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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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Scheming Fence
( 2)
Creature — Human Citizen
(2/3)
As Scheming Fence enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
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Scholar of Athreos
( 3)
Creature — Human Cleric
(1/4)
: Each opponent loses 1 life. You gain life equal to the life lost this way.
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Scholar of New Horizons
( 2)
Creature — Human Scout
(1/1)
Scholar of New Horizons enters with a +1/+1 counter on it. , Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
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Scholar of Stars
( 4)
Creature — Human Artificer
(3/2)
When Scholar of Stars enters, if you control an artifact, draw a card.
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Scholar of the Ages
( 7)
Creature — Human Wizard
(3/3)
When Scholar of the Ages enters, return up to two target instant and/or sorcery cards from your graveyard to your hand.
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Scholar of the Lost Trove
( 7)
Creature — Sphinx
(5/5)
Flying When Scholar of the Lost Trove enters, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
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Scholarship Sponsor
( 4)
Creature — Human Advisor
(3/3)
When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
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School of Piranha
( 2)
Creature — Fish
(3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay .
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Scion of Calamity
( 5)
Creature — Dinosaur
(5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Oona
( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of Opulence
( 3)
Creature — Vampire Noble
(3/1)
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Scion of Shiv
( 4)
Creature — — Dragon
(3/3)
Flying : Scion of Shiv perpetually gets +1/+0.
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Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scion Summoner
( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Scissors Lizard
( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scorch Spitter
( 1)
Creature — Elemental Lizard
(1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scorched Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
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Scoria Cat
( 5)
Creature — Cat
(3/3)
Scoria Cat gets +3/+3 as long as you control no untapped lands.
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Scoria Wurm
( 5)
Creature — Wurm
(7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
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Scorn Effigy
( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Scorn-Blade Berserker
( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Scorned Villager
( 2)
Creature — Human Werewolf
(1/1)
: Add . At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scornful Æther-Lich (Scornful Aether-Lich)
( 4)
Artifact Creature — Zombie Wizard
(2/4)
: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
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Scornful Egotist
( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Scourge of Fleets
( 7)
Creature — Kraken
(6/6)
When Scourge of Fleets enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Geier Reach
( 5)
Creature — Elemental
(3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
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Scourge of Kher Ridges
( 8)
Creature — Dragon
(6/6)
Flying : Scourge of Kher Ridges deals 2 damage to each creature without flying. : Scourge of Kher Ridges deals 6 damage to each other creature with flying.
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Scourge of Nel Toth
( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
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Scourge of Numai
( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Scourge of Skola Vale
( 3)
Creature — Hydra
(0/0)
Trample Scourge of Skola Vale enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
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Scourge of the Skyclaves
( 2)
Creature — Demon
(*/*)
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Scourge of the Throne
( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of Valkas
( 5)
Creature — Dragon
(4/4)
Flying Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn.
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Scourge Servant
( 5)
Creature — Phyrexian Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Scourge Wolf
( 2)
Creature — Wolf Horror
(2/2)
First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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Scouting Hawk
( 3)
Creature — Bird
(1/1)
Flying Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Scrabbling Skullcrab
( 1)
Creature — Crab Skeleton
(0/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Scragnoth
( 5)
Creature — Beast
(3/4)
This spell can't be countered. Protection from blue
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Scrap Trawler
( 3)
Artifact Creature — Construct
(3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
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Scrap Welder
( 3)
Creature — Goblin Artificer
(3/3)
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
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Scrapbasket
( 4)
Artifact Creature — Scarecrow
(3/2)
: Scrapbasket becomes all colors until end of turn.
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Scrapdiver Serpent
( 7)
Creature — Serpent
(5/5)
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
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Scrapheap Scrounger
( 2)
Artifact Creature — Construct
(3/2)
Scrapheap Scrounger can't block. , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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Scrapper Champion
( 4)
Creature — Human Artificer
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters, you get (two energy counters). Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.
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Scrappy Bruiser
( 4)
Creature — Raccoon Warrior
(3/4)
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Scrapshooter
( 3)
Creature — Raccoon Archer
(4/4)
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
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Scrapskin Drake
( 3)
Creature — Zombie Drake
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.
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Scrapyard Mongrel
( 4)
Creature — Dog
(3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Scrapyard Recombiner
( 3)
Artifact Creature — Construct
(0/0)
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) , Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
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Scrapyard Steelbreaker
( 4)
Artifact Creature — Human Warrior
(3/4)
, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
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Scrawling Crawler
( 3)
Artifact Creature — Phyrexian Construct
(3/2)
At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life.
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Scream Puff
( 5)
Creature — Horror
(4/5)
Deathtouch Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Screamer-Killer
( 5)
Creature — Tyranid
(5/5)
Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
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Screaming Nemesis
( 3)
Creature — Spirit
(3/3)
Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
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Screaming Phantom
( 3)
Creature — Spirit
(2/2)
Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
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Screaming Seahawk
( 5)
Creature — Bird
(2/2)
Flying When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
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Screaming Swarm
( 6)
Creature — Bird Horror
(4/4)
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put Screaming Swarm from your graveyard into your library second from the top.
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Screamreach Brawler
( 3)
Creature — Orc Berserker
(2/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Screeching Bat
( 3)
Creature — Bat
(2/2)
Flying At the beginning of your upkeep, you may pay . If you do, transform Screeching Bat.
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Screeching Buzzard
( 4)
Creature — Bird
(2/2)
Flying When Screeching Buzzard dies, each opponent discards a card.
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Screeching Drake
( 4)
Creature — Drake
(2/2)
Flying When Screeching Drake enters, draw a card, then discard a card.
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Screeching Griffin
( 4)
Creature — Griffin
(2/2)
Flying : Target creature can't block Screeching Griffin this turn.
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Screeching Harpy
( 4)
Creature — Harpy Beast
(2/2)
Flying : Regenerate Screeching Harpy.
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Screeching Phoenix
( 6)
Creature — Phoenix
(4/4)
Flying : Creatures you control get +1/+0 until end of turn.
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Screeching Scorchbeast
( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever Screeching Scorchbeast attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Screeching Silcaw
( 2)
Creature — Bird
(1/2)
Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
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Screeching Skaab
( 2)
Creature — Zombie
(2/1)
When Screeching Skaab enters, mill two cards.
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Screeching Sliver
( 1)
Creature — Sliver
(1/1)
All Slivers have ": Target player mills a card."
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Scrib Nibblers
( 3)
Creature — Rat
(1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap Scrib Nibblers.
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Scribe of the Mindful
( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Scrivener
( 5)
Creature — Human Wizard
(2/2)
When Scrivener enters, you may return target instant card from your graveyard to your hand.
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Scroll Thief
( 3)
Creature — Merfolk Rogue
(1/3)
Whenever Scroll Thief deals combat damage to a player, draw a card.
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Scrounger of Souls
( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Scrounging Bandar
( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scryb Ranger
( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Scurrid Colony
( 2)
Creature — Squirrel
(2/2)
Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands.
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Scurrilous Sentry
( 4)
Creature — Human Knight Rogue
(2/3)
Menace Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Scurry Oak
( 3)
Creature — Treefolk
(1/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
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Scurry of Squirrels
( 3)
Creature — Squirrel Scout
(2/2)
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
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Scute Mob
( 1)
Creature — Insect
(1/1)
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
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Scute Swarm
( 3)
Creature — Insect
(1/1)
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
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Scuttlegator
( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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