|
Ball Lightning
   ( 3)
Creature — Elemental
(6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.
|
|
|
Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Balloon Peddler
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Target creature gains flying until end of turn.
|
|
|
Ballot Broker
  ( 3)
Creature — Human Advisor
(2/3)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
|
|
|
Ballynock Cohort
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
|
|
|
Ballynock Trapper
  ( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
|
|
|
Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
|
|
|
Balm of Restoration
 ( 2)
Artifact
, , Sacrifice Balm of Restoration: Choose one —
• You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Baloth Cage Trap
   ( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay  rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
|
|
|
Baloth Gorger
   ( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
|
|
|
Baloth Null
   ( 6)
Creature — Zombie Beast
(4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
|
|
|
Baloth Pup
  ( 2)
Creature — Beast
(3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
|
|
|
Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
|
|
|
Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
|
|
|
Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
|
|
|
Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return Balshan Griffin to its owner's hand.
|
|
|
Balthor the Defiled
   ( 4)
Legendary Creature — Zombie Dwarf
(2/2)
Minion creatures get +1/+1.   , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
|
|
|
Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
|
|
|
Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
|
|
|
Bamboozle
  ( 3)
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
|
|
|
Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
|
|
|
Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
|
|
|
Banding Sliver
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
|
|
|
Bane Alley Broker
   ( 3)
Creature — Human Rogue
(0/3)
: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.  , : Return a card exiled with Bane Alley Broker to its owner's hand.
|
|
|
Bane of Bala Ged
 ( 7)
Creature — Eldrazi
(7/5)
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
|
|
|
Bane of Hanweir
( 0)
Creature — Werewolf
(5/5)
Bane of Hanweir attacks each combat if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
|
|
|
Bane of Progress
   ( 6)
Creature — Elemental
(2/2)
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
|
|
|
Banefire
  ( 1)
Sorcery
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
|
|
|
Baneful Omen
    ( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
|
|
|
Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
|
|
|
Baneslayer Aspirant
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
|
|
|
Banewasp Affliction
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
|
|
|
Banewhip Punisher
  ( 3)
Creature — Human Warrior
(2/2)
When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature. , Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
|
|
|
Banish into Fable
   ( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
|
|
|
Banisher Priest
   ( 3)
Creature — Human Cleric
(2/2)
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
|
|
|
Banishing Knack
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
|
|
|
Banishing Light
  ( 3)
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
|
|
|
Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
|
|
|
Bankrupt in Blood
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
|
|
|
Banners Raised
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
|
|
|
Banshee of the Dread Choir
   ( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
|
|
|
Banshee's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
|
|
Bant Charm
   ( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
|
|
|
Bant Sureblade
  ( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
|
|
|
Bar the Door
  ( 3)
Instant
Creatures you control get +0/+4 until end of turn.
|
|
|
Baral, Chief of Compliance
  ( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
|
|
|
Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
|
|
|
Barbarian Bully
  ( 3)
Creature — Human Barbarian
(2/2)
Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.
|
|
|
Barbarian General
  ( 5)
Creature — Human Barbarian Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Barbarian Lunatic
  ( 3)
Creature — Human Barbarian
(2/1)
 , Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
|
|
|
Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
|
|
|
Barbarian Riftcutter
  ( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice Barbarian Riftcutter: Destroy target land.
|
|
|
Barbed Field
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : This land deals 1 damage to any target."
|
|
|
Barbed Foliage
   ( 4)
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
|
|
|
Barbed Lightning
  ( 3)
Instant
Choose one — • Barbed Lightning deals 3 damage to target creature. • Barbed Lightning deals 3 damage to target player or planeswalker. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Barbed Sextant
 ( 1)
Artifact
, , Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Barbed Shocker
  ( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
|
|
|
Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
|
|
|
Barbed Wire
 ( 3)
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. : Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
|
|
|
Barbed-Back Wurm
  ( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
|
|
|
Bargain
  ( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
|
|
|
Bargaining Table
 ( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
|
|
|
Barge In
 ( 1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
|
|
|
Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Barishi
   ( 4)
Creature — Elemental
(4/3)
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
|
|
|
Barkhide Mauler
  ( 5)
Creature — Beast
(4/4)
Cycling ( , Discard this card: Draw a card.)
|
|
|
Barkhide Troll
  ( 2)
Creature — Troll
(2/2)
Barkhide Troll enters the battlefield with a +1/+1 counter on it. , Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
|
|
|
Barl's Cage
 ( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
|
|
|
Baron Sengir
    ( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
|
|
|
Baron Von Count
   ( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
|
|
|
Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
|
|
|
Barrage of Expendables
 ( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
|
|
|
Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
|
|
|
Barrage Tyrant
  ( 5)
Creature — Eldrazi
(5/3)
Devoid (This card has no color.)  , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
|
|
|
Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
|
|
|
Barreling Attack
   ( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Barren Glory
   ( 6)
Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
|
|
|
Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
|
|
|
Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
Barrenton Cragtreads can't be blocked by red creatures.
|
|
|
Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
|
|
|
Barricade Breaker
 ( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.
|
|
|