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Isolate
 ( 1)
Instant
Exile target permanent with mana value 1.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. : Add or .
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Isolation Cell
 ( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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Isolation Zone
   ( 4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Isperia's Skywatch
  ( 6)
Creature — Vedalken Knight
(3/3)
Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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It That Betrays
 ( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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It That Gets Left Hanging
  ( 6)
Creature — Elemental Horror
(5/4)
When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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Izzet Staticaster
   ( 3)
Creature — Human Wizard
(0/3)
Flash (You may cast this spell any time you could cast an instant.) Haste : Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
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Jace, Arcane Strategist
   ( 6)
Legendary Planeswalker — Jace
(4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control. +1: Draw a card. −7: Creatures you control can't be blocked this turn.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard this turn, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace's Defeat
  ( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jade Statue
 ( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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Jangling Automaton
 ( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Jaya, Venerated Firemage
  ( 5)
Legendary Planeswalker — Jaya
(5)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. −2: Jaya, Venerated Firemage deals 2 damage to any target.
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Jaya's Immolating Inferno
   ( 2)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jeering Instigator
  ( 2)
Creature — Goblin Rogue
(2/1)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Jeskai Infiltrator
  ( 3)
Creature — Human Monk
(2/3)
Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Jhoira, Weatherlight Captain
   ( 4)
Legendary Creature — Human Artificer
(3/3)
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
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Joraga Invocation
   ( 6)
Sorcery
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
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Juniper Order Advocate
  ( 3)
Creature — Human Knight
(1/2)
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
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Just Fate
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Kabira Plateau
( 0)
Land
Kabira Plateau enters the battlefield tapped. : Add .
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Kabira Vindicator
  ( 4)
Creature — Human Knight
(2/4)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 2-4 3/6 Other creatures you control get +1/+1. LEVEL 5+ 4/8 Other creatures you control get +2/+2.
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Kalastria Nightwatch
  ( 5)
Creature — Vampire Warrior Ally
(4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Kambal, Consul of Allocation
   ( 3)
Legendary Creature — Human Advisor
(2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
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Kami of Tattered Shoji
  ( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
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Kargan Intimidator
  ( 2)
Creature — Human Warrior
(3/1)
Cowards can't block Warriors. : Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
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Karn Liberated
 ( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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Karn, the Great Creator
 ( 4)
Legendary Planeswalker — Karn
(5)
Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
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Kasmina, Enigmatic Mentor
  ( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Kasmina's Transmutation
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
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Katabatic Winds
  ( 3)
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
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Kataki, War's Wage
  ( 2)
Legendary Creature — Spirit
(2/1)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Kathari Remnant
   ( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Kathril, Aspect Warper
    ( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
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Kavu Predator
  ( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
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Kaya's Wrath
    ( 4)
Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
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Keep Watch
  ( 3)
Instant
Draw a card for each attacking creature.
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Keldon Battlewagon
 ( 5)
Artifact Creature — Juggernaut
(0/3)
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Kentaro, the Smiling Cat
  ( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
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Kheru Mind-Eater
  ( 3)
Creature — Vampire
(1/3)
Menace Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down. You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
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Khorvath Brightflame
  ( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Khorvath's Fury
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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Kin-Tree Invocation
  ( 2)
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Kira, Great Glass-Spinner
   ( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kirtar's Wrath
   ( 6)
Sorcery
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
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Kiss of Death
   ( 6)
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
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Kithkin Greatheart
  ( 2)
Creature — Kithkin Soldier
(2/1)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Knight of Obligation
  ( 4)
Creature — Human Knight
(2/4)
Vigilance Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Knight of the Last Breath
   ( 7)
Creature — Giant Knight
(4/4)
, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.
Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)
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Knight Watch
  ( 5)
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
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Knollspine Invocation
   ( 3)
Enchantment
, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
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Knowledge Exploitation
   ( 7)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
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Konda's Hatamoto
  ( 2)
Creature — Human Samurai
(1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
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Kor Castigator
  ( 2)
Creature — Kor Wizard Ally
(3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
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Kozilek's Pathfinder
 ( 6)
Creature — Eldrazi
(5/5)
: Target creature can't block Kozilek's Pathfinder this turn. ( represents colorless mana.)
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Kozilek's Predator
  ( 4)
Creature — Eldrazi Drone
(3/3)
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Kozilek's Translator
  ( 5)
Creature — Eldrazi Drone
(3/5)
Devoid (This card has no color.) Pay 1 life: Add . Activate only once each turn. ( represents colorless mana.)
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Krasis Incubation
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.   , Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
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Krosan Adaptation
 ( 1)
Enchantment — — Aura
Enchant creature Storm <i>(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)</i> Enchanted creature gets +1/+0 and has vigilance.
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Krosan Reclamation
  ( 2)
Instant
Target player shuffles up to two target cards from their graveyard into their library. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Kroxa, Titan of Death's Hunger
  ( 2)
Legendary Creature — Elder Giant
(6/6)
When Kroxa enters the battlefield, sacrifice it unless it escaped. Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Kukemssa Pirates
  ( 4)
Creature — Human Pirate
(2/2)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
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Kulrath Knight
   ( 5)
Creature — Elemental Knight
(3/3)
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.
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Kunoros, Hound of Athreos
   ( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Kyren Legate
  ( 2)
Creature — Goblin
(1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste
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Kyren Negotiations
   ( 4)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
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Lab Rats
 ( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Laboratory Brute
  ( 4)
Creature — Zombie Horror
(3/3)
When Laboratory Brute enters the battlefield, mill four cards.
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Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lairwatch Giant
  ( 6)
Creature — Giant Warrior
(5/3)
Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
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Lampad of Death's Vigil
  ( 2)
Enchantment Creature — Nymph
(1/3)
, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
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Laquatus's Champion
   ( 6)
Creature — Nightmare Horror
(6/3)
When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.
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Laquatus's Creativity
  ( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
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Last Breath
  ( 2)
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
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Latch Seeker
   ( 3)
Creature — Spirit
(3/1)
Latch Seeker can't be blocked.
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Latchkey Faerie
  ( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
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Lathiel, the Bounteous Dawn
   ( 4)
Legendary Creature — Unicorn
(2/2)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
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