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Rimebound Dead
( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate Rimebound Dead. ( can be paid with one mana from a snow source.)
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Rimefeather Owl
( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. : Put an ice counter on target permanent. Permanents with ice counters on them are snow.
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Rimefur Reindeer
( 4)
Creature — Elk
(3/4)
Whenever an enchantment you control enters, tap target creature an opponent controls.
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Rimehorn Aurochs
( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. : Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
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Rimescale Dragon
( 7)
Snow Creature — Dragon
(5/5)
Flying : Tap target creature and put an ice counter on it. ( can be paid with one mana from a snow source.) Creatures with ice counters on them don't untap during their controllers' untap steps.
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Rimewall Protector
( 3)
Creature — — Giant Wizard
(3/4)
Ward When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Rimewind Cryomancer
( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
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Rimewind Taskmage
( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Rimrock Knight
( 2)
Creature — Dwarf Knight
(3/1)
Rimrock Knight can't block.
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Rin and Seri, Inseparabler (playtest)
( 2)
Legendary Creature — — Dog Cat Scientist
(3/2)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
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Ringskipper
( 2)
Creature — Faerie Wizard
(1/1)
Flying When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Ringwarden Owl
( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Ringwraiths
( 6)
Creature — Wraith Knight
(5/5)
When Ringwraiths enters, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
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Rionya, Fire Dancer
( 5)
Legendary Creature — Human Wizard
(3/4)
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
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Riot Piker
( 2)
Creature — Goblin Berserker
(2/1)
First strike Riot Piker attacks each combat if able.
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Riot Ringleader
( 3)
Creature — Human Warrior
(2/2)
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
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Rip, Spawn Hunter
( 4)
Legendary Creature — Human Survivor
(4/4)
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
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Riparian Tiger
( 5)
Creature — Cat
(4/4)
Trample When Riparian Tiger enters, you get (two energy counters). Whenever Riparian Tiger attacks, you may pay . If you do, it gets +2/+2 until end of turn.
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Ripchain Razorkin
( 4)
Creature — Human Berserker
(5/3)
Reach , Sacrifice a land: Draw a card.
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Riphook Raider
( 0)
Creature — Werewolf
(6/4)
Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ripjaw Raptor
( 4)
Creature — Dinosaur
(4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
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Ripscale Predator
( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Biologist
( 2)
Creature — Human Wizard
(1/2)
Protection from Beasts Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Chimera
( 3)
Enchantment Creature — Chimera
(3/4)
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
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Riptide Chronologist
( 5)
Creature — Human Wizard
(1/3)
, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
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Riptide Crab
( 3)
Creature — Crab
(1/3)
Vigilance When Riptide Crab dies, draw a card.
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Riptide Entrancer
( 3)
Creature — Human Wizard
(1/1)
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Riptide Mangler
( 2)
Creature — Beast
(0/3)
: Change Riptide Mangler's base power to target creature's power. <I>(This effect lasts indefinitely.)</I>
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Riptide Pilferer
( 2)
Creature — Merfolk Rogue
(1/1)
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Risen Executioner
( 4)
Creature — Zombie Warrior
(4/3)
Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Risen Reef
( 3)
Creature — Elemental
(1/1)
Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Rishadan Airship
( 3)
Creature — Human Pirate
(3/1)
Flying Rishadan Airship can block only creatures with flying.
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Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters, each opponent sacrifices a permanent of their choice unless they pay . Rishadan Brigand can block only creatures with flying.
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Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishadan Dockhand
( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Rishadan Footpad
( 4)
Creature — Human Pirate
(2/2)
When Rishadan Footpad enters, each opponent sacrifices a permanent of their choice unless they pay .
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Rishkar, Peema Renegade
( 3)
Legendary Creature — Elf Druid
(2/2)
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has ": Add ."
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Rising Populace
( 3)
Creature — Human
(2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
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Risona, Asari Commander
( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rith, Liberated Primeval
( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Rith, the Awakener
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Rivaz of the Claw
( 3)
Legendary Creature — Lizard Warlock
(3/3)
Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
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River Bear
( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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River Boa
( 2)
Creature — Snake
(2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Regenerate River Boa.
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River Darter
( 3)
Creature — Merfolk Warrior
(2/3)
River Darter can't be blocked by Dinosaurs.
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River Herald Guide
( 3)
Creature — Merfolk Scout
(3/1)
Vigilance When River Herald Guide enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Herald Scout
( 2)
Creature — Merfolk Scout
(1/2)
When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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River Hoopoe
( 2)
Creature — Bird
(1/3)
Flying : You gain 2 life and draw a card.
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River Kelpie
( 5)
Creature — Beast
(3/3)
Whenever River Kelpie or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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River Merfolk
( 2)
Creature — Merfolk
(2/1)
: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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River Serpent
( 6)
Creature — Serpent
(5/5)
River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.)
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River Sneak
( 2)
Creature — Merfolk Warrior
(1/1)
River Sneak can't be blocked. Whenever another Merfolk you control enters, River Sneak gets +1/+1 until end of turn.
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River Song
( 3)
Legendary Creature — Human Time Lord Rogue
(2/2)
Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
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Riverfall Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
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Riverwheel Aerialists
( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Riverwise Augur
( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order.
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Riveteers Decoy
( 2)
Creature — Human Warrior
(3/1)
Riveteers Decoy must be blocked if able. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveteers Initiate
( 2)
Creature — Lizard Citizen
(2/2)
: Riveteers Initiate gains deathtouch until end of turn.
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Riveteers Provocateur
( 2)
Creature — — Viashino Warrior
(3/1)
Menace When Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveteers Requisitioner
( 2)
Creature — Lizard Rogue
(3/1)
When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Riveting Rigger
( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Rix Maadi Reveler
( 2)
Creature — Human Shaman
(2/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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Roalesk, Apex Hybrid
( 5)
Legendary Creature — Human Mutant
(4/5)
Flying, trample When Roalesk, Apex Hybrid enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
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Roaming Ghostlight
( 5)
Creature — Spirit
(3/2)
Flying When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner's hand.
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Roaming Throne
( 4)
Artifact Creature — Golem
(4/4)
Ward As Roaming Throne enters, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
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Roaring Primadox
( 4)
Creature — Beast
(4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Roaring Slagwurm
( 7)
Creature — Wurm
(6/4)
Whenever Roaring Slagwurm attacks, tap all artifacts.
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Crystal Dragon (Rob the Hoard)
( 2)
Sorcery — Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Robaran Mercenaries
( 4)
Creature — Human Mercenary
(3/4)
Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control.
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Robber Fly
( 3)
Creature — Insect
(1/1)
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robber of the Rich
( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Robo-
( 0)
Artifact Creature — Construct
(+1/+1)
At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
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Robo-Piñata
( 3)
Artifact Creature — Clown Robot
(2/1)
When Robo-Piñata dies, choose one — • You get . • You may put a sticker on a nonland permanent you own.
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Roc Charger
( 3)
Creature — Bird
(1/3)
Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
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Roc Egg
( 3)
Creature — Bird Egg
(0/3)
Defender (This creature can't attack.) When Roc Egg dies, create a 3/3 white Bird creature token with flying.
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Roc Hatchling
( 1)
Creature — Bird
(0/1)
Roc Hatchling enters with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
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Rocco, Cabaretti Caterer
( 3)
Legendary Creature — Elf Druid
(3/1)
When Rocco, Cabaretti Caterer enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Rocco, Street Chef
( 3)
Legendary Creature — Elf Druid
(2/4)
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Rock Badger
( 5)
Creature — Badger Beast
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Rock Basilisk
( 6)
Creature — Basilisk
(4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Rock Hydra
( 2)
Creature — Hydra
(0/0)
Rock Hydra enters with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. : Prevent the next 1 damage that would be dealt to Rock Hydra this turn. : Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
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