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Gruul Scrapper
( 4)
Creature — Human Berserker
(3/2)
When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.
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Gryff Rider
( 3)
Creature — Human Knight
(2/1)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
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Gryff Vanguard
( 5)
Creature — Human Knight
(3/2)
Flying When Gryff Vanguard enters the battlefield, draw a card.
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Gryffwing Cavalry
( 4)
Creature — Human Knight
(2/2)
Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
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Guan Yu, Sainted Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/5)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Guardian of New Benalia
( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
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Guardian Shield-Bearer
( 2)
Creature — Human Soldier
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
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Guardians of Akrasa
( 3)
Creature — Human Soldier
(0/4)
Defender (This creature can't attack.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Gumdrop Poisoner
( 3)
Creature — Human Warlock
(3/2)
Lifelink When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Gunner Conscript
( 2)
Creature — Human Mercenary
(2/2)
Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token.
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Gust Walker
( 2)
Creature — Human Wizard
(2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Gustcloak Cavalier
( 5)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
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Gustcloak Runner
( 1)
Creature — Human Soldier
(1/1)
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
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Gustcloak Sentinel
( 4)
Creature — Human Soldier
(3/3)
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
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Gustrider Exuberant
( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
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Gwafa Hazid, Profiteer
( 3)
Legendary Creature — Human Rogue
(2/2)
, : Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
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Gylwain, Casting Director
( 3)
Legendary Creature — Human Bard
(2/3)
Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — • Create a Royal Role token attached to that creature. • Create a Sorcerer Role token attached to that creature. • Create a Monster Role token attached to that creature.
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Haazda Exonerator
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Haazda Exonerator: Destroy target Aura.
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Haazda Marshal
( 1)
Creature — Human Soldier
(1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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Haazda Officer
( 3)
Creature — Human Soldier
(3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
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Haazda Shield Mate
( 3)
Creature — Human Soldier
(1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay . : The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Haberthrasher
( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life.
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Hackrobat
( 3)
Creature — Human Rogue
(2/3)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) : Hackrobat gains deathtouch until end of turn. : Hackrobat gets +2/-2 until end of turn.
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Hada Freeblade
( 1)
Creature — Human Soldier Ally
(0/1)
Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
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Hada Spy Patrol
( 2)
Creature — Human Rogue
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) Hada Spy Patrol can't be blocked.
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Merchant of the Vale (Haggle)
( 1)
Instant — Adventure
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
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Hagra Sharpshooter
( 3)
Creature — Human Assassin Ally
(2/2)
: Target creature gets -1/-1 until end of turn.
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Hajar, Loyal Bodyguard
( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
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Haktos the Unscarred
( 4)
Legendary Creature — Human Warrior
(6/1)
Haktos the Unscarred attacks each combat if able. As Haktos enters the battlefield, choose 2, 3, or 4 at random. Haktos has protection from each mana value other than the chosen number.
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Halana and Alena, Partners
( 4)
Legendary Creature — Human Ranger
(2/3)
First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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Halana, Kessig Ranger
( 4)
Legendary Creature — Human Archer Ranger
(3/4)
Reach Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Half-Elf Monk
( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike — , : Tap target creature.
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Halimar Excavator
( 2)
Creature — Human Wizard Ally
(1/3)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
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Halimar Tidecaller
( 3)
Creature — Human Wizard Ally
(2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
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Hallowed Healer
( 3)
Creature — Human Cleric
(1/1)
: Prevent the next 2 damage that would be dealt to any target this turn. Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
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Hallowed Priest
( 2)
Creature — Human Cleric
(1/1)
Whenever you gain life, put a +1/+1 counter on Hallowed Priest.
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Hama Pashar, Ruin Seeker
( 3)
Legendary Creature — Human Wizard
(2/3)
Room abilities of dungeons you own trigger an additional time.
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Hamlet Captain
( 2)
Creature — Human Warrior
(2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
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Hamlet Vanguard
( 3)
Creature — Human Warrior
(1/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
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Hand of Cruelty
( 2)
Creature — Human Samurai
(2/2)
Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Honor
( 2)
Creature — Human Samurai
(2/2)
Protection from black Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Hand of Silumgar
( 2)
Creature — Human Warrior
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Hangman
( 1)
Creature — Human Villain
(1/1)
As Hangman enters the battlefield, secretly note a word with six to eight letters. : Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman.
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Hans Eriksson
( 4)
Legendary Creature — Human Scout
(1/4)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
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Hanweir Garrison
( 3)
Creature — Human Soldier
(2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)
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Hanweir Lancer
( 3)
Creature — Human Knight
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
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Hanweir Militia Captain
( 2)
Creature — Human Soldier
(2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
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Hanweir Watchkeep
( 3)
Creature — Human Warrior Werewolf
(1/5)
Defender At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
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Hapatra, Vizier of Poisons
( 2)
Legendary Creature — Human Cleric
(2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
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Hapless Researcher
( 1)
Creature — Human Wizard
(1/1)
Sacrifice Hapless Researcher: Draw a card, then discard a card.
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Harabaz Druid
( 2)
Creature — Human Druid Ally
(0/1)
: Add X mana of any one color, where X is the number of Allies you control.
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Haradrim Spearmaster
( 3)
Creature — Human Warrior
(2/3)
Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
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Harbin, Vanguard Aviator
( 2)
Legendary Creature — Human Soldier
(3/2)
Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Harbor Bandit
( 3)
Creature — Human Rogue
(2/2)
Harbor Bandit gets +1/+1 as long as you control an Island. : Harbor Bandit can't be blocked this turn.
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Hardened Berserker
( 3)
Creature — Human Berserker
(3/2)
Whenever Hardened Berserker attacks, the next spell you cast this turn costs less to cast.
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Hardy Veteran
( 2)
Creature — Human Warrior
(2/2)
As long as it's your turn, Hardy Veteran gets +0/+2.
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Harmonic Prodigy
( 2)
Creature — Human Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
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Harper Recruiter
( 3)
Creature — Human Warrior
(3/1)
Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.
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Harried Dronesmith
( 4)
Creature — Human Artificer
(2/3)
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
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Harried Spearguard
( 1)
Creature — Human Soldier
(1/1)
Haste When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
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Harsh Mentor
( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
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Harvest Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
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Harvester Druid
( 2)
Creature — Human Druid
(1/1)
: Add one mana of any color that a land you control could produce.
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Harvesttide Infiltrator
( 3)
Creature — Human Werewolf
(3/2)
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Harvesttide Sentry
( 2)
Creature — Human Warrior
(3/1)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
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Hazezon Tamar
( 7)
Legendary Creature — Human Warrior
(2/4)
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. When Hazezon leaves the battlefield, exile all Sand Warriors.
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Hazezon, Shaper of Sand
( 3)
Legendary Creature — Human Warrior
(3/3)
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
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Headhunter
( 2)
Creature — Human Cleric
(1/1)
Whenever Headhunter deals combat damage to a player, that player discards a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Headliner Scarlett
( 4)
Legendary Creature — Human Warlock
(3/3)
Haste When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top card of your library face down. You may look at and play that card this turn.
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Heartfire Immolator
( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Heartflame Duelist
( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Heavy Ballista
( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
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Heavy Infantry
( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
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Hedron-Field Purists
( 3)
Creature — Human Cleric
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heidar, Rimewind Master
( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heiko Yamazaki, the General
( 4)
Legendary Creature — Human Samurai
(3/3)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
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Heir of the Wilds
( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
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Hekma Sentinels
( 3)
Creature — Human Cleric
(2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
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Heliod's Pilgrim
( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Helionaut
( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Hell-Bent Raider
( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Henry Wu, InGen Geneticist
( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
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Herald of Dromoka
( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of Hoofbeats
( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of the Fair
( 3)
Creature — Human
(3/2)
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
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