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Screeching Bat
Screeching Bat 2Black (3)
Creature — Bat (2/2)

Flying

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Screeching Bat.

Innistrad (Uncommon)
Screeching Buzzard
Screeching Buzzard 3Black (4)
Creature — Bird (2/2)

Flying

When Screeching Buzzard dies, each opponent discards a card.

Battlebond (Common)
Other Versions
Onslaught (Common)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Screeching Griffin
Screeching Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Red: Target creature can't block Screeching Griffin this turn.

Ravnica: City of Guilds (Common)
Screeching Harpy
Screeching Harpy 2BlackBlack (4)
Creature — Harpy Beast (2/2)

Flying

1Black: Regenerate Screeching Harpy.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Screeching Phoenix
Screeching Phoenix 4RedRed (6)
Creature — Phoenix (4/4)

Flying

2Red: Creatures you control get +1/+0 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Screeching Scorchbeast
Screeching Scorchbeast 4BlackBlack (6)
Creature — Bat Mutant (5/5)

Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

Magic The Gathering—Fallout (Rare)
Screeching Silcaw
Screeching Silcaw 1Blue (2)
Creature — Bird (1/2)

Flying

Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

Scars of Mirrodin (Common)
Screeching Skaab
Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)

When Screeching Skaab enters the battlefield, mill two cards.

Eternal Masters (Common)
Other Versions
Dark Ascension (Common)
Magic Origins (Common)
Duel Decks: Blessed vs. Cursed (Common)
Screeching Sliver
Screeching Sliver Blue (1)
Creature — Sliver (1/1)

All Slivers have "Tap: Target player mills a card."

Time Spiral (Common)
Scrib Nibblers
Scrib Nibblers 2Black (3)
Creature — Rat (1/1)

Tap: Exile the top card of target player's library. If it's a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.

Worldwake (Uncommon)
Scribe of the Mindful
Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)

1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.

Amonkhet (Common)
Scrivener
Scrivener 4Blue (5)
Creature — Human Wizard (2/2)

When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.

Tempest Remastered (Common)
Other Versions
Exodus (Uncommon)
Odyssey (Common)
Vintage Masters (Common)
Scroll Thief
Scroll Thief 2Blue (3)
Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Magic 2011 (Common)
Duel Decks: Venser vs. Koth (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Scrounger of Souls
Scrounger of Souls 4Black (5)
Creature — Horror (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Hour of Devastation (Common)
Scrounging Bandar
Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)

Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

Jumpstart 2022 (Common)
Other Versions
Aether Revolt (Common)
Jumpstart (Common)
Commander Legends (Common)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie Ranger (1/1)

Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Scryb Sprites
Scryb Sprites Green (1)
Creature — Faerie (1/1)

Flying

Masters Edition III (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Masters Edition (Common)
Sculptor of Winter
Sculptor of Winter 1Green (2)
Snow Creature — Elf Rogue (2/2)

Tap: Untap target snow land.

Kaldheim (Common)
Scurrid Colony
Scurrid Colony 1Green (2)
Creature — Squirrel (2/2)

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Strixhaven: School of Mages (Common)
Scurrilous Sentry
Scurrilous Sentry 3Black (4)
Creature — Human Knight Rogue (2/3)

Menace

Whenever Scurrilous Sentry enters the battlefield or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Modern Horizons 3 (Common)
Scurry Oak
Scurry Oak 2Green (3)
Creature — Treefolk (1/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

Modern Horizons 2 (Uncommon)
Scute Mob
Scute Mob Green (1)
Creature — Insect (1/1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

Commander 2018 (Rare)
Other Versions
Zendikar (Rare)
Modern Masters 2015 Edition (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Archenemy: Nicol Bolas (Rare)
Scute Swarm
Scute Swarm 2Green (3)
Creature — Insect (1/1)

Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.

Modern Horizons 3 Commander (Rare)
Other Versions
Zendikar Rising (Rare)
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Scuttlegator
Scuttlegator 4Green or BlueGreen or Blue (6)
Creature — Crab Turtle Crocodile (6/6)

Defender

6Green or BlueGreen or Blue: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Scuttlemutt
Scuttlemutt 3 (3)
Artifact Creature — Scarecrow (2/2)

Tap: Add one mana of any color.

Tap: Target creature becomes the color or colors of your choice until end of turn.

Jumpstart (Uncommon)
Other Versions
Shadowmoor (Common)
Core Set 2020 (Uncommon)
Scuttling Butler
Scuttling Butler 3 (3)
Artifact Creature — Construct (4/1)

At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.

Streets of New Capenna (Uncommon)
Scuttling Death
Scuttling Death 4Black (5)
Creature — Spirit (4/2)

Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Scuttling Doom Engine
Scuttling Doom Engine 6 (6)
Artifact Creature — Construct (6/6)

Scuttling Doom Engine can't be blocked by creatures with power 2 or less.

When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.

Commander 2018 (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Scuttling Sentinel
Scuttling Sentinel 1Green or BlueGreen or Blue (3)
Creature — Crab Elf (3/2)

Flash

Vigilance

When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

Ravnica Clue Edition (Uncommon)
Scuttling Sliver
Scuttling Sliver 2Blue (3)
Creature — Sliver Trilobite (2/2)

Sliver creatures you control have "2: Untap this creature."

Modern Horizons (Uncommon)
Scuzzback Marauders
Scuzzback Marauders 4Red or Green (5)
Creature — Goblin Warrior (5/2)

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Ultimate Masters (Common)
Other Versions
Shadowmoor (Common)
Scuzzback Scrapper
Scuzzback Scrapper Red or Green (1)
Creature — Goblin Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Scythe Leopard
Scythe Leopard Green (1)
Creature — Cat (1/1)

Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Scythe Specter
Scythe Specter 4BlackBlack (6)
Creature — Specter (4/4)

Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

Commander Anthology 2018 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Scythe Tiger
Scythe Tiger Green (1)
Creature — Cat (3/2)

Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.

Zendikar (Common)
Scytheclaw Raptor
Scytheclaw Raptor 2Red (3)
Creature — Dinosaur (4/3)

Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.

The Lost Caverns of Ixalan (Uncommon)
Sea Drake
Sea Drake 2Blue (3)
Creature — Drake (4/3)

Flying

When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.

Modern Horizons 2 (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Rare)
Vintage Masters (Rare)
Sea Eagle
Sea Eagle 1Blue (2)
Creature — Bird (1/1)

Flying

Starter 2000 (Common)
Other Versions
Eighth Edition (Common)
Starter 1999 (Common)
Sea Gate Banneret
Sea Gate Banneret White (1)
Creature — Kor Warrior (1/2)

4White: Creatures you control get +1/+1 until end of turn.

Zendikar Rising (Common)
Sea Gate Colossus
Sea Gate Colossus 7 (7)
Artifact Creature — Golem Warrior (7/5)

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Sea Gate Loremaster
Sea Gate Loremaster 4Blue (5)
Creature — Merfolk Wizard Ally (1/3)

Tap: Draw a card for each Ally you control.

Zendikar (Rare)
Sea Gate Oracle
Sea Gate Oracle 2Blue (3)
Creature — Human Wizard (1/3)

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Game Night: Free-For-All (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Jumpstart (Common)
Kaldheim Commander (Common)
Sea Gate Stormcaller
Sea Gate Stormcaller 1Blue (2)
Creature — Human Wizard (2/1)

Kicker 4Blue

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

Zendikar Rising (Mythic Rare)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Tenth Edition (Common)
Sea Scryer
Sea Scryer 1Blue (2)
Creature — Merfolk Wizard (1/1)

Tap: Add Colorless.

1, Tap: Add Blue.

Mirage (Common)
Sea Serpent
Sea Serpent 5Blue (6)
Creature — Serpent (5/5)

Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Sea Snidd
Sea Snidd 4Blue (5)
Creature — Beast (3/3)

Tap: Target land becomes the basic land type of your choice until end of turn.

Planeshift (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Sea Troll
Sea Troll 2Blue (3)
Creature — Troll (2/1)

Blue: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

Homelands (Uncommon)
Seacoast Drake
Seacoast Drake 1Blue (2)
Creature — Drake (1/3)

Flying

Magic 2014 Core Set (Common)
Sea-Dasher Octopus
Sea-Dasher Octopus 1BlueBlue (3)
Creature — Octopus (2/2)

Mutate 1Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Flash

Whenever this creature deals combat damage to a player, draw a card.

Ikoria: Lair of Behemoths (Rare)
Seafaring Werewolf
Seafaring Werewolf (0)
Creature — Werewolf (2/1)

Seafaring Werewolf can't be blocked.

Whenever Seafaring Werewolf deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Rare)
Seafloor Oracle
Seafloor Oracle 2BlueBlue (4)
Creature — Merfolk Wizard (2/3)

Whenever a Merfolk you control deals combat damage to a player, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Jumpstart 2022 (Rare)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Seagraf Skaab
Seagraf Skaab 1Blue (2)
Creature — Zombie (1/3)

Shadows over Innistrad (Common)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Sealock Monster
Sealock Monster 3BlueBlue (5)
Creature — Octopus (5/5)

Sealock Monster can't attack unless defending player controls an Island.

5BlueBlue: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Theros (Uncommon)
Search Party Captain
Search Party Captain 3White (4)
Creature — Human Soldier (2/2)

This spell costs 1 less to cast for each creature you attacked with this turn.

When Search Party Captain enters the battlefield, draw a card.

Innistrad: Midnight Hunt (Common)
Searchlight Companion
Searchlight Companion 3 (3)
Artifact Creature — Drone (1/1)

Flying

When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Common)
Searchlight Geist
Searchlight Geist 2Black (3)
Creature — Spirit (2/1)

Flying

3Black: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Avacyn Restored (Common)
Searing Spear Askari
Searing Spear Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1Red: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Mirage (Common)
Seascape Aerialist
Seascape Aerialist 4Blue (5)
Creature — Merfolk Wizard Ally (2/3)

Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.

Zendikar (Uncommon)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Rosethorn Acolyte (Seasonal Ritual)
Rosethorn Acolyte (Seasonal Ritual) Green (1)
Sorcery — Adventure

Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Seasoned Buttoneer
Seasoned Buttoneer 2Blue (3)
Creature — Vedalken Employee (2/2)

When Seasoned Buttoneer enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Seasoned Cathar
Seasoned Cathar (0)
Creature — Human Knight (3/3)

Lifelink

Innistrad: Midnight Hunt (Uncommon)
Seasoned Consultant
Seasoned Consultant 1White (2)
Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

Murders at Karlov Manor (Common)
Seasoned Dungeoneer
Seasoned Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters the battlefield, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Seasoned Hallowblade
Seasoned Hallowblade 1White (2)
Creature — Human Warrior (3/1)

Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Core Set 2021 (Uncommon)
Seasoned Marshal
Seasoned Marshal 2WhiteWhite (4)
Creature — Human Soldier (2/2)

Whenever Seasoned Marshal attacks, you may tap target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Portal (Uncommon)
Seasoned Pyromancer
Seasoned Pyromancer 1RedRed (3)
Creature — Human Shaman (2/2)

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

3RedRed, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

Double Masters 2022 (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
Seasoned Weaponsmith (playtest)
Seasoned Weaponsmith (playtest) 2Red (3)
Creature — — Bird Warrior (5/2)

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Mystery Booster (Common)
Secret Door
Secret Door Blue (1)
Artifact Creature — Wall (0/4)

Defender

4Blue: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Secretkeeper
Secretkeeper 3Blue (4)
Creature — Spirit (2/2)

As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

Saviors of Kamigawa (Uncommon)
Securitron Squadron
Securitron Squadron 1White (2)
Artifact Creature — Robot (2/2)

Squad 3 (As an additional cost to cast this spell, you may pay 3 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

Magic The Gathering—Fallout (Rare)
Security Rhox
Security Rhox 2RedGreen (4)
Creature — Rhino Warrior (5/4)

You may pay RedGreen rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.

Streets of New Capenna (Uncommon)
Sedge Scorpion
Sedge Scorpion Green (1)
Creature — Scorpion (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Core Set 2020 (Common)
Other Versions
Theros (Common)
Sedge Sliver
Sedge Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."

All Slivers have "Black: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Sedge Troll
Sedge Troll 2Red (3)
Creature — Troll (2/2)

Sedge Troll gets +1/+1 as long as you control a Swamp.

Black: Regenerate Sedge Troll.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Sedgemoor Witch
Sedgemoor Witch 2Black (3)
Creature — Human Warlock (3/2)

Menace

Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Sedraxis Alchemist
Sedraxis Alchemist 2Black (3)
Creature — Zombie Wizard (2/2)

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

Conflux (Common)
Sedraxis Specter
Sedraxis Specter BlueBlackRed (3)
Creature — Specter (3/2)

Flying

Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Uncommon)
Other Versions
Shards of Alara (Rare)
Modern Masters 2017 Edition (Uncommon)
Sedris, the Traitor King
Sedris, the Traitor King 3BlueBlackRed (6)
Legendary Creature — Zombie Warrior (5/5)

Each creature card in your graveyard has unearth 2Black. (2Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Double Masters 2022 (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Seed Guardian
Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)

Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

Oath of the Gatewatch (Uncommon)
Seedborn Muse
Seedborn Muse 3GreenGreen (5)
Creature — Spirit (2/4)

Untap all permanents you control during each other player's untap step.

Murders at Karlov Manor Commander (Rare)
Other Versions
Ninth Edition (Rare)
Legions (Rare)
Tenth Edition (Rare)
Battlebond (Rare)
Commander 2019 (Rare)
Commander Collection: Green (Rare)
Seedcradle Witch
Seedcradle Witch Green or White (1)
Creature — Elf Shaman (1/1)

2GreenWhite: Target creature gets +3/+3 until end of turn. Untap that creature.

Shadowmoor (Uncommon)
Seedguide Ash
Seedguide Ash 4Green (5)
Creature — Treefolk Druid (4/4)

When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.

Lorwyn (Uncommon)
Seedpod Caretaker
Seedpod Caretaker 2White (3)
Creature — Phyrexian Cleric (2/2)

When Seedpod Caretaker enters the battlefield, choose one —

• Put a +1/+1 counter on target artifact or creature you control.

• Transform target Incubator token you control.

March of the Machine (Uncommon)
Questing Druid (Seek the Beast)
Questing Druid (Seek the Beast) 1Red (2)
Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Wilds of Eldraine (Rare)
Beluna Grandsquall (Seek Thrills)
Beluna Grandsquall (Seek Thrills) 2GreenBlueRed (5)
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Wilds of Eldraine (Mythic Rare)
Seeker of Insight
Seeker of Insight 1Blue (2)
Creature — Human Wizard (1/3)

Tap: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Seeker of Skybreak
Seeker of Skybreak 1Green (2)
Creature — Elf (2/1)

Tap: Untap target creature.

Battle Royale Box Set (Common)
Other Versions
Seventh Edition (Common)
Tempest (Common)
Seeker of Slaanesh
Seeker of Slaanesh 3Red (4)
Creature — Demon (3/3)

Haste

Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.

Warhammer 40,000 Commander (Uncommon)
Seeker of Sunlight
Seeker of Sunlight Green (1)
Creature — Merfolk Scout (1/1)

2Green: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Seeker of the Way
Seeker of the Way 1White (2)
Creature — Human Warrior (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

Double Masters 2022 (Common)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Common)
Seekers' Squire
Seekers' Squire 1Black (2)
Creature — Human Scout (1/2)

When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Double Masters 2022 (Common)
Other Versions
Ixalan (Uncommon)
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