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Hada Spy Patrol
  ( 2)
Creature — Human Rogue
(1/1)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
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Hailstorm Valkyrie
  ( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample  : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Halcyon Glaze
   ( 3)
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
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Hammerheim Deadeye
  ( 4)
Creature — Giant Warrior
(3/3)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
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Hand of Cruelty
  ( 2)
Creature — Human Samurai
(2/2)
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Handy Dandy Clone Machine
 ( 3)
Artifact
, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.
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Hankyu
 ( 1)
Artifact — Equipment
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Hanna's Custody
  ( 3)
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
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Happily Ever After
  ( 3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Hardy Veteran
  ( 2)
Creature — Human Warrior
(2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
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Harmony of Nature
  ( 3)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Harm's Way
 ( 1)
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
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Harness by Force
   ( 3)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
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Harnfel, Horn of Bounty
  ( 5)
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Harsh Mercy
  ( 3)
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
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Harsh Scrutiny
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
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Harvest Gwyllion
   ( 4)
Creature — Hag
(2/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Harvest Pyre
  ( 2)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
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Hatchery Spider
   ( 7)
Creature — Spider
(5/7)
Reach Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Haunting Hymn
   ( 6)
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
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Haunting Misery
   ( 3)
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
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Hazoret's Undying Fury
   ( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Hazy Homunculus
  ( 2)
Creature — Homunculus Illusion
(1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
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Heart of Yavimaya
( 0)
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. : Add .
: Target creature gets +1/+1 until end of turn.
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Heartwood Dryad
  ( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Storyteller
   ( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heat Ray
  ( 1)
Instant
Heat Ray deals X damage to target creature.
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Heavenly Blademaster
  ( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Heavenly Qilin
  ( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
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Heavy Arbalest
 ( 3)
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has " : This creature deals 2 damage to any target." Equip 
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Heavy Ballista
  ( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
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Heavy Fog
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.
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Heavy Infantry
  ( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
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Heavy Mattock
 ( 3)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Heliod's Emissary
  ( 4)
Enchantment Creature — Elk
(3/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Hellkite Tyrant
   ( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hermetic Study
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals 1 damage to any target."
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Hero of the Nyxborn
   ( 3)
Enchantment Creature — Human Soldier
(2/2)
When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add  . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Hidden Dragonslayer
  ( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Highway Robber
   ( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Hint of Insanity
  ( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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History of Benalia
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Hold at Bay
  ( 2)
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
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Holy Armor
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +0/+1 until end of turn.
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Holy Day
 ( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Holy Light
  ( 3)
Instant
Nonwhite creatures get -1/-1 until end of turn.
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Holy Mantle
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
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Holy Strength
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.
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Honey Mammoth
   ( 6)
Creature — Elephant
(6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
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Hooded Hydra
   ( 2)
Creature — Snake Hydra
(0/0)
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph    As Hooded Hydra is turned face up, put five +1/+1 counters on it.
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Hope and Glory
  ( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Horn of Plenty
 ( 6)
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
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Horribly Awry
  ( 2)
Instant
Devoid (This card has no color.) Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Hostility
    ( 6)
Creature — Elemental Incarnation
(6/6)
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
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Hour of Glory
  ( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hovermyr
 ( 2)
Artifact Creature — Myr
(1/2)
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Howling Fury
  ( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Hua Tuo, Honored Physician
   ( 3)
Legendary Creature — Human
(1/2)
: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
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Humility
   ( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Hungering Hydra
  ( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungering Yeti
  ( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Hungry Flames
  ( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hungry Hungry Heifer
  ( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hungry Lynx
  ( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hunter of Eyeblights
   ( 5)
Creature — Elf Assassin
(3/3)
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.  , : Destroy target creature with a counter on it.
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Hurkyl's Recall
  ( 2)
Instant
Return all artifacts target player owns to their hand.
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Hurly-Burly
  ( 2)
Sorcery
Choose one — • Hurly-Burly deals 1 damage to each creature without flying. • Hurly-Burly deals 1 damage to each creature with flying.
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Hushwing Gryff
  ( 3)
Creature — Hippogriff
(2/1)
Flash Flying Creatures entering the battlefield don't cause abilities to trigger.
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Hyalopterous Lemure
  ( 5)
Creature — Spirit
(4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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Hydra Broodmaster
   ( 6)
Creature — Hydra
(7/7)
  : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
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Hydra Omnivore
   ( 6)
Creature — Hydra
(8/8)
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
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Hydradoodle
    ( 2)
Creature — Hydra Dog
(0/0)
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
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Hydra's Growth
  ( 3)
Enchantment — Aura
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
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Hydroblast
 ( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Hydroform
  ( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Hydroid Krasis
   ( 2)
Creature — Jellyfish Hydra Beast
(0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
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Hydrolash
  ( 3)
Instant
Attacking creatures get -2/-0 until end of turn. Draw a card.
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Hydromorph Guardian
  ( 3)
Creature — Elemental
(2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
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Hydromorph Gull
   ( 5)
Creature — Elemental Bird
(3/3)
Flying , Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control.
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Hydrosurge
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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