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Treasure Cove
( 0)
Land
(Transforms from Treasure Map.) : Add .
, Sacrifice a Treasure: Draw a card.
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Treasure Cruise
  ( 8)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards.
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Treasure Hunt
  ( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
  ( 3)
Creature — Human
(2/2)
When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
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Treasure Keeper
 ( 4)
Artifact Creature — Construct
(3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Treasure Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
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Treasure Nabber
  ( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treasured Find
  ( 2)
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
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Treasury Thrull
   ( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Curious Pair (Treats to Share)
 ( 1)
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with " , , Sacrifice this artifact: You gain 3 life.")
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Trespasser's Curse
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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Triumphant Surge
  ( 4)
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
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Tunneler Wurm
   ( 8)
Creature — Wurm
(6/6)
Discard a card: Regenerate Tunneler Wurm.
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Turbo-Thwacking Auto-Hammer
( 0)
Artifact — Contraption
Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
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Turbulent Dreams
  ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
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Turf Wound
  ( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Turn // Burn (Turn)
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
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Turn Against
  ( 5)
Instant
Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Turn Aside
 ( 1)
Instant
Counter target spell that targets a permanent you control.
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Turn into a Pumpkin
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with " , , Sacrifice this artifact: You gain 3 life.")
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Turn the Tables
   ( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
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Turn the Tide
  ( 2)
Instant
Creatures your opponents control get -2/-0 until end of turn.
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Turn to Frog
  ( 2)
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
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Turn to Mist
  ( 2)
Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Turn to Slag
   ( 5)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
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Turnabout
   ( 4)
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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Turntimber Ascetic
  ( 5)
Creature — Giant Cleric
(5/4)
When Turntimber Ascetic enters the battlefield, you gain 3 life.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
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Turntimber Grove
( 0)
Land
Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add .
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Turntimber Ranger
   ( 5)
Creature — Elf Scout Ally
(2/2)
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
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Turntimber Sower
  ( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
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Turntimber Symbiosis
    ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Turntimber, Serpentine Wood
( 0)
Land
As Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Turret Ogre
  ( 4)
Creature — Ogre Warrior
(4/3)
Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
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Turtleshell Changeling
  ( 4)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.)  : Switch Turtleshell Changeling's power and toughness until end of turn.
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Twins of Maurer Estate
  ( 5)
Creature — Vampire
(3/5)
Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ugin's Conjurant
 ( 0)
Creature — Spirit Monk
(0/0)
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Unburden
   ( 3)
Sorcery
Target player discards two cards. Cycling ( , Discard this card: Draw a card.)
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Uncaged Fury
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Undead Augur
  ( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Unflinching Courage
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Unholy Indenture
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.
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Unity of Purpose
  ( 4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it.
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Unleash Fury
  ( 2)
Instant
Double the power of target creature until end of turn.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Endurance
 ( 1)
Instant
Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it.
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Unnatural Hunger
   ( 5)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unnatural Speed
 ( 1)
Instant — Arcane
Target creature gains haste until end of turn.
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Urabrask the Hidden
   ( 5)
Legendary Creature — Praetor
(4/4)
Creatures you control have haste. Creatures your opponents control enter the battlefield tapped.
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Urban Burgeoning
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has "Untap this land during each other player's untap step."
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Urban Evolution
   ( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Urban Utopia
  ( 2)
Enchantment — Aura
Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has " : Add one mana of any color."
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Urbis Protector
   ( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
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Urborg
( 0)
Legendary Land
: Add .
: Target creature loses first strike or swampwalk until end of turn.
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Urborg Drake
   ( 3)
Creature — Drake
(2/3)
Flying Urborg Drake attacks each combat if able.
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Urborg Justice
  ( 2)
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
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Urborg Mindsucker
  ( 3)
Creature — Horror
(2/2)
, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
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Urborg Panther
  ( 3)
Creature — Nightstalker Cat
(2/2)
, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
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Urborg Phantom
  ( 3)
Creature — Spirit Minion
(3/1)
Urborg Phantom can't block. : Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
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Urborg Shambler
   ( 4)
Creature — Horror
(4/3)
Other black creatures get -1/-1.
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Urborg Skeleton
 ( 1)
Creature — Skeleton
(0/1)
Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
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Urborg Stalker
  ( 4)
Creature — Horror
(2/4)
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
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Urborg Uprising
  ( 5)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Draw a card.
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Urborg Volcano
( 0)
Land
Urborg Volcano enters the battlefield tapped. : Add or .
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Ur-Drago
     ( 7)
Legendary Creature — Elemental
(4/4)
First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk.
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Urge to Feed
  ( 2)
Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
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Urgoros, the Empty One
   ( 6)
Legendary Creature — Specter
(4/3)
Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
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Uril, the Miststalker
    ( 5)
Legendary Creature — Beast
(5/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Uril, the Miststalker gets +2/+2 for each Aura attached to it.
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Uro, Titan of Nature's Wrath
   ( 3)
Legendary Creature — Elder Giant
(6/6)
When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Ursapine
   ( 5)
Creature — Beast
(3/3)
: Target creature gets +1/+1 until end of turn.
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Ursine Champion
  ( 2)
Creature — Human Berserker
(2/2)
 : Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate this ability only once each turn.
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Ursine Fylgja
  ( 5)
Creature — Spirit Bear
(3/3)
Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.  : Put a healing counter on Ursine Fylgja.
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Urza, Academy Headmaster
     ( 5)
Legendary Planeswalker — Urza
(4)
+1: Head to AskUrza.com and click +1. -1: Head to AskUrza.com and click -1. -6: Head to AskUrza.com and click -6.
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Urza, Lord High Artificer
   ( 4)
Legendary Creature — Human Artificer
(1/4)
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
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Urza's Armor
 ( 6)
Artifact
If a source would deal damage to you, prevent 1 of that damage.
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Urza's Avenger
 ( 6)
Artifact Creature — Shapeshifter
(4/4)
: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Urza's Bauble
 ( 0)
Artifact
, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
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Urza's Blueprints
 ( 6)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Draw a card.
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Urza's Chalice
 ( 1)
Artifact
Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
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Urza's Contact Lenses
 ( 0)
Artifact
Urza's Contact Lenses enters the battlefield tapped. Urza's Contact Lenses doesn't untap during your untap step. As long as Urza's Contact Lenses is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap Urza's Contact Lenses.
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Urza's Engine
 ( 5)
Artifact Creature — Juggernaut
(1/5)
Trample : Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Attacking creatures banded with Urza's Engine gain trample until end of turn.
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Urza's Filter
 ( 4)
Artifact
Multicolored spells cost up to less to cast.
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Urza's Guilt
   ( 4)
Sorcery
Each player draws two cards, then discards three cards, then loses 4 life.
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