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Marchesa's Infiltrator
Marchesa's Infiltrator 2Blue (3)
Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

Magic: The Gathering—Conspiracy (Uncommon)
Marchesa's Smuggler
Marchesa's Smuggler BlueRed (2)
Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

1BlueRed: Target creature you control gains haste until end of turn and can't be blocked this turn.

Magic: The Gathering—Conspiracy (Uncommon)
Marching Duodrone
Marching Duodrone 2 (2)
Artifact Creature — Construct (2/2)

Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Marcus, Mutant Mayor
Marcus, Mutant Mayor 3GreenBlue (5)
Legendary Creature — Mutant Advisor (4/4)

Vigilance, trample

Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

Magic The Gathering—Fallout (Rare)
Mardu Ascendancy
Mardu Ascendancy RedWhiteBlack (3)
Enchantment

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Khans of Tarkir (Rare)
Mardu Banner
Mardu Banner 3 (3)
Artifact

Tap: Add Red, White, or Black.

RedWhiteBlack, Tap, Sacrifice Mardu Banner: Draw a card.

Khans of Tarkir (Common)
Mardu Blazebringer
Mardu Blazebringer 2Red (3)
Creature — Ogre Warrior (4/4)

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

Khans of Tarkir (Uncommon)
Mardu Charm
Mardu Charm RedWhiteBlack (3)
Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.

• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Khans of Tarkir (Uncommon)
Mardu Hateblade
Mardu Hateblade White (1)
Creature — Human Warrior (1/1)

Black: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Khans of Tarkir (Common)
Mardu Heart-Piercer
Mardu Heart-Piercer 3Red (4)
Creature — Human Archer (2/3)

Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.

Jumpstart 2022 (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Khans of Tarkir (Uncommon)
Mardu Hordechief
Mardu Hordechief 2White (3)
Creature — Human Warrior (2/3)

Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.

Khans of Tarkir (Common)
Mardu Outrider
Mardu Outrider 1BlackBlack (3)
Creature — Orc Warrior (5/5)

As an additional cost to cast this spell, discard a card.

Arena Base Set (Rare)
Mardu Roughrider
Mardu Roughrider 2RedWhiteBlack (5)
Creature — Orc Warrior (5/4)

Whenever Mardu Roughrider attacks, target creature can't block this turn.

Khans of Tarkir (Uncommon)
Mardu Runemark
Mardu Runemark 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Fate Reforged (Common)
Mardu Scout
Mardu Scout RedRed (2)
Creature — Goblin Scout (3/1)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Mardu Shadowspear
Mardu Shadowspear Black (1)
Creature — Human Warrior (1/1)

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash 1Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Mardu Skullhunter
Mardu Skullhunter 1Black (2)
Creature — Human Warrior (2/1)

Mardu Skullhunter enters the battlefield tapped.

Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.

Khans of Tarkir (Common)
Mardu Strike Leader
Mardu Strike Leader 2Black (3)
Creature — Human Warrior (3/2)

Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Fate Reforged (Rare)
Mardu Warshrieker
Mardu Warshrieker 3Red (4)
Creature — Orc Shaman (3/3)

Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add RedWhiteBlack.

Khans of Tarkir (Common)
Mardu Woe-Reaper
Mardu Woe-Reaper White (1)
Creature — Human Warrior (2/1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

Fate Reforged (Uncommon)
Marhault Elsdragon
Marhault Elsdragon 3RedRedGreen (6)
Legendary Creature — Elf Warrior (4/6)

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Mari, the Killing Quill
Mari, the Killing Quill 1BlackBlack (3)
Legendary Creature — Vampire Assassin (3/2)

Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Marionette Master
Marionette Master 4BlackBlack (6)
Creature — Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

The Brothers' War Commander (Rare)
Other Versions
Kaladesh (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Kaladesh Remastered (Rare)
Mariposa Military Base
Mariposa Military Base (0)
Land

You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.

Tap: Add Colorless.

5, Tap: Draw a card. This ability costs 1 less to activate for each rad counter you have.

Magic The Gathering—Fallout (Rare)
Marisi, Breaker of the Coil
Marisi, Breaker of the Coil 1RedGreenWhite (4)
Legendary Creature — Cat Warrior (5/4)

Your opponents can't cast spells during combat.

Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Commander 2019 (Mythic Rare)
Marisi's Twinclaws
Marisi's Twinclaws 2Red or WhiteGreen (4)
Creature — Cat Warrior (2/4)

Double strike

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Marit Lage's Slumber
Marit Lage's Slumber 1Blue (2)
Legendary Snow Enchantment

Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.

At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Jumpstart 2022 (Rare)
Other Versions
Modern Horizons (Rare)
Historic Anthology 4 (Rare)
Maritime Guard
Maritime Guard 1Blue (2)
Creature — Merfolk Soldier (1/3)

Magic Origins (Common)
Other Versions
Magic 2011 (Common)
Marjhan
Marjhan 5BlueBlue (7)
Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.

BlueBlue, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

BlueBlue: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
Mark for Death
Mark for Death 3Red (4)
Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Gatecrash (Uncommon)
Mark of Asylum
Mark of Asylum 1White (2)
Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Conflux (Rare)
Mark of Eviction
Mark of Eviction Blue (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Ravnica: City of Guilds (Uncommon)
Mark of Fury
Mark of Fury Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.

Urza's Destiny (Common)
Mark of Mutiny
Mark of Mutiny 2Red (3)
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and Tap this turn.)

Iconic Masters (Common)
Other Versions
Zendikar (Uncommon)
Planechase 2012 Edition (Uncommon)
Magic 2013 (Uncommon)
Planechase Anthology (Uncommon)
Mark of Sakiko
Mark of Sakiko 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much Green. Until end of turn, you don't lose this mana as steps and phases end."

Betrayers of Kamigawa (Uncommon)
Mark of the Oni
Mark of the Oni 2Black (3)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

Betrayers of Kamigawa (Uncommon)
Mark of the Vampire
Mark of the Vampire 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink.

Jumpstart (Common)
Other Versions
Magic 2013 (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Magic 2014 Core Set (Common)
Ixalan (Common)
Ultimate Masters (Common)
Marked by Honor
Marked by Honor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Welcome Deck 2016 (Common)
Other Versions
Magic 2015 Core Set (Common)
Marker Beetles
Marker Beetles 1GreenGreen (3)
Creature — Insect (2/3)

When Marker Beetles dies, target creature gets +1/+1 until end of turn.

2, Sacrifice Marker Beetles: Draw a card.

Urza's Destiny (Common)
Farm // Market (Market)
Farm // Market (Market) 2Blue (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander 2019 (Uncommon)
Market Festival
Market Festival 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Journey into Nyx (Common)
Market Gnome
Market Gnome White (1)
Artifact Creature — Gnome (0/3)

When Market Gnome dies, you gain 1 life and draw a card.

When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.

The Lost Caverns of Ixalan (Uncommon)
Marketwatch Phantom
Marketwatch Phantom 1White (2)
Creature — Spirit Detective (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

Murders at Karlov Manor (Common)
Markov Baron
Markov Baron 2Black (3)
Creature — Vampire Noble (2/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Lifelink

Other Vampires you control get +1/+1.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

March of the Machine: The Aftermath (Uncommon)
Markov Blademaster
Markov Blademaster 1RedRed (3)
Creature — Vampire Warrior (1/1)

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Dark Ascension (Rare)
Markov Crusader
Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)

Lifelink

Markov Crusader has haste as long as you control another Vampire.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Markov Dreadknight
Markov Dreadknight 3BlackBlack (5)
Creature — Vampire Knight (3/3)

Flying

2Black, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

Shadows over Innistrad (Rare)
Markov Enforcer
Markov Enforcer 4RedRed (6)
Creature — Vampire Soldier (6/6)

Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.

Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow Commander (Rare)
Markov Patrician
Markov Patrician 2Black (3)
Creature — Vampire (3/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Innistrad (Common)
Markov Purifier
Markov Purifier 1WhiteBlack (3)
Creature — Vampire Cleric (2/3)

Lifelink

At the beginning of your end step, if you gained life this turn, you may pay 2. If you do, draw a card.

Innistrad: Crimson Vow (Uncommon)
Markov Retribution
Markov Retribution 2Red (3)
Sorcery

Choose one or both —

• Creatures you control get +1/+0 until end of turn.

• Target Vampire you control deals damage equal to its power to another target creature.

Innistrad: Crimson Vow (Uncommon)
Markov Waltzer
Markov Waltzer 2RedWhite (4)
Creature — Vampire (1/3)

Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.

Innistrad: Crimson Vow (Uncommon)
Markov Warlord
Markov Warlord 5Red (6)
Creature — Vampire Warrior (4/4)

Haste

When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Markov's Servant
Markov's Servant (0)
Creature — Vampire (4/4)

Dark Ascension (Common)
Marneus Calgar
Marneus Calgar 2WhiteBlueBlack (5)
Legendary Creature — Astartes Warrior (3/5)

Double strike

Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.

Chapter Master — 6: Create two 2/2 white Astartes Warrior creature tokens with vigilance.

Warhammer 40,000 Commander (Mythic Rare)
Maro
Maro 2GreenGreen (4)
Creature — Elemental (*/*)

Maro's power and toughness are each equal to the number of cards in your hand.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Maro's Gone Nuts (playtest)
Maro's Gone Nuts (playtest) GreenGreen (2)
Enchantment

Double any effect that doubles. (It quadruples.)

Mystery Booster (Common)
Marrow Bats
Marrow Bats 4Black (5)
Creature — Bat Skeleton (4/1)

Flying

Pay 4 life: Regenerate Marrow Bats.

Commander 2013 Edition (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Marrow Chomper
Marrow Chomper 3BlackGreen (5)
Creature — Zombie Lizard (3/3)

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

Alara Reborn (Uncommon)
Marrow Shards
Marrow Shards Phyrexian White (1)
Instant

(Phyrexian White can be paid with either White or 2 life.)

Marrow Shards deals 1 damage to each attacking creature.

New Phyrexia (Uncommon)
Marrow-Gnawer
Marrow-Gnawer 3BlackBlack (5)
Legendary Creature — Rat Rogue (2/3)

All Rats have fear.

Tap, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Jumpstart: Historic Horizons (Rare)
Other Versions
Champions of Kamigawa (Rare)
Secret Lair Drop (Rare)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Marsh Casualties
Marsh Casualties BlackBlack (2)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Marsh Crocodile
Marsh Crocodile 2BlueBlack (4)
Creature — Crocodile (4/4)

When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters the battlefield, each player discards a card.

Planeshift (Uncommon)
Marsh Flats
Marsh Flats (0)
Land

Tap, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Modern Horizons 2 (Rare)
Other Versions
Zendikar (Rare)
Zendikar Expeditions (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Zendikar Rising Expeditions (Mythic Rare)
Marsh Flitter
Marsh Flitter 3Black (4)
Creature — Faerie Rogue (1/1)

Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Marsh Gas
Marsh Gas Black (1)
Instant

All creatures get -2/-0 until end of turn.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Hulk
Marsh Hulk 4BlackBlack (6)
Creature — Zombie Ogre (4/6)

Megamorph 6Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Marsh Lurker
Marsh Lurker 3Black (4)
Creature — Beast (3/2)

Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Tempest (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Worldwake (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Marshal of Zhalfir
Marshal of Zhalfir WhiteBlue (2)
Creature — Human Knight (2/2)

Other Knights you control get +1/+1.

WhiteBlue, Tap: Tap another target creature.

March of the Machine (Uncommon)
Marshaling Cry
Marshaling Cry 1WhiteWhite (3)
Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Future Sight (Common)
Marshaling the Troops
Marshaling the Troops 1Green (2)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Three Kingdoms (Rare)
Marshal's Anthem
Marshal's Anthem 2WhiteWhite (4)
Enchantment

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Worldwake (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Kaldheim Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Marshdrinker Giant
Marshdrinker Giant 3GreenGreen (5)
Creature — Giant Warrior (4/3)

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

Eventide (Uncommon)
Marshland Bloodcaster
Marshland Bloodcaster 4Black (5)
Creature — Vampire Warlock (3/5)

Flying

1Black, Tap: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2021 (Rare)
Marshmist Titan
Marshmist Titan 6Black (7)
Creature — Giant (4/5)

This spell costs Variable Colorless less to cast, where X is your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Born of the Gods (Common)
Martha Jones
Martha Jones 2Blue (3)
Legendary Creature — Human Cleric (3/2)

Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Magic The Gathering—Fallout (Rare)
Other Versions
Conflux (Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Commander 2014 (Rare)
Commander 2018 (Rare)
Commander Legends (Rare)
Streets of New Capenna Commander (Rare)
Warhammer 40,000 Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Martial Glory
Martial Glory RedWhite (2)
Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

Double Masters 2022 (Common)
Other Versions
Gatecrash (Common)
Guild Kit: Boros (Common)
Martial Impetus
Martial Impetus 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Murders at Karlov Manor Commander (Uncommon)
Martial Law
Martial Law 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Rare)
Martyr for the Cause
Martyr for the Cause 1White (2)
Creature — Human Soldier (2/2)

When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Common)
Martyr of Ashes
Martyr of Ashes Red (1)
Creature — Human Shaman (1/1)

2, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

Coldsnap (Common)
Martyr of Bones
Martyr of Bones Black (1)
Creature — Human Wizard (1/1)

1, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

Coldsnap (Common)
Martyr of Dusk
Martyr of Dusk 1White (2)
Creature — Vampire Soldier (2/1)

When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Rivals of Ixalan (Common)
Martyr of Frost
Martyr of Frost Blue (1)
Creature — Human Wizard (1/1)

2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays Variable Colorless.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Coldsnap (Common)
Duel Decks: Jace vs. Chandra (Common)
Martyr of Sands
Martyr of Sands White (1)
Creature — Human Cleric (1/1)

1, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

Ultimate Masters (Common)
Other Versions
Coldsnap (Common)
Martyr of Spores
Martyr of Spores Green (1)
Creature — Human Shaman (1/1)

1, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

Coldsnap (Common)
Martyrdom
Martyrdom 1WhiteWhite (3)
Instant

Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

Alliances (Common)
Martyred Rusalka
Martyred Rusalka White (1)
Creature — Spirit (1/1)

White, Sacrifice a creature: Target creature can't attack this turn.

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Uncommon)
Martyr's Bond
Martyr's Bond 4WhiteWhite (6)
Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

Signature Spellbook: Gideon (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Martyr's Cause
Martyr's Cause 2White (3)
Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Urza's Legacy (Uncommon)
Martyr's Cry
Martyr's Cry WhiteWhite (2)
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Martyrs of Korlis
Martyrs of Korlis 3WhiteWhite (5)
Creature — Human (1/6)

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Uncommon)
Martyr's Soul
Martyr's Soul 2White (3)
Creature — Spirit Soldier (3/2)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.

Jumpstart 2022 (Common)
Other Versions
Modern Horizons (Common)
Martyrs' Tomb
Martyrs' Tomb 2WhiteBlack (4)
Enchantment

Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.

Apocalypse (Uncommon)
Marut
Marut 8 (8)
Artifact Creature — Construct (7/7)

Trample

When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
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