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Horned Cheetah
   ( 4)
Creature — Cat
(2/2)
Whenever Horned Cheetah deals damage, you gain that much life.
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Horned Helm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.  : Attach Horned Helm to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Horror of the Broken Lands
  ( 5)
Creature — Horror
(4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Horror of the Dim
  ( 5)
Creature — Horror
(3/4)
: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Hotheaded Giant
  ( 4)
Creature — Giant Warrior
(4/4)
Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
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Hound of the Farbogs
  ( 5)
Creature — Zombie Dog
(5/3)
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Howl of the Horde
  ( 3)
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters the battlefield, each player loses 3 life.
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Huatli, the Sun's Heart
  ( 3)
Legendary Planeswalker — Huatli
(7)
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
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Hullbreacher
  ( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Hum of the Radix
   ( 4)
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
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Humble the Brute
  ( 5)
Instant
Destroy target creature with power 4 or greater. Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
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Hunger of the Howlpack
 ( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hunger of the Nim
  ( 2)
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
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Hungry Hungry Heifer
  ( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hunt the Hunter
 ( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunting Cheetah
  ( 3)
Creature — Cat
(2/3)
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Hypothesizzle
   ( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Hythonia the Cruel
   ( 6)
Legendary Creature — Gorgon
(4/6)
Deathtouch   : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
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Ib Halfheart, Goblin Tactician
  ( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Icatian Skirmishers
  ( 4)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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Icefeather Aven
  ( 2)
Creature — Bird Shaman
(2/2)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Ignite the Beacon
  ( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
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Ignite the Future
  ( 4)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Iizuka the Ruthless
   ( 5)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)  , Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
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Ikra Shidiqi, the Usurper
   ( 5)
Legendary Creature — Naga Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Ill-Gotten Inheritance
  ( 4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.  , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
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Illusory Ambusher
  ( 5)
Creature — Cat Illusion
(4/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards.
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Imperial Hellkite
   ( 7)
Creature — Dragon
(6/6)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
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Imprisoned in the Moon
  ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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In Bolas's Clutches
   ( 6)
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
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In the Eye of Chaos
  ( 3)
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays , where X is its converted mana cost.
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In the Web of War
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
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Inferno Hellion
  ( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
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Infuse with the Elements
  ( 4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Ingot Chewer
  ( 5)
Creature — Elemental
(3/3)
When Ingot Chewer enters the battlefield, destroy target artifact. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Inheritance
 ( 1)
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
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Initiate of Blood
  ( 4)
Creature — Ogre Shaman
(2/2)
: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
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Initiates of the Ebon Hand
 ( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
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Insatiable Hemophage
  ( 4)
Creature — Nightmare
(3/3)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
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Interpret the Signs
  ( 6)
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Intet, the Dreamer
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay  . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
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Into the Fray
 ( 1)
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Into the Maw of Hell
   ( 6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Into the North
  ( 2)
Sorcery
Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
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Into the Story
   ( 7)
Instant
This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
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Into the Void
  ( 4)
Sorcery
Return up to two target creatures to their owners' hands.
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Into the Wilds
  ( 4)
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
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Intrepid Hero
  ( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
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Invade the City
   ( 3)
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Invasion of the Giants
  ( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Invoke the Divine
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 4 life.
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Invoke the Firemind
    ( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Iron-Barb Hellion
  ( 6)
Creature — Hellion Beast
(5/4)
Haste Iron-Barb Hellion can't block.
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Ironfist Crusher
  ( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Iron-Heart Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
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Ironshell Beetle
  ( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
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Irontread Crusher
 ( 4)
Artifact — Vehicle
(6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Isareth the Awakener
   ( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with converted mana cost X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Isperia the Inscrutable
     ( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
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It of the Horrid Swarm
 ( 8)
Creature — Eldrazi Insect
(4/4)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast this spell, create two 1/1 green Insect creature tokens.
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add .
: Add for each creature you control.
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Iwamori of the Open Fist
   ( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
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Jace, the Living Guildpact
   ( 4)
Legendary Planeswalker — Jace
(5)
+1: Look at the top two cards of your library. Put one of them into your graveyard. −3: Return another target nonland permanent to its owner's hand. −8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
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Jace, the Mind Sculptor
   ( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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Jackalope Herd
  ( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
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Jack-in-the-Mox
 ( 0)
Artifact
: Roll a six-sided die. This ability has the indicated effect.
1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add . 3 — Add . 4 — Add . 5 — Add . 6 — Add .
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Jagged-Scar Archers
   ( 3)
Creature — Elf Archer
(*/*)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. : Jagged-Scar Archers deals damage equal to its power to target creature with flying.
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Jared Carthalion, True Heir
   ( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
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Jarl of the Forsaken
  ( 4)
Creature — Zombie Cleric
(3/2)
Flash When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Jhessian Balmgiver
   ( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Target creature can't be blocked this turn.
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Jhessian Thief
  ( 3)
Creature — Human Rogue
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.
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Jhessian Zombies
   ( 6)
Creature — Zombie
(2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling , swampcycling ( , Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle your library.)
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Jhoira of the Ghitu
   ( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
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Jhoira, Weatherlight Captain
   ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Join the Ranks
  ( 4)
Instant
Create two 1/1 white Soldier Ally creature tokens.
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Jor Kadeen, the Prevailer
   ( 5)
Legendary Creature — Human Warrior
(5/4)
First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
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Journey for the Elixir
  ( 3)
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle your library.
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Journey to Nowhere
  ( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Judith, the Scourge Diva
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
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Jugan, the Rising Star
    ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
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Juri, Master of the Revue
  ( 2)
Legendary Creature — Human Shaman
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri, Master of the Revue. When Juri dies, it deals damage equal to its power to any target.
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