoneshaker Shaman
  ( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land.
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Stoneshock Giant
   ( 5)
Creature — Giant
(5/4)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
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Stone-Tongue Basilisk
    ( 7)
Creature — Basilisk
(4/5)
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Stonewood Invocation
  ( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Stonewood Invoker
  ( 2)
Creature — Elf Mutant
(2/2)
 : Stonewood Invoker gets +5/+5 until end of turn.
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Stonework Packbeast
 ( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Stonewright
 ( 1)
Creature — Human Shaman
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has " : This creature gets +1/+0 until end of turn."
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Stony Silence
  ( 2)
Enchantment
Activated abilities of artifacts can't be activated.
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Stony Strength
 ( 1)
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
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Stonybrook Banneret
  ( 2)
Creature — Merfolk Wizard
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost less to cast.
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Stonybrook Schoolmaster
  ( 3)
Creature — Merfolk Wizard
(1/2)
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
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Stop That
 ( 1)
Instant
Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha" When you do, return Stop That from your graveyard to your hand.
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Storage Matrix
 ( 3)
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Storm Caller
  ( 3)
Creature — Ogre Shaman
(3/2)
When Storm Caller enters the battlefield, it deals 2 damage to each opponent.
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Storm Cauldron
 ( 5)
Artifact
Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand.
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Storm Crow
  ( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Storm Elemental
  ( 6)
Creature — Elemental
(3/4)
Flying , Exile the top card of your library: Tap target creature with flying.
, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
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Storm Entity
  ( 2)
Creature — Elemental
(1/1)
Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
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Storm Fleet Aerialist
  ( 2)
Creature — Human Pirate
(1/2)
Flying Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Storm Fleet Arsonist
  ( 5)
Creature — Orc Pirate
(4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
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Storm Fleet Pyromancer
  ( 5)
Creature — Human Pirate Wizard
(3/2)
Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
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Storm Fleet Spy
  ( 3)
Creature — Human Pirate
(2/2)
Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card.
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Storm Fleet Swashbuckler
  ( 2)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
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Storm Front
 ( 1)
Enchantment
 : Tap target creature with flying.
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Storm Herald
  ( 3)
Creature — Human Shaman
(3/2)
Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
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Storm Herd
   ( 10)
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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Storm Sculptor
  ( 4)
Creature — Merfolk Wizard
(3/2)
Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.
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Storm Seeker
  ( 4)
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
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Storm Shaman
  ( 3)
Creature — Human Cleric Shaman
(0/4)
: Storm Shaman gets +1/+0 until end of turn.
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Storm Spirit
    ( 6)
Creature — Elemental Spirit
(3/3)
Flying : Storm Spirit deals 2 damage to target creature.
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Storm Strike
 ( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Storm the Citadel
  ( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Storm the Vault
   ( 4)
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
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Storm World
 ( 1)
World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
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Stormbind
   ( 3)
Enchantment
, Discard a card at random: Stormbind deals 2 damage to any target.
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormbound Geist
   ( 3)
Creature — Spirit
(2/2)
Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormbreath Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying, haste, protection from white   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormcaller of Keranos
  ( 3)
Creature — Human Shaman
(2/2)
Haste  : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Stormcaller's Boon
   ( 4)
Enchantment
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Stormchaser Chimera
   ( 4)
Creature — Chimera
(2/3)
Flying   : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Stormchaser Mage
  ( 2)
Creature — Human Wizard
(1/3)
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Stormcloud Djinn
  ( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying.  : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Stormcloud Spirit
   ( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormfist Crusader
  ( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stormfront Riders
  ( 5)
Creature — Human Soldier
(4/3)
Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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Stormrider Rig
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip 
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Stormrider Spirit
  ( 5)
Creature — Spirit
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Storm's Wrath
   ( 4)
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
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Stormscape Familiar
  ( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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Stormtide Leviathan
    ( 8)
Creature — Leviathan
(8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
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Stormwatch Eagle
  ( 4)
Creature — Bird
(2/1)
Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
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Stormwild Capridor
  ( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Stormwing Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, first strike Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Stormwing Entity
   ( 5)
Creature — Elemental
(3/3)
This spell costs  less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Stormwing Entity enters the battlefield, scry 2.
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Storrev, Devkarin Lich
    ( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Story Circle
   ( 3)
Enchantment
As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Stratozeppelid
  ( 5)
Creature — Beast
(4/4)
Flying Stratozeppelid can block only creatures with flying.
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Strionic Resonator
 ( 2)
Artifact
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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Stromkirk Mentor
  ( 4)
Creature — Vampire Soldier
(4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
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Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Student of Elements
  ( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
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Stupefying Touch
  ( 2)
Enchantment — Aura
Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
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