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Lorehold Command
( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Lothlórien Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip
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Lotleth Giant
( 7)
Creature — Zombie Giant
(6/5)
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
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Loxodon Anchorite
( 4)
Creature — Elephant Cleric
(2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Lozhan, Dragons' Legacy
( 5)
Legendary Creature — Dragon Shaman
(4/2)
Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
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Lukka, Coppercoat Outcast
( 5)
Legendary Planeswalker — Lukka
(5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
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Lunge
( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Lush Oasis
( 0)
Land — Desert
Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Lys Alana Bowmaster
( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
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Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Madame Vastra
( 4)
Legendary Creature — Lizard Detective
(3/3)
Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) Madame Vastra must be blocked if able. Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
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Maestros Charm
( 3)
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
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Maestros Diabolist
( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Mage Duel
( 3)
Sorcery
This spell costs less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Magebane Armor
( 3)
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mage-Ring Responder
( 7)
Artifact Creature — Golem
(7/7)
Mage-Ring Responder doesn't untap during your untap step. : Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
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Magma Burst
( 4)
Instant
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
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Magma Jet
( 2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
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Magma Mine
( 1)
Artifact
: Put a pressure counter on Magma Mine. , Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
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Magma Opus
( 8)
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.
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Magma Pummeler
( 2)
Creature — Elemental
(0/0)
Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
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Magma Rift
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
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Magma Spray
( 1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Magmatic Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
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Magmatic Galleon
( 5)
Artifact — Vehicle
(5/5)
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
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Magmatic Sinkhole
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Magmaw
( 5)
Creature — Elemental
(4/4)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
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Magus of the Scroll
( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
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Make Mischief
( 3)
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
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Makeshift Munitions
( 2)
Enchantment
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
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Mana Cannons
( 3)
Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
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Mana Clash
( 1)
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
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Mana Skimmer
( 4)
Creature — Leech
(2/2)
Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
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Manticore of the Gauntlet
( 5)
Creature — Manticore
(5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
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Marath, Will of the Wild
( 3)
Legendary Creature — Elemental Beast
(0/0)
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. , Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
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March of Wretched Sorrow
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
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Marchesa, Resolute Monarch
( 0)
Legendary Creature — Human Noble
(3/6)
Menace, deathtouch Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
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Mardu Charm
( 3)
Instant
Choose one — • Mardu Charm deals 4 damage to target creature. • Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn. • Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Mardu Heart-Piercer
( 4)
Creature — Human Archer
(2/3)
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target.
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Marjhan
( 7)
Creature — Serpent
(8/8)
Marjhan doesn't untap during your untap step. , Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. : Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan.
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Markov Enforcer
( 6)
Creature — Vampire Soldier
(6/6)
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Markov Retribution
( 3)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
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Martyrdom
( 3)
Instant
Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
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Martyr's Cause
( 3)
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Martyrs' Tomb
( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Mask of Immolation
( 2)
Artifact — Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Memory
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Massive Raid
( 3)
Instant
Massive Raid deals damage to any target equal to the number of creatures you control.
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Master Apothecary
( 3)
Creature — Human Cleric
(2/2)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn.
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Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Master of the Wild Hunt
( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Master the Way
( 5)
Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
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Master's Rebuke
( 2)
Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature. : Regenerate Masticore.
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Matsu-Tribe Decoy
( 3)
Creature — Snake Warrior
(1/3)
: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Matsu-Tribe Sniper
( 2)
Creature — Snake Warrior Archer
(1/1)
: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Mawcor
( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Mayhem Devil
( 3)
Creature — Devil
(3/3)
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
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Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Maze of Shadows
( 0)
Land
: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Megaton's Fate
( 6)
Sorcery
Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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Melt Terrain
( 4)
Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
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Memory Vampire
( 6)
Creature — Vampire Detective
(4/4)
Flying Whenever Memory Vampire deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
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Memory Worm
( 2)
Creature — Alien Worm
(1/1)
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
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Mending Hands
( 1)
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
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Meneldor, Swift Savior
( 4)
Legendary Creature — Bird Soldier
(3/3)
Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
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Mental Vapors
( 4)
Sorcery
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Mephit's Enthusiasm
( 2)
Sorcery
Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a boon with "When you cast your next creature spell, it perpetually gets +X/+0, where X is the noted number."
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Mercurial Spelldancer
( 2)
Creature — Phyrexian Rogue
(2/1)
Mercurial Spelldancer can't be blocked. Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Meteor Blast
( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
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Meteorite
( 5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.
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Midnight Charm
( 1)
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
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Midnight Recovery
( 4)
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Might Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Militant Monk
( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Mindblaze
( 6)
Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
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Mindscour Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
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Mindswipe
( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mine Collapse
( 4)
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
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Minion of Leshrac
( 7)
Creature — Demon Minion
(5/5)
Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. : Destroy target creature or land.
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Minotaur Illusionist
( 5)
Creature — Minotaur Wizard
(3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) , Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
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Minsc & Boo, Timeless Heroes
( 4)
Legendary Planeswalker — Minsc
(3)
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
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Mirror Strike
( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
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Misfortune Teller
( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra, Lost to Phyrexia
( 0)
Legendary Artifact Creature — Phyrexian Artificer
(9/9)
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three — • Target opponent discards two cards. • Mishra deals 3 damage to any target. • Destroy target artifact or planeswalker. • Creatures you control gain menace and trample until end of turn. • Creatures you don't control get -1/-1 until end of turn. • Create two tapped Powerstone tokens.
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Mishra's Command
( 1)
Sorcery
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
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Mistblade Shinobi
( 3)
Creature — Human Ninja
(1/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Misthios's Fury
( 2)
Instant
Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller.
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Mjölnir, Storm Hammer
( 4)
Legendary Artifact — Equipment
When Mjölnir enters the battlefield, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip
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