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Velomachus Lorehold
( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Vengeant Earth
( 2)
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
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Vengeful Devil
( 2)
Creature — Devil
(1/1)
Haste Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
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Vengeful Firebrand
( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
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Vengeful Possession
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
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Vengeful Reaper
( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Vengevine
( 4)
Creature — Elemental
(4/3)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
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Viashino Branchrider
( 1)
Creature — Lizard Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.
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Viashino Cutthroat
( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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Viashino Firstblade
( 3)
Creature — Lizard Soldier
(2/2)
Haste When Viashino Firstblade enters, it gets +2/+2 until end of turn.
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Viashino Lashclaw
( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Sandscout
( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling (, Discard this card: Draw a card.)
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Viashino Sandstalker
( 3)
Creature — Lizard Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
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Vihaan, Goldwaker
( 3)
Legendary Creature — Dwarf Warlock
(3/3)
Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
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Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
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Village Reavers
( 0)
Creature — Werewolf
(5/4)
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Village Watch
( 5)
Creature — Human Werewolf
(4/3)
Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Viscerid Deepwalker
( 5)
Creature — Homarid Warrior
(2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Vitaspore Thallid
( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Voidpouncer
( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Volatile Arsonist
( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Voldaren Duelist
( 4)
Creature — Vampire Warrior
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) When Voldaren Duelist enters, target creature can't block this turn.
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Vorinclex, Monstrous Raider
( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vulshok Battlemaster
( 5)
Creature — Human Warrior
(2/2)
Haste When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
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Vulshok Berserker
( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Vulshok Sorcerer
( 3)
Creature — Human Shaman
(1/1)
Haste : Vulshok Sorcerer deals 1 damage to any target.
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Wake the Past
( 7)
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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Wake to Slaughter
( 5)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Walking Bulwark
( 1)
Artifact Creature — Golem
(0/3)
Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
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Wall of Resurgence
( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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War Squeak
( 1)
Enchantment — Aura
Enchant creature When War Squeak enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
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Warbringer
( 4)
Creature — Orc Berserker
(3/3)
Dash costs you pay cost less (as long as this creature is on the battlefield). Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Warchief Giant
( 5)
Creature — Giant Warrior
(5/3)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Warcry Phoenix
( 4)
Creature — Phoenix
(2/2)
Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
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Warren Pilferers
( 5)
Creature — Goblin Rogue
(3/3)
When Warren Pilferers enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
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Warren Weirding
( 2)
Kindred Sorcery — Goblin
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
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Warriors of Tiamat
( 5)
Creature — — Dragon Warrior
(4/2)
Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Wave of Rats
( 4)
Creature — Rat
(4/2)
Trample When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Wayta, Trainer Prodigy
( 3)
Legendary Creature — Human Warrior
(1/5)
Haste , : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Wayward Guide-Beast
( 1)
Creature — Beast
(2/2)
Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
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Weaponized Scrap (playtest)
( 4)
Artifact Creature — — Construct
(6/6)
Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
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Welcome to . . .
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
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Whip Sergeant
( 3)
Creature — Human Soldier
(2/1)
: Target creature gains haste until end of turn. (It can attack this turn.)
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Wildfire Wickerfolk
( 2)
Artifact Creature — Scarecrow
(3/2)
Haste Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Winged Hive Tyrant
( 5)
Creature — Tyranid
(4/4)
Flying, haste The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.
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Wire Surgeons
( 6)
Creature — Human Artificer
(6/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Woodcaller Automaton
( 10)
Artifact Creature — Construct
(8/8)
When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Word of Seizing
( 5)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
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Workshop Warchief
( 5)
Creature — Rhino Warrior
(5/3)
Trample When Workshop Warchief enters, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Wrangle
( 2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Wrecking Beast
( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
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Wrenn and Realmbreaker
( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have ": Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Xenagos, God of Revels
( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
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Xenagos, the Reveler
( 4)
Legendary Planeswalker — Xenagos
(3)
+1: Add X mana in any combination of and/or , where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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Xira, the Golden Sting
( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
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Yahenni, Undying Partisan
( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Yarus, Roar of the Old Gods
( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
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Yasova Dragonclaw
( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Yavimaya Ants
( 4)
Creature — Insect
(5/1)
Trample, haste Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Yavimaya Iconoclast
( 2)
Creature — Elf
(3/2)
Kicker (You may pay an additional as you cast this spell.) Trample When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
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Yet Another Æther Vortex (Yet Another Aether Vortex)
( 5)
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
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Yggdrasil, Rebirth Engine
( 3)
Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. : Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
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Yidaro, Wandering Monster
( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
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Yotian Frontliner
( 1)
Artifact Creature — Soldier
(1/1)
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Zagras, Thief of Heartbeats
( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zariel, Archduke of Avernus
( 4)
Legendary Planeswalker — Zariel
(4)
+1: Creatures you control get +1/+0 and gain haste until end of turn. 0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." −6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
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Zealous Conscripts
( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zektar Shrine Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zevlor, Elturel Exile
( 4)
Legendary Creature — Tiefling Warrior
(4/2)
Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
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Zhur-Taa Goblin
( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Zurgo and Ojutai
( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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Zurgo Bellstriker
( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. During your turn, Zurgo Helmsmasher has indestructible. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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