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Order of the White Shield
( 2)
Creature — Human Knight
(2/1)
Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn.
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Orim, Samite Healer
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent the next 3 damage that would be dealt to any target this turn.
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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Ornitharch
( 5)
Creature — Archon
(3/3)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
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Oteclan Levitator
( 0)
Artifact Creature — Golem
(1/4)
Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.
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Outwit
( 1)
Instant
Counter target spell that targets a player.
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Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Pact of the Titan
( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Paragon of Modernity
( 4)
Artifact Creature — Angel Warrior
(2/2)
Flying : Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
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Parallax Inhibitor
( 2)
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
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Parasitic Bond
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
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Parasitic Grasp
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target Human creature. You gain 3 life.
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Parasitic Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
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Parasitic Implant
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
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Parasitic Strix
( 3)
Artifact Creature — Bird
(2/2)
Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Pardic Swordsmith
( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Patron of the Kitsune
( 6)
Legendary Creature — Spirit
(5/6)
Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
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Peel from Reality
( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Pendant of Prosperity
( 3)
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. , : Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
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Persistent Petitioners
( 2)
Creature — Human Advisor
(1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.) Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners.
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Pestermite
( 3)
Creature — Faerie Rogue
(2/1)
Flash Flying When Pestermite enters the battlefield, you may tap or untap target permanent.
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Pestilent Spirit
( 3)
Creature — Spirit
(3/2)
Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Phyrexian Monitor
( 4)
Creature — Phyrexian Skeleton
(2/2)
: Regenerate Phyrexian Monitor.
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Phyrexian Obliterator
( 4)
Creature — Phyrexian Horror
(5/5)
Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
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Phytotitan
( 6)
Creature — Plant Elemental
(7/2)
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
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Pious Kitsune
( 3)
Creature — Fox Cleric
(1/2)
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. , Remove a devotion counter from Pious Kitsune: You gain 1 life.
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Pippin, Guard of the Citadel
( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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Pit Fight
( 2)
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
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Pit Imp
( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
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Pit Keeper
( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Pit of Offerings
( 0)
Land — Cave
Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add . : Add one mana of any of the exiled cards' colors.
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Pit Raptor
( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
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Pit Scorpion
( 3)
Creature — Scorpion
(1/1)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Pit Spawn
( 7)
Creature — Demon
(6/4)
First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay . Whenever Pit Spawn deals damage to a creature, exile that creature.
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Pit Trap
( 2)
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
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Pitchburn Devils
( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Pitchstone Wall
( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Pitfall Trap
( 3)
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.
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Pith Driller
( 5)
Artifact Creature — Phyrexian Horror
(2/4)
( can be paid with either or 2 life.) When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
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Pithing Needle
( 1)
Artifact
As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Pithing Spyglass (playtest)
( 2)
Artifact
As CARDNAME enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
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Pitiless Horde
( 3)
Creature — Orc Berserker
(5/3)
At the beginning of your upkeep, you lose 2 life. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Pitiless Plunderer
( 4)
Creature — Human Pirate
(1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Pitiless Pontiff
( 2)
Creature — Vampire Cleric
(2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Pitiless Vizier
( 4)
Creature — Minotaur Cleric
(4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Plague Spitter
( 3)
Creature — Phyrexian Horror
(2/2)
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player.
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Plague Witch
( 2)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Target creature gets -1/-1 until end of turn.
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Illithid Harvester (Plant Tadpoles)
( 2)
Sorcery — Adventure
Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
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Play with Fire
( 1)
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Pledge of Unity
( 3)
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
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Plow Through Reito
( 2)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
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Poetic Ingenuity
( 3)
Enchantment
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
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Political Trickery
( 3)
Sorcery
Exchange control of target land you control and target land an opponent controls. <I>(This effect lasts indefinitely.)</I>
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Poppet Stitcher
( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
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Portrait of Michiko
( 0)
Enchantment Creature — Human Noble
(0/0)
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
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Possibility Storm
( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Power Conduit
( 2)
Artifact
, Remove a counter from a permanent you control: Choose one — • Put a charge counter on target artifact. • Put a +1/+1 counter on target creature.
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Precipitous Drop
( 3)
Enchantment — Aura
Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
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Precognition
( 5)
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
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Precognition Field
( 4)
Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. : Exile the top card of your library.
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Precognitive Perception
( 5)
Instant
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
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Predator's Gambit
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Conceited Witch (Price of Beauty)
( 1)
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Priest of the Blood Rite
( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
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Priest of Titania
( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Primal Elder Kitty
( 0)
Stickers
2 — : This creature gets +1/-1 until end of turn. 3 — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. 2 — 5/1 4 — 4/7
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primeval Titan
( 6)
Creature — Giant
(6/6)
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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Primitive Etchings
( 4)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
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Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Priority Boarding
( 3)
Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
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Prismite
( 2)
Artifact Creature — Golem
(2/1)
: Add one mana of any color.
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Profit // Loss (Profit)
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Progenitor Exarch
( 1)
Creature — Phyrexian Cat Cleric
(1/2)
When Progenitor Exarch enters the battlefield, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control.
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Progenitor Mimic
( 6)
Creature — Shapeshifter
(0/0)
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
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Progenitor's Icon
( 3)
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Prohibit
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
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Prophetic Titan
( 6)
Creature — Giant Wizard
(4/4)
Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • Prophetic Titan deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Prosperity Tycoon
( 4)
Creature — Human Noble
(4/2)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Prowl, Pursuit Vehicle
( 0)
Legendary Artifact — Vehicle
(2/3)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
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Psionic Entity
( 5)
Creature — Illusion
(2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
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Psionic Ritual
( 6)
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
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