|
Surprise Deployment
  ( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
|
|
|
Surrak Dragonclaw
    ( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
|
|
|
Surrak, the Hunt Caller
   ( 4)
Legendary Creature — Human Warrior
(5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
|
|
|
Surrakar Banisher
  ( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
|
|
|
Surrakar Marauder
  ( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Surrakar Spellblade
   ( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
|
|
|
Surreal Memoir
  ( 4)
Sorcery
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Surtland Elementalist
   ( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
|
|
|
Surtland Flinger
   ( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
|
|
|
Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
|
|
|
Surveyor's Scope
 ( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
|
|
|
Survival Cache
  ( 3)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Survival of the Fittest
  ( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
|
|
|
Struggle // Survive (Survive)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
|
|
|
Survive the Night
  ( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")
|
|
|
Survivor of the Unseen
  ( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
|
|
|
Survivors' Bond
  ( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
|
|
|
Survivors' Encampment
( 0)
Land — Desert
: Add .
, Tap an untapped creature you control: Add one mana of any color.
|
|
|
Suture Priest
  ( 2)
Creature — Cleric
(1/1)
Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
|
|
|
Suture Spirit
  ( 2)
Creature — Spirit
(1/1)
Flying   : Regenerate target creature.
|
|
|
Sutured Ghoul
    ( 7)
Creature — Zombie
(*/*)
Trample As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
|
|
|
Swarm Surge
  ( 3)
Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
|
|
|
Murderous Rider (Swift End)
   ( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Symbiotic Wurm
    ( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
|
|
|
Synod Centurion
 ( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
|
|
|
Tajuru Archer
  ( 3)
Creature — Elf Archer Ally
(1/2)
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
|
|
|
Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
|
|
|
Tajuru Paragon
  ( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker  When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Tajuru Preserver
  ( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
|
|
Tajuru Stalwart
  ( 3)
Creature — Elf Scout Ally
(0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
|
|
|
Tajuru Warcaller
   ( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
|
|
|
Takeno, Samurai General
  ( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
|
|
|
Tamiyo's Journal
 ( 5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
|
|
|
Target Minotaur
  ( 2)
Creature — Minotaur Warrior
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Tasigur's Cruelty
  ( 6)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Each opponent discards two cards.
|
|
|
Taurean Mauler
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
|
|
|
Tawnos, Urza's Apprentice
  ( 2)
Legendary Creature — Human Artificer
(1/3)
Haste  , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
|
|
|
Teferi's Curse
  ( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Temple Altisaur
  ( 5)
Creature — Dinosaur
(3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
|
|
|
Temporal Aperture
 ( 2)
Artifact
, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
|
|
|
Temporal Fissure
  ( 5)
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Tempting Wurm
  ( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
|
|
|
Temur Ascendancy
   ( 3)
Enchantment
Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
|
|
|
Temur Battle Rage
  ( 2)
Instant
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|
|
|
Temur Charger
  ( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.
|
|
|
Temur Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
|
|
|
Temur Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
|
|
|
Temur War Shaman
   ( 6)
Creature — Human Shaman
(4/5)
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
|
|
|
Test of Endurance
   ( 4)
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
|
|
|
Thallid Devourer
   ( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
|
|
|
Thassa's Devourer
  ( 5)
Enchantment Creature — Elemental
(2/6)
Constellation — Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player mills two cards.
|
|
|
Thaumaturge's Familiar
 ( 3)
Artifact Creature — Bird
(1/3)
Flying When Thaumaturge's Familiar enters the battlefield, scry 1.
|
|
|
The Grand Tour
  ( 2)
Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
|
|
|
The Great Aurora
    ( 9)
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
|
|
|
The Mirari Conjecture
  ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
|
|
|
The Ur-Dragon
      ( 9)
Legendary Creature — Dragon Avatar
(10/10)
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
|
|
|
Thelon's Curse
  ( 2)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
|
|
|
Thought Courier
  ( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
|
|
|
Thought Devourer
   ( 4)
Creature — Beast
(4/4)
Flying Your maximum hand size is reduced by four.
|
|
|
Thought Erasure
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Thought Scour
 ( 1)
Instant
Target player mills two cards. Draw a card.
|
|
|
Thran Turbine
 ( 1)
Artifact
At the beginning of your upkeep, you may add  . You can't spend this mana to cast spells.
|
|
|
Thrull Surgeon
  ( 2)
Creature — Thrull
(1/1)
 , Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
|
|
|
Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
|
|
|
Tidal Courier
  ( 4)
Creature — Merfolk
(1/2)
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.  : Tidal Courier gains flying until end of turn.
|
|
|
Tidal Surge
  ( 2)
Sorcery
Tap up to three target creatures without flying.
|
|
|
Tome Scour
 ( 1)
Sorcery
Target player mills five cards.
|
|
|
Topsy Turvy
  ( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
|
|
|
Toralf, God of Fury
   ( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
|
|
|
Torch Courier
 ( 1)
Creature — Goblin
(1/1)
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn.
|
|
|
Torture
 ( 1)
Enchantment — Aura
Enchant creature  : Put a -1/-1 counter on enchanted creature.
|
|
|
Torture Chamber
 ( 3)
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
|
|
|
Tortured Existence
 ( 1)
Enchantment
, Discard a creature card: Return target creature card from your graveyard to your hand.
|
|
|
Tourach's Chant
   ( 3)
Enchantment
At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay . Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
|
|
|
Tourach's Gate
   ( 3)
Enchantment — Aura
Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.
|
|
|
Trash for Treasure
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
|
|
|
Traxos, Scourge of Kroog
 ( 4)
Legendary Artifact Creature — Construct
(7/7)
Trample Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Treacherous Urge
  ( 5)
Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
|
|
|
Treasure
( 0)
Token Artifact — — Treasure
, Sacrifice this artifact: Add one mana of any color.
|
|
|