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Sea Gate Restoration
    ( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Searchlight Companion
 ( 3)
Artifact Creature — Drone
(1/1)
Flying When this creature enters, create a 1/1 colorless Spirit creature token.
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Searing Meditation
   ( 3)
Enchantment
Whenever you gain life, you may pay . If you do, this enchantment deals 2 damage to any target.
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Sedge Scorpion
 ( 1)
Creature — Scorpion
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Seer's Vision
   ( 4)
Enchantment
Your opponents play with their hands revealed. Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Select for Inspection
 ( 1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Selective Adaptation
   ( 6)
Sorcery
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
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Selective Obliteration
   ( 5)
Sorcery
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
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Selfie Preservation
  ( 2)
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
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Self-Reflection
   ( 6)
Sorcery
Create a token that's a copy of target creature you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sensation Gorger
   ( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Serrated Biskelion
 ( 3)
Artifact Creature — Construct
(2/2)
: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
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Serrated Scorpion
 ( 1)
Creature — Scorpion
(1/2)
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
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Serum Visionary
  ( 3)
Creature — Vedalken Wizard
(2/2)
When this creature enters, draw a card, then scry 2.
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Servo Exhibition
  ( 2)
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
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Setessan Champion
  ( 3)
Creature — Human Warrior
(1/3)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
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Setessan Petitioner
   ( 3)
Creature — Human Druid
(2/2)
When this creature enters, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Severed Legion
   ( 3)
Creature — Zombie
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Sevinne's Reclamation
  ( 3)
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
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Shamanic Revelation
   ( 5)
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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Shatter Assumptions
   ( 3)
Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
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Shattered Perception
  ( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Sheoldred's Restoration
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
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Shrewd Negotiation
  ( 5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Shrieking Affliction
 ( 1)
Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
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Shrine of Loyal Legions
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on this artifact. , , Sacrifice this artifact: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on this artifact.
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Shrine of Piercing Vision
 ( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on this artifact. , Sacrifice this artifact: Look at the top X cards of your library, where X is the number of charge counters on this artifact. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Shu Elite Companions
  ( 5)
Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Siege Modification
   ( 3)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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Sigarda, Champion of Light
    ( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigil of Distinction
 ( 0)
Artifact — Equipment
This Equipment enters with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on this Equipment. Equip—Remove a charge counter from this Equipment.
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Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sinister Concoction
 ( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
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Sinister Possession
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Reflections
  ( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Siona, Captain of the Pyleas
   ( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Sire of Stagnation
   ( 6)
Creature — Eldrazi
(5/7)
Devoid (This card has no color.) Whenever a land an opponent controls enters, that player exiles the top two cards of their library and you draw two cards.
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Skin Invasion
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return this card to the battlefield transformed under your control.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skittering Invasion
 ( 7)
Kindred Sorcery — Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add ."
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Skyclave Apparition
   ( 3)
Creature — Kor Spirit
(2/2)
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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Sleeping Potion
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
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Slight Malfunction
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slow Motion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay . When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Sly Requisitioner
  ( 5)
Creature — Human Artificer
(2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Smothering Abomination
   ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Flying At the beginning of your upkeep, sacrifice a creature. Whenever you sacrifice a creature, draw a card.
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Snake Cult Initiation
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
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Sojourner's Companion
 ( 7)
Artifact Creature — Salamander
(4/4)
Affinity for artifacts Artifact landcycling ( , Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
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Solarion
 ( 7)
Artifact Creature — Construct
(0/0)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) : Double the number of +1/+1 counters on this creature.
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Soltari Champion
  ( 3)
Creature — Soltari Soldier
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
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Soltari Visionary
   ( 3)
Creature — Soltari Cleric
(2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.
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Solve the Equation
  ( 3)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
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Song of Creation
    ( 4)
Enchantment
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
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Song of Inspiration
   ( 5)
Instant
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1–14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
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Song of Stupefaction
  ( 2)
Enchantment — Aura
Enchant creature or Vehicle When this Aura enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
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Soul Enervation
  ( 4)
Enchantment
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Soul Manipulation
   ( 3)
Instant
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
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Soul of Emancipation
    ( 7)
Creature — Avatar
(5/7)
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Soul of Migration
   ( 7)
Creature — Elemental
(2/4)
Flying When this creature enters, create two 1/1 white Bird creature tokens with flying. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Soul Partition
  ( 2)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
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Soul Stair Expedition
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
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Soulfire Eruption
    ( 9)
Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
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Sower of Temptation
   ( 4)
Creature — Faerie Wizard
(2/2)
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
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Sparkshaper Visionary
  ( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Spatial Contortion
  ( 2)
Instant
( represents colorless mana.) Target creature gets +3/-3 until end of turn.
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Sphere of Annihilation
  ( 1)
Artifact
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
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Spirited Companion
  ( 2)
Enchantment Creature — Dog
(1/1)
When this creature enters, draw a card.
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Spiteful Repossession
  ( 5)
Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
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Spiteful Visions
   ( 4)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
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Splendid Reclamation
  ( 4)
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
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Split Decision
  ( 2)
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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Spontaneous Combustion
   ( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
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Spontaneous Mutation
 ( 1)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
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Sporogenic Infection
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, target player sacrifices a creature of their choice other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Spreading Insurrection
  ( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Squire's Devotion
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.
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Staff of Compleation
 ( 3)
Artifact
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
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Stallion of Ashmouth
  ( 4)
Creature — Nightmare Horse
(3/3)
Delirium —  : This creature gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Starfall Invocation
   ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
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Stealth Mission
  ( 3)
Sorcery
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
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