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Raging Spirit
( 4)
Creature — Spirit
(3/3)
: Raging Spirit becomes colorless until end of turn.
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Raging Swordtooth
( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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Rahilda, Feral Outlaw
( 0)
Legendary Creature — — Werewolf
(2/2)
Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Rahilda, Wanted Cutthroat
( 2)
Legendary Creature — — Human Werewolf
(2/2)
First strike When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Raid Bombardment
( 3)
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
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Raiding Nightstalker
( 3)
Creature — Nightstalker
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Raiding Party
( 3)
Enchantment
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
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Rain of Filth
( 1)
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add ."
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Rain of Rust
( 5)
Instant
Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)
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Rain of Thorns
( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
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Rainbow Efreet
( 4)
Creature — Efreet
(3/1)
Flying : Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Raise the Draugr
( 2)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Raise the Palisade
( 5)
Sorcery
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
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Raised by Giants
( 6)
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
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Raiyuu, Storm's Edge
( 4)
Legendary Creature — Human Samurai
(3/3)
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
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Raka Sanctuary
( 3)
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
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Rakalite
( 6)
Artifact
: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
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Rakdos Guildgate
( 0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped. : Add or .
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Rakdos Ickspitter
( 3)
Creature — Thrull
(1/1)
: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
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Rakdos Pit Dragon
( 4)
Creature — Dragon
(3/3)
: Rakdos Pit Dragon gains flying until end of turn. : Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
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Rakdos Riteknife
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has ", Sacrifice a creature: Put a blood counter on Rakdos Riteknife." , Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. Equip
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Rakdos Roustabout
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking.
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Rakdos the Defiler
( 6)
Legendary Creature — Demon
(7/6)
Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
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Rakdos Trumpeter
( 2)
Creature — Human Shaman
(1/3)
Menace (This creature can't be blocked except by two or more creatures.) : Rakdos Trumpeter gets +2/+0 until end of turn.
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Rakdos, Lord of Riots
( 4)
Legendary Creature — Demon
(6/6)
You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
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Rakdos, Patron of Chaos
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
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Rakdos, the Muscle
( 5)
Legendary Creature — Demon Mercenary
(6/5)
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
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Rakdos, the Showstopper
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Rakdos's Return
( 2)
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
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Rakshasa's Secret
( 3)
Sorcery
Target opponent discards two cards. You mill two cards.
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Ral, Caller of Storms
( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
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Ral, Izzet Viceroy
( 5)
Legendary Planeswalker — Ral
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Ral, Storm Conduit
( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Rally at the Hornburg
( 2)
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
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Rally for the Throne
( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rally the Ancestors
( 2)
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Forces
( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Rally the Galadhrim
( 4)
Sorcery
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Rally the Horde
( 6)
Sorcery
Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.
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Rally the Peasants
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rally the Ranks
( 2)
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
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Rally the Righteous
( 3)
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
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Rally the Troops
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Untap all creatures you control.
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Rally to Battle
( 4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Ral's Outburst
( 4)
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Ral's Staticaster
( 4)
Creature — Viashino Wizard
(3/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
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Ram Through
( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
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Rambunctious Mutt
( 5)
Creature — Dog
(3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
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Ramirez DePietro, Pillager
( 4)
Legendary Creature — Human Pirate
(4/3)
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
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Rammas Echor, Ancient Shield
( 4)
Legendary Artifact
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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Ramosian Captain
( 3)
Creature — Human Rebel
(2/2)
First strike , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Ramosian Greatsword
( 5)
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Ramosian Lieutenant
( 2)
Creature — Human Rebel
(1/2)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Ramosian Revivalist
( 4)
Creature — Human Rebel Cleric
(2/2)
, : Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
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Ramosian Sergeant
( 1)
Creature — Human Rebel
(1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Rampage of the Clans
( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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Rampage of the Valkyries
( 5)
Enchantment
When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance. Whenever an Angel you control dies, each other player sacrifices a creature.
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Rampaging Baloths
( 6)
Creature — Beast
(6/6)
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
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Rampaging Brontodon
( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
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Rampaging Ceratops
( 5)
Creature — Dinosaur
(5/4)
Rampaging Ceratops can't be blocked except by three or more creatures.
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Rampaging Growth
( 4)
Instant
Search your library for a basic land card, put it onto the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
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Rampaging Monument
( 4)
Artifact Creature — Cleric
(0/0)
Trample Rampaging Monument enters the battlefield with three +1/+1 counters on it. Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.
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Rampaging Raptor
( 4)
Creature — Dinosaur
(4/4)
Trample, haste : Rampaging Raptor gets +2/+0 until end of turn. Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
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Rampaging Spiketail
( 6)
Creature — Dinosaur
(5/6)
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Rampant Elephant
( 4)
Creature — Elephant
(2/2)
: Target creature blocks Rampant Elephant this turn if able.
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Rampant Growth
( 2)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Rampant Rejuvenator
( 4)
Creature — Plant Hydra
(0/0)
Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
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Rampart Crawler
( 1)
Creature — Lizard Mercenary
(1/1)
Rampart Crawler can't be blocked by Walls.
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Rampart Smasher
( 4)
Creature — Giant
(5/5)
Rampart Smasher can't be blocked by Knights or Walls.
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Ramunap Excavator
( 3)
Creature — Naga Cleric
(2/3)
You may play lands from your graveyard.
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Ranar the Ever-Watchful
( 4)
Legendary Creature — Spirit Warrior
(2/3)
Flying, vigilance The first card you foretell each turn costs to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
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Rancid Earth
( 3)
Sorcery
Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
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Rancid Rats
( 2)
Creature — Zombie Rat
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Ranger-Captain of Eos
( 3)
Creature — Human Soldier Ranger
(3/3)
When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
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Rangers of Ithilien
( 4)
Creature — Human Ranger
(3/3)
Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
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Ranger's Path
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Ranging Raptors
( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rankle and Torbran
( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rankle, Master of Pranks
( 4)
Legendary Creature — Faerie Rogue
(3/3)
Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature.
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Ransack the Lab
( 2)
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Ransom Note
( 1)
Artifact — Clue
When Ransom Note enters the battlefield, surveil 1. , Sacrifice Ransom Note: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
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Rapacious Guest
( 3)
Creature — Halfling Citizen
(2/2)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
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Rapid Hybridization
( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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