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Evaporate
( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Ever-Watching Threshold
( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Eviscerator
( 5)
Creature — Phyrexian Horror
(5/5)
Protection from white When Eviscerator enters the battlefield, you lose 5 life.
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Evolutionary Escalation
( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Excavated Wall
( 1)
Artifact Creature — Wall
(0/4)
Defender , : Mill a card. (Put the top card of your library into your graveyard.)
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Excavating Anurid
( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Excavation
( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavation Explosion
( 3)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Excavation Mole
( 3)
Creature — Mole
(3/3)
Trample When Excavation Mole enters the battlefield, mill three cards.
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Excavation Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
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Excavator
( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Excommunicate
( 3)
Sorcery
Put target creature on top of its owner's library.
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Excoriate
( 4)
Sorcery
Exile target tapped creature.
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Excruciator
( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by Excruciator can't be prevented.
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Exhilarating Elocution
( 4)
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
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Expanded Anatomy
( 3)
Sorcery — Lesson
Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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Experimental Aviator
( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Exploration
( 1)
Enchantment
You may play an additional land on each of your turns.
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Explosive Apparatus
( 1)
Artifact
, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.
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Explosive Revelation
( 5)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
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Explosive Vegetation
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Expressive Iteration
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
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Expropriate
( 9)
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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Exsanguinate
( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Exsanguinator Cavalry
( 3)
Creature — Vampire Knight
(2/3)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Exterminate!
( 3)
Sorcery
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.
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Exterminatus
( 7)
Sorcery
Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
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Extirpate
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Extravagant Replication
( 6)
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
( 3)
Creature — Human Cleric
(0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
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Eye of Malcator
( 3)
Artifact
When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
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Eyeless Watcher
( 4)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Eyes of the Watcher
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ezuri's Predation
( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Fabricate
( 3)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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Faerie Formation
( 5)
Creature — Faerie
(5/4)
Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Fairgrounds Patrol
( 2)
Creature — Human Soldier
(2/1)
, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
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Fake Your Own Death
( 2)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Falcon Abomination
( 3)
Creature — Zombie Bird
(2/2)
Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falkenrath Aristocrat
( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Celebrants
( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Falkenrath Exterminator
( 2)
Creature — Vampire Archer
(1/1)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. : Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
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Falkenrath Forebear
( 3)
Creature — Vampire
(3/1)
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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Falkenrath Gorger
( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Falkenrath Marauders
( 5)
Creature — Vampire Warrior
(2/2)
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
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Falkenrath Noble
( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Falkenrath Perforator
( 2)
Creature — Vampire
(2/1)
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
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Falkenrath Pit Fighter
( 1)
Creature — Vampire Warrior
(2/1)
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Falkenrath Torturer
( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
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False Defeat
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Falthis, Shadowcat Familiar
( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
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Fanatic of Mogis
( 4)
Creature — Minotaur Shaman
(4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Fanatic of Xenagos
( 3)
Creature — Centaur Warrior
(3/3)
Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
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Fanatical Fever
( 4)
Instant
Target creature gets +3/+0 and gains trample until end of turn.
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Fanatical Firebrand
( 1)
Creature — Goblin Pirate
(1/1)
Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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Fanatical Offering
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Fanatical Strength
( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fangren Pathcutter
( 6)
Creature — Beast
(4/6)
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
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Fascination
( 2)
Sorcery
Choose one — • Each player draws X cards. • Each player mills X cards.
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Fat Ass
( 5)
Creature — Donkey Shaman
(2/3{1/2})
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
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Fatal Attraction
( 3)
Enchantment — Aura
Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
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Fatal Blow
( 1)
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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Fatal Frenzy
( 3)
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
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Fatal Fumes
( 4)
Instant
Target creature gets -4/-2 until end of turn.
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Fatal Grudge
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
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Fatal Lore
( 4)
Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Fatal Mutation
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
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Fatal Push
( 1)
Instant
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fate Foretold
( 2)
Enchantment — Aura
Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card.
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Fate Transfer
( 2)
Instant
Move all counters from target creature onto another target creature.
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Fate Unraveler
( 4)
Enchantment Creature — Hag
(3/4)
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
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Fated Conflagration
( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fated Infatuation
( 3)
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2.
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Fated Intervention
( 5)
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
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Fated Retribution
( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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Fated Return
( 7)
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2.
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Fateful Absence
( 2)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Fateful End
( 3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
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Fateful Handoff
( 4)
Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
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Fateful Showdown
( 4)
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Fates' Reversal
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Fatespinner
( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Fatestitcher
( 4)
Creature — Zombie Wizard
(1/2)
: You may tap or untap another target permanent. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Fathom Feeder
( 2)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Draw a card. Each opponent exiles the top card of their library.
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Fathom Fleet Boarder
( 3)
Creature — Orc Pirate
(3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
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Fathom Fleet Captain
( 2)
Creature — Human Pirate
(2/1)
Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
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Fathom Fleet Cutthroat
( 4)
Creature — Human Pirate
(3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
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Fathom Fleet Firebrand
( 2)
Creature — Human Pirate
(2/2)
: Fathom Fleet Firebrand gets +1/+0 until end of turn.
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