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Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
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Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Reparations
( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
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Repeat Offender
( 2)
Creature — Human Assassin
(2/1)
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Repeated Reverberation
( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
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Repeating Barrage
( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
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Repel the Abominable
( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Repel the Vile
( 4)
Instant
Choose one — • Exile target creature with power 4 or greater. • Exile target enchantment.
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Repentance
( 3)
Sorcery
Target creature deals damage to itself equal to its power.
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Repentant Vampire
( 5)
Creature — Vampire
(3/3)
Flying Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire. Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."
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Replicating Ring
( 3)
Snow Artifact
: Add one mana of any color. At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."
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Replication Specialist
( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
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Replication Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
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Repopulate
( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.)
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Repository Skaab
( 4)
Creature — Zombie
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
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Reprobation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Reptilian Reflection
( 3)
Enchantment
Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
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Repulsive Mutation
( 2)
Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
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Reroute
( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescue from the Underworld
( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Rescue Retriever
( 5)
Creature — Dog Soldier
(3/3)
Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
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Pegasus Guardian (Rescue the Foal)
( 2)
Instant — Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
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Resculpt
( 2)
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
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Research the Deep
( 2)
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Research Thief
( 5)
Artifact Creature — Moonfolk Wizard
(3/3)
Flash Flying Whenever an artifact creature you control deals combat damage to a player, draw a card.
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Reset
( 2)
Instant
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Resilient Wanderer
( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
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Resistance Fighter
( 1)
Creature — Human Soldier
(1/1)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
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Resistance Reunited
( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn.
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Resistance Squad
( 3)
Creature — Human Soldier
(3/2)
When Resistance Squad enters the battlefield, if you control another Human, draw a card.
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Resolute Archangel
( 7)
Creature — Angel
(4/4)
Flying When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
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Resolute Blademaster
( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
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Resolute Reinforcements
( 2)
Creature — Human Soldier
(1/1)
Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
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Resolute Strike
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Resolute Survivors
( 3)
Creature — Human Warrior
(3/3)
You may exert Resolute Survivors as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, Resolute Survivors deals 1 damage to each opponent and you gain 1 life.
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Resolute Veggiesaur
( 3)
Creature — Dinosaur Employee
(3/3)
Trample Whenever you roll your third die each turn, put a +1/+1 counter on Resolute Veggiesaur.
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Resolute Watchdog
( 1)
Creature — Dog
(1/3)
Defender , Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Resonance Technician
( 5)
Creature — Weird Detective
(4/4)
Flying When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
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Resourceful Return
( 2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Resplendent Angel
( 3)
Creature — Angel
(3/3)
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
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Resplendent Griffin
( 3)
Creature — Griffin
(2/2)
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
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Resplendent Marshal
( 3)
Creature — Angel Warrior
(3/3)
Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
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Resplendent Mentor
( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have ": You gain 1 life."
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Rest for the Weary
( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Rest in Peace
( 2)
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
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Restless Anchorage
( 0)
Land
Restless Anchorage enters the battlefield tapped. : Add or . : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
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Restless Apparition
( 3)
Creature — Spirit
(2/2)
: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Bivouac
( 0)
Land
Restless Bivouac enters the battlefield tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restless Bloodseeker
( 2)
Creature — Vampire
(1/3)
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
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Restless Cottage
( 0)
Land
Restless Cottage enters the battlefield tapped. : Add or . : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Dead
( 2)
Creature — Skeleton
(1/1)
: Regenerate Restless Dead.
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Restless Dreams
( 1)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target creature cards from your graveyard to your hand.
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Restless Fortress
( 0)
Land
Restless Fortress enters the battlefield tapped. : Add or . : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
Restless Prairie enters the battlefield tapped. : Add or . : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Restless Reef
( 0)
Land
Restless Reef enters the battlefield tapped. : Add or . : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
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Restless Ridgeline
( 0)
Land
Restless Ridgeline enters the battlefield tapped. : Add or . : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restless Spire
( 0)
Land
Restless Spire enters the battlefield tapped. : Add or . : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1.
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Restless Vents
( 0)
Land
Restless Vents enters the battlefield tapped. : Add or . : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
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Restless Vinestalk
( 0)
Land
Restless Vinestalk enters the battlefield tapped. : Add or . : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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Restock
( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
( 4)
Creature — Human Artificer
(3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restorative Burst
( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Restore
( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Restrain
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resurrection Orb
( 2)
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Retaliate
( 4)
Instant
Destroy all creatures that dealt damage to you this turn.
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Retaliation
( 3)
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
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Retaliator Griffin
( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retether
( 4)
Sorcery
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
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Rethink
( 3)
Instant
Counter target spell unless its controller pays , where X is its mana value.
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Retraced Image
( 1)
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
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Retract
( 1)
Instant
Return all artifacts you control to their owner's hand.
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Retraction Helix
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Retreat to Coralhelm
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Retreat to Emeria
( 4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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