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Siege Wurm
   ( 7)
Creature — Wurm
(5/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample
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Sifter Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's converted mana cost.
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Silburlind Snapper
  ( 6)
Creature — Turtle
(6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
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Silent Departure
 ( 1)
Sorcery
Return target creature to its owner's hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silvar, Devourer of the Free
   ( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
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Silverfur Partisan
  ( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Silverstorm Samurai
   ( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Skeletal Wurm
  ( 8)
Creature — Skeleton Wurm
(7/6)
: Regenerate Skeletal Wurm.
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Skittering Surveyor
 ( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Skizzik Surger
   ( 6)
Creature — Elemental
(6/4)
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Skull Fracture
 ( 1)
Sorcery
Target player discards a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sky Scourer
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.
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Slagwurm Armor
 ( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Slurrk, All-Ingesting
  ( 6)
Legendary Creature — Ooze
(0/0)
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Smelt-Ward Minotaur
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Sonic Burst
  ( 2)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Burst deals 4 damage to any target.
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Sonic Seizure
 ( 1)
Instant
As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target.
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Soul Burn
   ( 3)
Sorcery
Spend only black and/or red mana on X. Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
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Soul Scourge
  ( 5)
Creature — Nightmare Horror
(3/2)
Flying When Soul Scourge enters the battlefield, target player loses 3 life. When Soul Scourge leaves the battlefield, that player gains 3 life.
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Soulscour
    ( 10)
Sorcery
Destroy all nonartifact permanents.
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Soulsurge Elemental
  ( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soulsworn Jury
  ( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.)  , Sacrifice Soulsworn Jury: Counter target creature spell.
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Spell Burst
  ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with converted mana cost X.
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Spell Rupture
  ( 2)
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
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Spellbane Centaur
  ( 3)
Creature — Centaur
(3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
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Sphere of Purity
  ( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
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Spinehorn Minotaur
  ( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
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Spiteful Returned
  ( 2)
Enchantment Creature — Zombie
(1/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Spitting Gourna
   ( 5)
Creature — Beast
(3/4)
Reach (This creature can block creatures with flying.) Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Spoils of Adventure
   ( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spore Burst
  ( 4)
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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Spur Grappler
  ( 3)
Creature — Beast
(2/1)
Spur Grappler gets +2/+1 as long as you control no untapped lands.
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Spurnmage Advocate
 ( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spurred Wolverine
  ( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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Start Your Engines
  ( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Steadfast Armasaur
  ( 4)
Creature — Dinosaur
(2/3)
Vigilance  , : Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
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Steam Augury
   ( 4)
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
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Stonefury
   ( 5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stormsurge Kraken
   ( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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Strength of the Tajuru
   ( 2)
Instant
Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
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Structural Collapse
  ( 6)
Sorcery
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
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Structural Distortion
  ( 4)
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
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Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters the battlefield, exile target creature card with converted mana cost 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Sturdy Hatchling
  ( 4)
Creature — Elemental
(6/6)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. : Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
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Sturmgeist
   ( 5)
Creature — Spirit
(*/*)
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
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Sulfur Elemental
  ( 3)
Creature — Elemental
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
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Sulfur Falls
( 0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .
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Sulfuric Vapors
  ( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
   ( 3)
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sulfurous Blast
   ( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Sunscour
   ( 7)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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Sunseed Nurturer
  ( 3)
Creature — Human Druid Wizard
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. : Add .
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Supernatural Stamina
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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Sure Strike
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Sure-Footed Infiltrator
  ( 4)
Creature — Merfolk Rogue
(2/3)
Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.
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Surestrike Trident
 ( 2)
Artifact — Equipment
Equipped creature has first strike and " , Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Surge Mare
  ( 2)
Creature — Horse Fish
(0/5)
Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.  : Surge Mare gets +2/-2 until end of turn.
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Surge Node
 ( 1)
Artifact
Surge Node enters the battlefield with six charge counters on it. , , Remove a charge counter from Surge Node: Put a charge counter on target artifact.
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Surge of Righteousness
  ( 2)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
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Surge of Strength
  ( 2)
Instant
As an additional cost to cast this spell, discard a red or green card. Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
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Surge of Thoughtweft
  ( 2)
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Surge of Zeal
 ( 1)
Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
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Surgeon General Commander
  ( 4)
Legendary Creature — Wombat Bat Chameleon
(3/3)
Whenever you augment, enchant, or mutate a creature you control, draw a card. : Add , , , , or .
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Surgical Extraction
 ( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles their library.
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Surging Æther (Surging Aether)
  ( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
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Surging Dementia
  ( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
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Surging Flame
  ( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
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Surging Might
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surging Sentinels
  ( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surly Badgersaur
  ( 4)
Creature — Badger Dinosaur
(3/3)
Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
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Surprise Deployment
  ( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surrak Dragonclaw
    ( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Surrak, the Hunt Caller
   ( 4)
Legendary Creature — Human Warrior
(5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
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Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
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Surrakar Marauder
  ( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Surrakar Spellblade
   ( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surreal Memoir
  ( 4)
Sorcery
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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Surveyor's Scope
 ( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
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Survival Cache
  ( 3)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Survival of the Fittest
  ( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
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Struggle // Survive (Survive)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Survive the Night
  ( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Survivor of the Unseen
  ( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
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