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Highway Robber
Highway Robber 2BlackBlack (4)
Creature — Human Mercenary (2/2)

When Highway Robber enters, target opponent loses 2 life and you gain 2 life.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Ninth Edition (Common)
Mercadian Masques (Common)
Tenth Edition (Common)
Highway Robbery
Highway Robbery 1Red (2)
Sorcery

You may discard a card or sacrifice a land. If you do, draw two cards.

Plot 1Red (You may pay 1Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Higure, the Still Wind
Higure, the Still Wind 3BlueBlue (5)
Legendary Creature — Human Ninja (3/4)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

2: Target Ninja creature can't be blocked this turn.

Planechase Anthology (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Planechase 2012 Edition (Rare)
Hijack
Hijack 1RedRed (3)
Sorcery

Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Ixalan (Common)
Hikari, Twilight Guardian
Hikari, Twilight Guardian 3WhiteWhite (5)
Legendary Creature — Spirit (4/4)

Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Champions of Kamigawa (Rare)
Hill Giant Herdgorger
Hill Giant Herdgorger 4GreenGreen (6)
Creature — Giant (7/6)

When Hill Giant Herdgorger enters, you gain 3 life.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Hillcomber Giant
Hillcomber Giant 2WhiteWhite (4)
Creature — Giant Scout (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Hinata, Dawn-Crowned
Hinata, Dawn-Crowned 1BlueRedWhite (4)
Legendary Creature — Kirin Spirit (4/4)

Flying, trample

Spells you cast cost 1 less to cast for each target.

Spells your opponents cast cost 1 more to cast for each target.

Kamigawa: Neon Dynasty (Rare)
Hinder
Hinder 1BlueBlue (3)
Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Double Masters (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Hindering Light
Hindering Light WhiteBlue (2)
Instant

Counter target spell that targets you or a permanent you control.

Draw a card.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Shards of Alara (Common)
Hindering Touch
Hindering Touch 3Blue (4)
Instant

Counter target spell unless its controller pays 2.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Hindervines
Hindervines 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.

March of the Machine Commander (Uncommon)
Other Versions
Gatecrash (Uncommon)
Hint of Insanity
Hint of Insanity 2Black (3)
Sorcery

Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.

Odyssey (Rare)
Hinterland Chef
Hinterland Chef 2Green (3)
Creature — — Human Scout (3/3)

When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "2, Tap, Sacrifice this creature: You gain 3 life."

Innistrad: Midnight Hunt Alchemy (Rare)
Hinterland Drake
Hinterland Drake 2Blue (3)
Creature — Drake (2/3)

Flying

Hinterland Drake can't block artifact creatures.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Hinterland Harbor
Hinterland Harbor (0)
Land

Hinterland Harbor enters tapped unless you control a Forest or an Island.

Tap: Add Green or Blue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Innistrad (Rare)
Dominaria (Rare)
Dominaria Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Bloomburrow Commander (Rare)
Hinterland Hermit
Hinterland Hermit 1Red (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Dark Ascension (Common)
Hinterland Logger
Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Hinterland Scourge
Hinterland Scourge (0)
Creature — Werewolf (3/2)

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

Dark Ascension (Common)
Hipparion
Hipparion 1White (2)
Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay 1.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Hired Blade
Hired Blade 2Black (3)
Creature — Human Assassin (3/2)

Flash (You may cast this spell any time you could cast an instant.)

Assassin's Creed (Common)
Other Versions
Core Set 2019 (Common)
Hired Claw
Hired Claw Red (1)
Creature — Lizard Mercenary (1/2)

Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.

1Red: Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.

Bloomburrow (Rare)
Hired Giant
Hired Giant 3Red (4)
Creature — Giant (4/4)

When Hired Giant enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.

Mercadian Masques (Uncommon)
Hired Hexblade
Hired Hexblade 1Black (2)
Creature — Elf Warlock (2/2)

When Hired Hexblade enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Adventures in the Forgotten Realms (Common)
Hired Muscle
Hired Muscle 1BlackBlack (3)
Creature — Human Warrior (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.

At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.

Betrayers of Kamigawa (Uncommon)
Hired Poisoner
Hired Poisoner Black (1)
Creature — Human Assassin (1/1)

Deathtouch

Guilds of Ravnica (Common)
Hired Torturer
Hired Torturer 2Black (3)
Creature — Human Rogue (2/3)

Defender

3Black, Tap: Target opponent loses 2 life, then reveals a card at random from their hand.

Dragon's Maze (Common)
Hish of the Snake Cult (playtest)
Hish of the Snake Cult (playtest) 2BlackGreenBlue (5)
Legendary Creature — — Snake (2/5)

Nagas and Serpents you control are Snakes. (We'll errata this to be true.)

Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Mystery Booster 2: Convention Edition (Rare)
Hisoka, Minamo Sensei
Hisoka, Minamo Sensei 2BlueBlue (4)
Legendary Creature — Human Wizard (1/3)

2Blue, Discard a card: Counter target spell if it has the same mana value as the discarded card.

Champions of Kamigawa (Rare)
Hisoka's Defiance
Hisoka's Defiance 1Blue (2)
Instant

Counter target Spirit or Arcane spell.

Champions of Kamigawa (Common)
Hisoka's Guard
Hisoka's Guard 1Blue (2)
Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.

1Blue, Tap: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Hissing Iguanar
Hissing Iguanar 2Red (3)
Creature — Lizard (3/1)

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.

Double Masters 2022 (Common)
Other Versions
Shards of Alara (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Ultimate Masters (Common)
Hissing Miasma
Hissing Miasma 1BlackBlack (3)
Enchantment

Whenever a creature attacks you, its controller loses 1 life.

Guildpact (Uncommon)
Hissing Quagmire
Hissing Quagmire (0)
Land

Hissing Quagmire enters tapped.

Tap: Add Black or Green.

1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Oath of the Gatewatch (Rare)
Historian of Zhalfir
Historian of Zhalfir 2BlueBlue (4)
Creature — Human Wizard (3/3)

Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.

Core Set 2021 (Uncommon)
Historian's Boon
Historian's Boon 3White (4)
Enchantment

Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token.

Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.

Dominaria United Commander (Rare)
Historian's Wisdom
Historian's Wisdom 2Green (3)
Enchantment — Aura

Enchant artifact or creature

When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +2/+1.

Kamigawa: Neon Dynasty (Uncommon)
History of Benalia
History of Benalia 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Dominaria (Mythic Rare)
Hit // Run (Hit)
Hit // Run (Hit) 1BlackRed (3)
Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Dissension (Uncommon)
Hit the Mother Lode
Hit the Mother Lode 4RedRedRed (7)
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Rare)
Hitchclaw Recluse
Hitchclaw Recluse 2Green (3)
Creature — Spider (1/4)

Reach

Guilds of Ravnica (Common)
Other Versions
Magic Origins (Common)
Hithlain Knots
Hithlain Knots 1Blue (2)
Instant

Tap target creature. Scry 1.

Draw a card.

The Lord of the Rings: Tales of Middle Earth (Common)
Hithlain Rope
Hithlain Rope 2 (2)
Artifact

Hithlain Rope can't be sacrificed.

1, Tap: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.

2, Tap: Draw a card. The player to your right gains control of Hithlain Rope.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Hive Mind
Hive Mind 5Blue (6)
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Magic 2010 (Rare)
Hive of the Eye Tyrant
Hive of the Eye Tyrant (0)
Land

If you control two or more other lands, Hive of the Eye Tyrant enters tapped.

Tap: Add Black.

3Black: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.

Adventures in the Forgotten Realms (Rare)
Hive Stirrings
Hive Stirrings 2White (3)
Sorcery

Create two 1/1 colorless Sliver creature tokens.

Jumpstart: Historic Horizons (Common)
Other Versions
Magic 2014 Core Set (Common)
Hiveheart Shaman
Hiveheart Shaman 3Green (4)
Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.

5Green: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Hivespine Wolverine
Hivespine Wolverine 3GreenGreen (5)
Creature — Elemental Wolverine (5/4)

When Hivespine Wolverine enters, choose one —

• Put a +1/+1 counter on target creature you control.

• Hivespine Wolverine fights target creature token.

• Destroy target artifact or enchantment.

Bloomburrow (Uncommon)
Hivestone
Hivestone 2 (2)
Artifact

Creatures you control are Slivers in addition to their other creature types.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Hivis of the Scale
Hivis of the Scale 3RedRed (5)
Legendary Creature — Lizard Shaman (3/4)

You may choose not to untap Hivis of the Scale during your untap step.

Tap: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.

Mirage (Rare)
Hixus, Prison Warden
Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)

Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

Magic Origins (Rare)
Hoar Shade
Hoar Shade 3Black (4)
Creature — Shade (1/2)

Black: Hoar Shade gets +1/+1 until end of turn.

Ice Age (Common)
Hoard Hauler
Hoard Hauler 3Red (4)
Artifact — Vehicle (5/5)

Trample

Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.

Crew 3

Streets of New Capenna (Rare)
Hoard Robber
Hoard Robber 1Black (2)
Creature — Tiefling Rogue (1/3)

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Hoarder's Greed
Hoarder's Greed 3Black (4)
Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Uncommon)
Hoarder's Overflow
Hoarder's Overflow 1Red (2)
Enchantment

When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

1Red, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.

Bloomburrow (Uncommon)
Hoarding Broodlord
Hoarding Broodlord 5BlackBlackBlack (8)
Creature — Dragon (7/6)

Convoke

Flying

When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.

Spells you cast from exile have convoke.

March of the Machine (Rare)
Hoarding Dragon
Hoarding Dragon 3RedRed (5)
Creature — Dragon (4/4)

Flying

When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner's hand.

Commander Masters (Uncommon)
Other Versions
Magic 2011 (Rare)
Magic 2015 Core Set (Rare)
Iconic Masters (Uncommon)
Hoarding Ogre
Hoarding Ogre 3Red (4)
Creature — Ogre (3/3)

Whenever Hoarding Ogre attacks, roll a d20.

1–9 | Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

10–19 | Create two Treasure tokens.

20 | Create three Treasure tokens.

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Hoarding Recluse
Hoarding Recluse 3Green (4)
Creature — Spider (2/3)

Reach, deathtouch

When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.

The Brothers' War (Common)
Hoard-Smelter Dragon
Hoard-Smelter Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

3Red: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander Anthology 2018 (Rare)
Commander 2021 (Rare)
Hobbit's Sting
Hobbit's Sting 1White (2)
Instant

Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.

The Lord of the Rings: Tales of Middle Earth (Common)
Hobble
Hobble 2White (3)
Enchantment — Aura

Enchant creature

When Hobble enters, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

Planeshift (Common)
Hobblefiend
Hobblefiend 1Red (2)
Creature — Devil (2/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

1, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

Core Set 2021 (Common)
Hobbling Zombie
Hobbling Zombie 2Black (3)
Creature — Zombie (2/2)

Deathtouch

When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Hobgoblin Bandit Lord
Hobgoblin Bandit Lord 1RedRed (3)
Creature — Goblin Rogue (2/3)

Other Goblins you control get +1/+1.

Red, Tap: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Adventures in the Forgotten Realms (Rare)
Hobgoblin Captain
Hobgoblin Captain 1Red (2)
Creature — Goblin Barbarian (3/1)

Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Hofri Ghostforge
Hofri Ghostforge 3RedWhite (5)
Legendary Creature — Dwarf Cleric (4/5)

Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."

Strixhaven: School of Mages (Mythic Rare)
Hogaak, Arisen Necropolis
Hogaak, Arisen Necropolis 5Black or GreenBlack or Green (7)
Legendary Creature — Avatar (8/8)

You can't spend mana to cast this spell.

Convoke, delve (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color. Each card you exile from your graveyard pays for 1.)

You may cast Hogaak, Arisen Necropolis from your graveyard.

Trample

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Hoisted Hireling
Hoisted Hireling 2Black (3)
Creature — Zombie (2/1)

Hoisted Hireling has flying as long as it's being held above the battlefield.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Hokori, Dust Drinker
Hokori, Dust Drinker 2WhiteWhite (4)
Legendary Creature — Spirit (2/2)

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Betrayers of Kamigawa (Rare)
Hold at Bay
Hold at Bay 1White (2)
Instant

Prevent the next 7 damage that would be dealt to any target this turn.

Born of the Gods (Common)
Hold for Questioning
Hold for Questioning 3Blue (4)
Enchantment — Aura

Enchant creature or planeswalker

When Hold for Questioning enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Jumpstart 2022 (Uncommon)
Hold for Ransom
Hold for Ransom 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and has "7: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."

Streets of New Capenna (Common)
Hold the Gates
Hold the Gates 2White (3)
Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

Gatecrash (Uncommon)
Hold the Line
Hold the Line 1WhiteWhite (3)
Instant

Blocking creatures get +7/+7 until end of turn.

Duel Decks: Speed vs. Cunning (Rare)
Other Versions
Champions of Kamigawa (Rare)
Holdout Settlement
Holdout Settlement (0)
Land

Tap: Add Colorless. (Colorless represents colorless mana.)

Tap, Tap an untapped creature you control: Add one mana of any color.

Oath of the Gatewatch (Common)
Holistic Wisdom
Holistic Wisdom 1GreenGreen (3)
Enchantment

2, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)

Odyssey (Rare)
Hollow Dogs
Hollow Dogs 4Black (5)
Creature — Phyrexian Zombie Dog (3/3)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Beatdown Box Set (Common)
Other Versions
Seventh Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Starter 1999 (Common)
Hollow Marauder
Hollow Marauder 6Black (7)
Creature — Specter Rogue (4/2)

This spell costs 1 less to cast for each creature card in your graveyard.

Flying

When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.

Outlaws of Thunder Junction (Uncommon)
Hollow One
Hollow One 5 (5)
Artifact Creature — Golem (4/4)

This spell costs 2 less to cast for each card you've cycled or discarded this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Hour of Devastation (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Hollow Scavenger
Hollow Scavenger 2Green (3)
Creature — Wolf (3/2)

1, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.

Wilds of Eldraine (Common)
Hollow Specter
Hollow Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hollow Specter deals combat damage to a player, you may pay Variable Colorless. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.

Legions (Rare)
Hollow Trees
Hollow Trees (0)
Land

Hollow Trees enters tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

Tap, Remove any number of storage counters from Hollow Trees: Add Green for each storage counter removed this way.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Hollow Warrior
Hollow Warrior 4 (4)
Artifact Creature — Golem Warrior (4/4)

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Prophecy (Uncommon)
Hollowborn Barghest
Hollowborn Barghest 5BlackBlack (7)
Creature — Demon Dog (7/6)

At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.

At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.

Shadowmoor (Rare)
Hollowhead Sliver
Hollowhead Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Tap, Discard a card: Draw a card."

Commander Masters (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Hollowhenge Huntmaster
Hollowhenge Huntmaster (0)
Creature — Werewolf (6/6)

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Hollowhenge Overlord
Hollowhenge Overlord 4GreenGreen (6)
Creature — Wolf (4/4)

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

Innistrad: Crimson Vow Commander (Rare)
Hollowhenge Scavenger
Hollowhenge Scavenger 3GreenGreen (5)
Creature — Elemental (4/5)

Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.

Shadows of the Past (Common)
Other Versions
Innistrad (Uncommon)
Hollowhenge Spirit
Hollowhenge Spirit 3White (4)
Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Hollowhenge Wrangler
Hollowhenge Wrangler 3GreenGreen (5)
Creature — — Elemental (6/6)

When Hollowhenge Wrangler enters the battlefield, seek a land card.

Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.

Innistrad: Midnight Hunt Alchemy (Rare)
Hollowsage
Hollowsage 3Black (4)
Creature — Merfolk Wizard (2/2)

Whenever Hollowsage becomes untapped, you may have target player discard a card.

Shadowmoor (Uncommon)
Holographic Double
Holographic Double Blue (1)
Creature — — Illusion (1/1)

Blue, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.

Kamigawa: Neon Dynasty Alchemy (Rare)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Holy Avenger
Holy Avenger 2White (3)
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.

Equip 2White

Adventures in the Forgotten Realms Commander (Rare)
Holy Cow
Holy Cow 2White (3)
Creature — Ox Angel (2/2)

Flash

Flying

When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Holy Day
Holy Day White (1)
Instant

Prevent all combat damage that would be dealt this turn.

Tenth Edition (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Legends (Common)
Invasion (Common)
Holy Frazzle-Cannon
Holy Frazzle-Cannon (0)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on that creature and each other creature you control that shares a creature type with it.

Equip 1

March of the Machine (Uncommon)
Holy Justiciar
Holy Justiciar 3White (4)
Creature — Human Cleric (2/1)

2White, Tap: Tap target creature. If that creature is a Zombie, exile it.

Avacyn Restored (Uncommon)
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