|
Slagwoods Bridge
( 0)
Artifact Land
Slagwoods Bridge enters the battlefield tapped. Indestructible : Add or .
|
|
|
Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (As long as it's your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
|
|
|
Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
|
|
|
Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Smoldering Crater
( 0)
Land
Smoldering Crater enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Smoldering Marsh
( 0)
Land — Swamp Mountain
(: Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
|
|
|
Smoldering Spires
( 0)
Land
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .
|
|
|
Snazzy Aether Homunculus
( 0)
Stickers
2 — : Target creature gains all creature types until end of turn. 3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2 — 2/4 5 — 8/7
|
|
|
Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters the battlefield tapped.
|
|
|
Soaring Seacliff
( 0)
Land
Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add .
|
|
|
Song-Mad Ruins
( 0)
Land
Song-Mad Ruins enters the battlefield tapped. : Add .
|
|
|
Sorrow's Path
( 0)
Land
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
|
|
|
Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
|
|
|
Soured Springs
( 0)
Land — Desert
Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. : Add or .
|
|
|
Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
|
|
|
Spectator Seating
( 0)
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Spectral Binding
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
|
|
|
Spellrune Howler
( 0)
Creature — Werewolf
(3/4)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Spikefield Cave
( 0)
Land
Spikefield Cave enters the battlefield tapped. : Add .
|
|
|
Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add . , : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
|
|
|
Spire Garden
( 0)
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Spire of Industry
( 0)
Land
: Add . , Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
|
|
|
Spirebluff Canal
( 0)
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. : Add or .
|
|
|
Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
|
|
|
Spirit
( 0)
Creature — Spirit
(1/1)
|
|
|
Spooky Clown Mox
( 0)
Stickers
2 — Vigilance 4 — , : Tap target creature. 2 — 1/5 3 — 5/4
|
|
|
Squid Fire Knight
( 0)
Stickers
2 — : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. 3 — Protection from odd mana values 2 — 4/1 4 — 6/6
|
|
|
Squirrel Stack (Squirrel Stack (a))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 3, 6
|
|
|
Squirrel Stack (Squirrel Stack (b))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 4, 6
|
|
|
Squirrel Stack (Squirrel Stack (c))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 5, 6
|
|
|
Squirrel Stack (Squirrel Stack (d))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 4, 6
|
|
|
Squirrel Stack (Squirrel Stack (e))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 3, 5, 6
|
|
|
Squirrel Stack (Squirrel Stack (f))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 4, 5, 6
|
|
|
Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
|
|
|
Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Stalking Stones
( 0)
Land
: Add . : Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
|
|
|
Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
|
|
|
Starscream, Seeker Leader
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Flying, menace, haste Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch. Whenever you become the monarch, convert Starscream.
|
|
|
Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
|
Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
|
|
|
Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
|
Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
|
|
|
Stormcarved Coast
( 0)
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .
|
|
|
Storm-Charged Slasher
( 0)
Creature — Werewolf
(3/4)
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Storybook Ride (Storybook Ride (a))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 2, 5, 6
|
|
|
Storybook Ride (Storybook Ride (b))
( 0)
Artifact — Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order. Lights — 3, 4, 6
|
|
|
Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
|
|
|
Strip Mine
( 0)
Land
: Add . , Sacrifice Strip Mine: Destroy target land.
|
|
|
Subterranean Hangar
( 0)
Land
Subterranean Hangar enters the battlefield tapped. : Put a storage counter on Subterranean Hangar. , Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
|
|
|
Sulfur Falls
( 0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .
|
|
|
Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
(: Add or .) Sulfurous Mire enters the battlefield tapped.
|
|
|
Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
|
|
|
Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank Sundering Fork, destroy target artifact.
|
|
|
Sundown Pass
( 0)
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .
|
|
|
Sunken Citadel
( 0)
Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
|
|
|
Sunken Hollow
( 0)
Land — Island Swamp
(: Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
|
|
|
Sunlit Marsh
( 0)
Land — Plains Swamp
(: Add or .) Sunlit Marsh enters the battlefield tapped.
|
|
|
Sunpetal Grove
( 0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .
|
|
|
Sunscorched Desert
( 0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. : Add .
|
|
|
Survivors' Encampment
( 0)
Land — Desert
: Add . , Tap an untapped creature you control: Add one mana of any color.
|
|
|