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Defiant Salvager
  ( 3)
Creature — Aetherborn Artificer
(2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
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Defiant Stand
  ( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature.
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Defiant Strike
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
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Defiant Survivor
  ( 3)
Creature — Human Survivor
(3/2)
Survival — At the beginning of your second main phase, if this creature is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Defiant Thundermaw
( 0)
Creature — Dragon
(4/4)
Flying, trample Whenever a Dragon you control attacks, it deals 2 damage to any target.
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Defiant Vanguard
  ( 3)
Creature — Human Rebel
(2/2)
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Dega Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
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Supply // Demand (Demand)
   ( 3)
Sorcery
Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.
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Demand Answers
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
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Demanding Dragon
   ( 5)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
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Demonic Covenant
   ( 6)
Kindred Enchantment — Demon
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
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Dense Canopy
  ( 2)
Enchantment
Creatures with flying can block only creatures with flying.
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Departed Deckhand
  ( 2)
Creature — Spirit Pirate
(2/2)
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits.  : Another target creature you control can't be blocked this turn except by Spirits.
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Deranged Assistant
  ( 2)
Creature — Human Wizard
(1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Deranged Hermit
   ( 5)
Creature — Elf
(1/1)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Deranged Outcast
  ( 2)
Creature — Human Rogue
(2/1)
 , Sacrifice a Human: Put two +1/+1 counters on target creature.
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Deranged Whelp
  ( 2)
Creature — Wolf
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Derevi, Empyrial Tactician
   ( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.    : Put Derevi onto the battlefield from the command zone.
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Descendant of Kiyomaro
   ( 3)
Creature — Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Descendant of Masumaro
  ( 3)
Creature — Human Monk
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
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Descendant of Soramaro
  ( 4)
Creature — Human Wizard
(2/3)
 : Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
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Descendant of Storms
 ( 1)
Creature — Human Soldier
(2/1)
Whenever this creature attacks, you may pay  . If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Descendants' Fury
  ( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Descendants' Path
  ( 3)
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
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Desolation Angel
   ( 5)
Creature — Angel
(5/4)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, destroy all lands you control. If it was kicked, destroy all lands instead.
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Desperate Stand
  ( 2)
Sorcery
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Deviant Glee
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has " : This creature gains trample until end of turn."
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Diaochan, Artful Beauty
  ( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Diligent Farmhand
 ( 1)
Creature — Human Druid
(1/1)
 , Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Diluvian Primordial
   ( 7)
Creature — Avatar
(5/5)
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimir Informant
  ( 3)
Creature — Human Rogue
(1/4)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dimir Strandcatcher
   ( 4)
Creature — Faerie Rogue
(3/3)
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
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Dire-Strain Anarchist
( 0)
Creature — Werewolf
(5/5)
Menace, haste Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Dirgur Island Dragon
  ( 6)
Creature — Dragon
(4/4)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Discerning Financier
  ( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")  : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Disciple of Kangee
  ( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
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Discordant Dirge
   ( 5)
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment. , Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
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Discordant Piper
  ( 2)
Creature — Zombie Satyr
(2/1)
When this creature dies, create a 0/1 white Goat creature token.
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Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on this creature for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from this creature.
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Disenchant
  ( 2)
Instant
Destroy target artifact or enchantment.
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Dismantle
  ( 3)
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
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Dispersal Technician
  ( 5)
Creature — Vedalken Artificer
(3/2)
When this creature enters, you may return target artifact to its owner's hand.
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Display of Dominance
  ( 2)
Instant
Choose one — • Destroy target blue or black noncreature permanent. • Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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Disruptor Wanderglyph
 ( 4)
Artifact Creature — Golem
(3/4)
Whenever this creature attacks, exile target card from an opponent's graveyard.
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Emerald Dragon (Dissonant Wave)
  ( 3)
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
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Distant Melody
  ( 4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
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Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Divergent Transformations
  ( 7)
Instant
Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Diviner's Wand
 ( 3)
Kindred Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " : Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip 
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Djeru and Hazoret
    ( 5)
Legendary Creature — Human God
(5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
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Domri, Anarch of Bolas
   ( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
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Don Andres, the Renegade
    ( 4)
Legendary Creature — Vampire Pirate
(4/3)
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
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Dong Zhou, the Tyrant
  ( 5)
Legendary Creature — Human Soldier
(3/3)
When Dong Zhou enters, target creature an opponent controls deals damage equal to its power to that player.
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Doom Cannon
 ( 6)
Artifact
As this artifact enters, choose a creature type. , , Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
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Doomed Artisan
  ( 3)
Creature — Human Artificer
(1/1)
Sculptures you control can't attack or block. At the beginning of your end step, create a colorless Sculpture artifact creature token with "This token's power and toughness are each equal to the number of Sculptures you control."
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Doomed Necromancer
  ( 3)
Creature — Human Cleric Mercenary
(2/2)
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
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Doomskar Titan
   ( 6)
Creature — Giant Berserker
(4/4)
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Doomwake Giant
  ( 5)
Enchantment Creature — Giant
(4/6)
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
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Doran, the Siege Tower
   ( 3)
Legendary Creature — Treefolk Shaman
(0/5)
Each creature assigns combat damage equal to its toughness rather than its power.
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Dormant Gomazoa
   ( 3)
Creature — Jellyfish
(5/5)
Flying This creature enters tapped. This creature doesn't untap during your untap step. Whenever you become the target of a spell, you may untap this creature.
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Dormant Grove
  ( 4)
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
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Dormant Sliver
   ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
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Dormant Volcano
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand. : Add  .
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Dosan the Falling Leaf
   ( 3)
Legendary Creature — Human Monk
(2/2)
Players can cast spells only during their own turns.
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Doubling Chant
  ( 6)
Sorcery
For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
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Dovin Baan
   ( 4)
Legendary Planeswalker — Dovin
(3)
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
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Dovin, Grand Arbiter
   ( 3)
Legendary Planeswalker — Dovin
(3)
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
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Dovin, Hand of Control
  ( 3)
Legendary Planeswalker — Dovin
(5)
Artifact, instant, and sorcery spells your opponents cast cost more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
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Draconian Cylix
 ( 3)
Artifact
, , Discard a card at random: Regenerate target creature.
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Draconian Gate-Bot
 ( 5)
Artifact Creature — Robot
(4/2)
When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)
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Drag the Canal
  ( 2)
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Dragon Fangs
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
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Dragon Mantle
 ( 1)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has " : This creature gets +1/+0 until end of turn."
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Dragon Tyrant
   ( 10)
Creature — Dragon
(6/6)
Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice this creature unless you pay    . : This creature gets +1/+0 until end of turn.
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Dragonback Lancer
  ( 4)
Creature — Human Soldier
(3/3)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
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Dragonlord Kolaghan
   ( 6)
Legendary Creature — Elder Dragon
(6/5)
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
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Dragon's Eye Savants
  ( 2)
Creature — Human Wizard
(0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, look at target opponent's hand.
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Dragon's Rage Channeler
 ( 1)
Creature — Human Shaman
(1/1)
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
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Dragonspeaker Shaman
   ( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dramatic Entrance
   ( 5)
Instant
You may put a green creature card from your hand onto the battlefield.
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Drana and Linvala
    ( 4)
Legendary Creature — Vampire Angel
(3/4)
Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
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