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Doomskar Titan
( 6)
Creature — Giant Berserker
(4/4)
When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Doomwake Giant
( 5)
Enchantment Creature — Giant
(4/6)
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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Double Cleave
( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Dovin, Grand Arbiter
( 3)
Legendary Planeswalker — Dovin
(3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Downdraft
( 3)
Enchantment
: Target creature loses flying until end of turn. Sacrifice Downdraft: It deals 2 damage to each creature with flying.
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Downhill Charge
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
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Downsize
( 1)
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Dowsing Device
( 2)
Artifact
Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
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Draconic Destiny
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand.
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Dracoplasm
( 2)
Creature — Shapeshifter
(0/0)
Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn.
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Drag Down
( 3)
Instant
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
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Drag to the Bottom
( 4)
Sorcery
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
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Dragon Bell Monk
( 3)
Creature — Human Monk
(2/2)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragon Breath
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has haste. : Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
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Dragon Egg
( 3)
Creature — Dragon Egg
(0/2)
Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
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Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
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Dragon Hatchling
( 2)
Creature — Dragon
(0/1)
Flying : Dragon Hatchling gets +1/+0 until end of turn.
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Dragon Mantle
( 1)
Enchantment — Aura
Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn."
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Dragon Mask
( 3)
Artifact
, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
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Dragon Tempest
( 2)
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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Dragon Throne of Tarkir
( 4)
Legendary Artifact — Equipment
Equipped creature has defender and ", : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip
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Dragon Tyrant
( 10)
Creature — Dragon
(6/6)
Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay . : Dragon Tyrant gets +1/+0 until end of turn.
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Dragon Whelp
( 4)
Creature — Dragon
(2/3)
Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
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Dragonborn Immolator
( 4)
Creature — — Dragon Shaman
(2/4)
: Dragonborn Immolator gets +1/+0 until end of turn. Gift of Tiamat — When Dragonborn Immolator dies, note its power. You get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Dragonfly Suit
( 3)
Artifact — Vehicle
(3/2)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dragonrage
( 3)
Instant
Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."
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Dragon-Style Twins
( 5)
Creature — Human Monk
(3/3)
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Drake Hatchling
( 3)
Creature — Drake
(1/3)
Flying : Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
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Drakestown Forgotten
( 5)
Creature — Zombie
(0/0)
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. , Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
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Dralnu, Lich Lord
( 5)
Legendary Creature — Zombie Wizard
(3/3)
If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. : Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <I>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</I>
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Drana, Kalastria Bloodchief
( 5)
Legendary Creature — Vampire Shaman
(4/4)
Flying : Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
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Drana's Silencer
( 6)
Creature — Vampire Rogue
(3/2)
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Dread Linnorm
( 7)
Creature — Snake Dragon
(7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
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Dread Shade
( 3)
Creature — Shade
(3/3)
: Dread Shade gets +1/+1 until end of turn.
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Dread Statuary
( 0)
Land
: Add . : Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
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Dreadbringer Lampads
( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Dreadful as the Storm
( 3)
Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
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Dreadhorde Invasion
( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Dreadmaw's Ire
( 1)
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
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Dreadwurm
( 5)
Creature — Wurm Horror
(5/4)
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dream Devourer
( 2)
Creature — Demon Cleric
(0/3)
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
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Dream Pillager
( 7)
Creature — Dragon
(4/4)
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
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Dream Spoilers
( 4)
Creature — Faerie Warlock
(2/2)
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
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Dream Thrush
( 2)
Creature — Bird
(1/1)
Flying : Target land becomes the basic land type of your choice until end of turn.
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Dream Trawler
( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
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Dreamspoiler Witches
( 4)
Creature — Faerie Wizard
(2/2)
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
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Dreamwinder
( 4)
Creature — Serpent
(4/3)
Dreamwinder can't attack unless defending player controls an Island. , Sacrifice an Island: Target land becomes an Island until end of turn.
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Drey Keeper
( 5)
Creature — Elf Druid
(2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.
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Drifting Shade
( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
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Driven // Despair (Driven)
( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Drogskol Reinforcements
( 4)
Creature — Spirit Soldier
(2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
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Drogskol Shieldmate
( 3)
Creature — Spirit Soldier
(2/3)
Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
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Dromar's Charm
( 3)
Instant
Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
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Dromosaur
( 3)
Creature — Dinosaur
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
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Dronepack Kindred
( 0)
Creature — Eldrazi Werewolf
(5/7)
Trample : Dronepack Kindred gets +1/+0 until end of turn.
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Drop Tower (Drop Tower (a))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 3, 6
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Drop Tower (Drop Tower (b))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 4, 6
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Drop Tower (Drop Tower (c))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 2, 5, 6
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Drop Tower (Drop Tower (d))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 4, 6
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Drop Tower (Drop Tower (e))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 3, 5, 6
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Drop Tower (Drop Tower (f))
( 0)
Artifact — Attraction
Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first. Lights — 4, 5, 6
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Dross Hopper
( 2)
Creature — Phyrexian Insect Horror
(2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
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Dross Ripper
( 4)
Artifact Creature — Phyrexian Dog
(3/3)
: Dross Ripper gets +1/+1 until end of turn.
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Drover Grizzly
( 3)
Creature — Bear Mount
(4/2)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Drown in Filth
( 2)
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
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Drown in Ichor
( 2)
Sorcery
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Drown in Sorrow
( 3)
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Drudge Sentinel
( 3)
Creature — Skeleton Warrior
(2/1)
: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Drunau Corpse Trawler
( 4)
Creature — Zombie
(1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn.
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Due Diligence
( 3)
Enchantment — Aura
Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
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Duelcraft Trainer
( 4)
Creature — Human Soldier
(3/3)
First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
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Duelist's Heritage
( 3)
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Duergar Cave-Guard
( 4)
Creature — Dwarf Warrior
(1/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Duergar Cave-Guard gets +1/+0 until end of turn.
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Duke Ulder Ravengard
( 6)
Legendary Creature — Human Noble Soldier
(5/5)
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Dukhara Peafowl
( 4)
Artifact Creature — Bird
(2/4)
: Dukhara Peafowl gains flying until end of turn.
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Dungeon Shade
( 4)
Creature — Shade Spirit
(1/1)
Flying : Dungeon Shade gets +1/+1 until end of turn.
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Duplication Device
( 0)
Artifact — Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Dusk Legion Dreadnought
( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dusk Legion Sergeant
( 2)
Creature — Vampire Soldier
(2/2)
Menace , Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Duskana, the Rage Mother
( 5)
Legendary Creature — Bear
(5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
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Duskborne Skymarcher
( 1)
Creature — Vampire Cleric
(1/1)
Flying , : Target attacking Vampire gets +1/+1 until end of turn.
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Duskmantle Prowler
( 4)
Creature — Vampire Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Duskworker
( 4)
Artifact Creature — Construct
(2/2)
Whenever Duskworker becomes blocked, regenerate it. : Duskworker gets +1/+0 until end of turn.
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Duty-Bound Dead
( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Dwarven Berserker
( 2)
Creature — Dwarf Berserker
(1/1)
Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Dwarven Bloodboiler
( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Dwarven Forge-Chanter
( 2)
Creature — Dwarf Wizard
(1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dwarven Lieutenant
( 2)
Creature — Dwarf Soldier
(1/2)
: Target Dwarf creature gets +1/+0 until end of turn.
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Dwarven Lightsmith
( 6)
Creature — Dwarf Cleric
(3/4)
Assist (Another player can pay up to of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.
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Dwarven Soldier
( 2)
Creature — Dwarf Soldier
(2/1)
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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