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Velomachus Lorehold
Velomachus Lorehold 5RedWhite (7)
Legendary Creature — Elder Dragon (5/5)

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Strixhaven: School of Mages (Mythic Rare)
Vengeant Earth
Vengeant Earth 1Green (2)
Instant

Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.

March of the Machine (Common)
Vengeful Devil
Vengeful Devil 1Red (2)
Creature — Devil (1/1)

Haste

Morbid — Tap: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.

Modern Horizons (Uncommon)
Vengeful Firebrand
Vengeful Firebrand 3Red (4)
Creature — Elemental Warrior (5/2)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.

Red: Vengeful Firebrand gets +1/+0 until end of turn.

Morningtide (Rare)
Vengeful Possession
Vengeful Possession 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.

Duskmourn: House of Horror (Uncommon)
Vengeful Reaper
Vengeful Reaper 3Black (4)
Creature — Angel Cleric (2/3)

Flying, deathtouch, haste

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Vengevine
Vengevine 2GreenGreen (4)
Creature — Elemental (4/3)

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Double Masters (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Viashino Branchrider
Viashino Branchrider Red (1)
Creature — Lizard Warrior (1/1)

Kicker 2Green (You may pay an additional 2Green as you cast this spell.)

Haste

If Viashino Branchrider was kicked, it enters with two +1/+1 counters on it.

2Red: Viashino Branchrider gets +2/+0 until end of turn.

Dominaria United (Common)
Viashino Cutthroat
Viashino Cutthroat 2RedRed (4)
Creature — Lizard (5/3)

Haste

At the beginning of the end step, return Viashino Cutthroat to its owner's hand.

Urza's Legacy (Uncommon)
Viashino Firstblade
Viashino Firstblade 1RedWhite (3)
Creature — Lizard Soldier (2/2)

Haste

When Viashino Firstblade enters, it gets +2/+2 until end of turn.

Dragon's Maze (Common)
Viashino Lashclaw
Viashino Lashclaw 1Red (2)
Creature — Lizard Warrior (2/2)

Tap, Discard a card: Creatures you control gain haste until end of turn.

Modern Horizons 2 (Common)
Viashino Sandscout
Viashino Sandscout 1Red (2)
Creature — Lizard Scout (2/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

Tenth Edition (Common)
Other Versions
Urza's Legacy (Common)
Viashino Sandsprinter
Viashino Sandsprinter 1RedRed (3)
Creature — Lizard Warrior (4/1)

Trample, haste

At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)

Cycling Red (Red, Discard this card: Draw a card.)

Modern Horizons (Common)
Viashino Sandstalker
Viashino Sandstalker 1RedRed (3)
Creature — Lizard Warrior (4/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)

Visions (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Vihaan, Goldwaker
Vihaan, Goldwaker RedWhiteBlack (3)
Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

Outlaws of Thunder Junction Commander (Mythic Rare)
Village Messenger
Village Messenger Red (1)
Creature — Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Village Reavers
Village Reavers (0)
Creature — Werewolf (5/4)

Wolves and Werewolves you control have haste.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Village Watch
Village Watch 4Red (5)
Creature — Human Werewolf (4/3)

Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Viscera Dragger
Viscera Dragger 3Black (4)
Creature — Zombie Ogre Warrior (3/3)

Cycling 2 (2, Discard this card: Draw a card.)

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Shards of Alara (Common)
Viscerid Deepwalker
Viscerid Deepwalker 4Blue (5)
Creature — Homarid Warrior (2/3)

Blue: Viscerid Deepwalker gets +1/+0 until end of turn.

Suspend 4—Blue (Rather than cast this card from your hand, you may pay Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral (Common)
Vitaspore Thallid
Vitaspore Thallid 1Green (2)
Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gains haste until end of turn.

Planar Chaos (Common)
Vithian Stinger
Vithian Stinger 2Red (3)
Creature — Human Shaman (0/1)

Tap: Vithian Stinger deals 1 damage to any target.

Unearth 1Red (1Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Uncommon)
Other Versions
Shards of Alara (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Voidpouncer
Voidpouncer 1Red (2)
Creature — Eldrazi (3/1)

Devoid (This card has no color.)

Kicker 2Colorless (You may pay an additional 2Colorless as you cast this spell.)

If Voidpouncer was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.

Modern Horizons 3 (Common)
Volatile Arsonist
Volatile Arsonist 3RedRed (5)
Creature — Human Werewolf (4/4)

Menace, haste

Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Volcanic Dragon
Volcanic Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying, haste

Arena Base Set (Uncommon)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Starter 1999 (Rare)
Portal (Rare)
Magic 2012 (Uncommon)
Core Set 2019 (Uncommon)
Core Set 2020 (Uncommon)
Commander Legends (Uncommon)
Voldaren Duelist
Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Voldaren Duelist enters, target creature can't block this turn.

Game Night 2019 (Common)
Other Versions
Shadows over Innistrad (Common)
Vorinclex, Monstrous Raider
Vorinclex, Monstrous Raider 4GreenGreen (6)
Legendary Creature — Phyrexian Praetor (6/6)

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Kaldheim (Mythic Rare)
Vulshok Battlemaster
Vulshok Battlemaster 4Red (5)
Creature — Human Warrior (2/2)

Haste

When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Mirrodin (Rare)
Vulshok Berserker
Vulshok Berserker 3Red (4)
Creature — Human Berserker (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Duel Decks: Venser vs. Koth (Common)
Other Versions
Mirrodin (Common)
Magic 2011 (Common)
Vulshok Factory
Vulshok Factory 2Red (3)
Artifact

Tap: Add Red. Put a charge counter on Vulshok Factory.

2Red, Tap, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.

Phyrexia: All Will Be One Commander (Rare)
Vulshok Sorcerer
Vulshok Sorcerer 1RedRed (3)
Creature — Human Shaman (1/1)

Haste

Tap: Vulshok Sorcerer deals 1 damage to any target.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Fifth Dawn (Common)
Premium Deck Series: Fire and Lightning (Common)
Wake the Past
Wake the Past 5RedWhite (7)
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2021 (Rare)
Wake to Slaughter
Wake to Slaughter 3BlackRed (5)
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback 4BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Wakeroot Elemental
Wakeroot Elemental 4GreenGreen (6)
Creature — Elemental (5/5)

GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Core Set 2020 (Rare)
Walking Bulwark
Walking Bulwark 1 (1)
Artifact Creature — Golem (0/3)

Defender

2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Dominaria United (Uncommon)
Wall of Resurgence
Wall of Resurgence 2White (3)
Creature — Wall (0/6)

Defender

When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
War Squeak
War Squeak Red (1)
Enchantment — Aura

Enchant creature

When War Squeak enters, target creature an opponent controls can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Bloomburrow (Common)
Warbringer
Warbringer 3Red (4)
Creature — Orc Berserker (3/3)

Dash costs you pay cost 2 less (as long as this creature is on the battlefield).

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Warchief Giant
Warchief Giant 3RedRed (5)
Creature — Giant Warrior (5/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Warcry Phoenix
Warcry Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying, haste

Whenever you attack with three or more creatures, you may pay 2Red. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

Jumpstart 2022 (Uncommon)
Other Versions
Dominaria (Uncommon)
Warren Pilferers
Warren Pilferers 4Black (5)
Creature — Goblin Rogue (3/3)

When Warren Pilferers enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Warren Weirding
Warren Weirding 1Black (2)
Kindred Sorcery — Goblin

Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Uncommon)
Warriors of Tiamat
Warriors of Tiamat 4Red (5)
Creature — — Dragon Warrior (4/2)

Haste, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Watcher of Hours
Watcher of Hours 5Blue (6)
Creature — Sphinx (6/6)

Flying, ward 3

Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Murders at Karlov Manor Commander (Rare)
Wave of Rats
Wave of Rats 3Black (4)
Creature — Rat (4/2)

Trample

When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.

Blitz 4Black (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna Commander (Rare)
Wayta, Trainer Prodigy
Wayta, Trainer Prodigy RedGreenWhite (3)
Legendary Creature — Human Warrior (1/5)

Haste

2Green, Tap: Target creature you control fights another target creature. This ability costs 2 less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Wayward Guide-Beast
Wayward Guide-Beast Red (1)
Creature — Beast (2/2)

Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

Zendikar Rising (Rare)
Weaponized Scrap (playtest)
Weaponized Scrap (playtest) 4 (4)
Artifact Creature — — Construct (6/6)

Upgrade (This creature enters the battlefield covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)

Mystery Booster (Common)
Welcome to . . .
Welcome to . . . 1GreenGreen (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic World Collection Cards (Rare)
Whip of Erebos
Whip of Erebos 2BlackBlack (4)
Legendary Enchantment Artifact

Creatures you control have lifelink.

2BlackBlack, Tap: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros (Rare)
Whip Sergeant
Whip Sergeant 2Red (3)
Creature — Human Soldier (2/1)

Red: Target creature gains haste until end of turn. (It can attack this turn.)

Prophecy (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Wild Colos
Wild Colos 2Red (3)
Creature — Goat Beast (2/2)

Haste

Urza's Destiny (Common)
Wildfire Wickerfolk
Wildfire Wickerfolk RedGreen (2)
Artifact Creature — Scarecrow (3/2)

Haste

Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Duskmourn: House of Horror (Uncommon)
Winged Hive Tyrant
Winged Hive Tyrant 3BlueRed (5)
Creature — Tyranid (4/4)

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

Warhammer 40,000 Commander (Rare)
Wire Surgeons
Wire Surgeons 4BlackBlack (6)
Creature — Human Artificer (6/5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Each artifact creature card in your graveyard has encore. Its encore cost is equal to its mana cost. (Exile it and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

The Brothers' War Commander (Rare)
Woodcaller Automaton
Woodcaller Automaton 10 (10)
Artifact Creature — Construct (8/8)

When Woodcaller Automaton enters, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.

//PRT-Prototype_Mech//

2GreenGreen

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Commander Legends (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology 2018 (Rare)
Workshop Warchief
Workshop Warchief 3GreenGreen (5)
Creature — Rhino Warrior (5/3)

Trample

When Workshop Warchief enters, you gain 3 life.

When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.

Blitz 4GreenGreen (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna (Rare)
Wrangle
Wrangle 1Red (2)
Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Aether Revolt (Common)
Wrecking Beast
Wrecking Beast 5GreenGreen (7)
Creature — Beast (6/6)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

Ravnica Allegiance (Common)
Wrenn and Realmbreaker
Wrenn and Realmbreaker 1GreenGreen (3)
Legendary Planeswalker — Wrenn (4)

Lands you control have "Tap: Add one mana of any color."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

March of the Machine (Mythic Rare)
Wretched Bonemass
Wretched Bonemass (0)
Creature — Skeleton Horror (*/*)

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Xenagos, God of Revels
Xenagos, God of Revels 3RedGreen (5)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Commander Legends (Mythic Rare)
Xenagos, the Reveler
Xenagos, the Reveler 2RedGreen (4)
Legendary Planeswalker — Xenagos (3)

+1: Add X mana in any combination of Red and/or Green, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Xira, the Golden Sting
Xira, the Golden Sting 1BlackRedGreen (4)
Legendary Creature — Insect Assassin (3/3)

Flying, haste

Whenever Xira, the Golden Sting attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.

Dominaria United Commander (Rare)
Yahenni, Undying Partisan
Yahenni, Undying Partisan 2Black (3)
Legendary Creature — Aetherborn Vampire (2/2)

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.

Sacrifice another creature: Yahenni gains indestructible until end of turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Aether Revolt (Rare)
Kaladesh Remastered (Rare)
Double Masters 2022 (Rare)
Commander Masters (Uncommon)
Yarus, Roar of the Old Gods
Yarus, Roar of the Old Gods 2RedGreen (4)
Legendary Creature — Centaur Druid (4/4)

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

Murders at Karlov Manor (Rare)
Yasova Dragonclaw
Yasova Dragonclaw 2Green (3)
Legendary Creature — Human Warrior (4/2)

Trample

At the beginning of combat on your turn, you may pay 1Blue or RedBlue or Red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Fate Reforged (Rare)
Yavimaya Ants
Yavimaya Ants 2GreenGreen (4)
Creature — Insect (5/1)

Trample, haste

Cumulative upkeep GreenGreen (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Masters Edition (Uncommon)
Other Versions
Alliances (Uncommon)
Yavimaya Iconoclast
Yavimaya Iconoclast 1Green (2)
Creature — Elf (3/2)

Kicker Red (You may pay an additional Red as you cast this spell.)

Trample

When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.

Dominaria United (Uncommon)
Yet Another Æther Vortex (Yet Another Aether Vortex)
Yet Another Æther Vortex (Yet Another Aether Vortex) 3RedRed (5)
Enchantment

All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Yggdrasil, Rebirth Engine
Yggdrasil, Rebirth Engine 3 (3)
Legendary Artifact

When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard.

Tap: Exile the top three cards of your library.

4, Tap: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.

Assassin's Creed (Mythic Rare)
Yidaro, Wandering Monster
Yidaro, Wandering Monster 5RedRed (7)
Legendary Creature — Dinosaur Turtle (8/8)

Trample, haste

Cycling 1Red

When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

Jumpstart 2022 (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Yotian Frontliner
Yotian Frontliner 1 (1)
Artifact Creature — Soldier (1/1)

Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn.

Unearth White (White: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Zagras, Thief of Heartbeats
Zagras, Thief of Heartbeats 4BlackRed (6)
Legendary Creature — Vampire Rogue (4/4)

This spell costs 1 less to cast for each creature in your party.

Flying, deathtouch, haste

Other creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.

Zendikar Rising (Rare)
Zariel, Archduke of Avernus
Zariel, Archduke of Avernus 2RedRed (4)
Legendary Planeswalker — Zariel (4)

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

−6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Adventures in the Forgotten Realms (Mythic Rare)
Zealous Conscripts
Zealous Conscripts 4Red (5)
Creature — Human Warrior (3/3)

Haste

When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Time Spiral Remastered (Bonus)
Shadows of the Past (Rare)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zhur-Taa Goblin
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Ravnica Allegiance (Uncommon)
Zirilan of the Claw
Zirilan of the Claw 3RedRed (5)
Legendary Creature — Lizard Shaman (3/4)

1RedRed, Tap: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Mirage (Rare)
Zurgo and Ojutai
Zurgo and Ojutai 2BlueRedWhite (5)
Legendary Creature — Orc Dragon (4/4)

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

March of the Machine (Mythic Rare)
Zurgo Bellstriker
Zurgo Bellstriker Red (1)
Legendary Creature — Orc Warrior (2/2)

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Rare)
Zurgo Helmsmasher
Zurgo Helmsmasher 2RedWhiteBlack (5)
Legendary Creature — Orc Warrior (7/2)

Haste

Zurgo Helmsmasher attacks each combat if able.

During your turn, Zurgo Helmsmasher has indestructible.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Khans of Tarkir (Mythic Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Mythic Rare)
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