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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Sifter of Skulls
( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Sifter Wurm
( 7)
Creature — Wurm
(7/7)
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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Sigarda, Champion of Light
( 4)
Legendary Creature — Angel
(4/4)
Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sigarda, Font of Blessings
( 4)
Legendary Creature — Angel
(4/4)
Flying Other permanents you control have hexproof. You may look at the top card of your library any time. You may cast Angel spells and Human spells from the top of your library.
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Sigarda, Host of Herons
( 5)
Legendary Creature — Angel
(5/5)
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Sigarda's Imprisonment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Sigardian Priest
( 2)
Creature — Human Cleric
(1/2)
, : Tap target non-Human creature.
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Sigardian Zealot
( 5)
Creature — Human Cleric
(3/3)
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sight of the Scalelords
( 5)
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
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Sighted-Caste Sorcerer
( 2)
Creature — Human Wizard
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Sightless Brawler
( 2)
Enchantment Creature — Human Warrior
(3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
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Sightless Ghoul
( 4)
Creature — Zombie Soldier
(2/2)
Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Sigil Captain
( 4)
Creature — Rhino Soldier
(3/3)
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
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Sigil of Distinction
( 0)
Artifact — Equipment
Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction.
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Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Sigil of the New Dawn
( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.
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Sigiled Behemoth
( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigiled Sentinel
( 3)
Creature — Human Knight
(2/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance
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Sigiled Starfish
( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Signal Pest
( 1)
Artifact Creature — Pest
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Signal Pest can't be blocked except by creatures with flying or reach.
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Signal the Clans
( 2)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Signature Spells
( 6)
Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them. At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
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Signpost Scarecrow
( 4)
Artifact Creature — Scarecrow
(2/4)
Vigilance : Add one mana of any color.
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Silas Renn, Seeker Adept
( 3)
Legendary Artifact Creature — Human
(2/2)
Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
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Silence the Believers
( 4)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silent Arbiter
( 4)
Artifact Creature — Construct
(1/5)
No more than one creature can attack each combat. No more than one creature can block each combat.
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Silent Assassin
( 2)
Creature — Human Mercenary Assassin
(2/1)
: Destroy target blocking creature at end of combat.
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Silent Dart
( 1)
Artifact
, , Sacrifice Silent Dart: It deals 3 damage to target creature.
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Silent Departure
( 1)
Sorcery
Return target creature to its owner's hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Silent Gravestone
( 1)
Artifact
Cards in graveyards can't be the targets of spells or abilities. , : Exile Silent Gravestone and all cards from all graveyards. Draw a card.
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Silent Sentinel
( 7)
Creature — Archon
(4/6)
Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
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Silent Skimmer
( 4)
Creature — Eldrazi Drone
(0/4)
Devoid (This card has no color.) Flying Whenever Silent Skimmer attacks, defending player loses 2 life.
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Silent Specter
( 6)
Creature — Specter
(4/4)
Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Silent Submersible
( 2)
Artifact — Vehicle
(2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Silent-Chant Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
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Silhana Starfletcher
( 3)
Creature — Elf Druid Archer
(1/3)
Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. : Add one mana of the chosen color.
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Silhouette
( 2)
Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
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Silk Net
( 1)
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
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Silkenfist Fighter
( 2)
Creature — Kor Soldier
(1/3)
Whenever Silkenfist Fighter becomes blocked, untap it.
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Silkenfist Order
( 5)
Creature — Kor Soldier
(3/5)
Whenever Silkenfist Order becomes blocked, untap it.
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Silkweaver Elite
( 3)
Creature — Elf Archer
(2/2)
Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
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Silkwing Scout
( 3)
Creature — Faerie Scout
(2/1)
Flying , Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Silt Crawler
( 3)
Creature — Beast
(3/3)
When Silt Crawler enters the battlefield, tap all lands you control.
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Silumgar Butcher
( 5)
Creature — Zombie Djinn
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
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Silumgar, the Drifting Death
( 6)
Legendary Creature — Dragon
(3/7)
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Silvar, Devourer of the Free
( 5)
Legendary Creature — Cat Nightmare
(4/2)
Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.) Menace Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
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Silver Bolt
( 1)
Artifact
, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
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Silver Deputy
( 2)
Artifact Creature — Mercenary
(1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Silver Knight
( 2)
Creature — Human Knight
(2/2)
First strike, protection from red
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Silver Scrutiny
( 2)
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
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Silver Shroud Costume
( 2)
Artifact — Equipment
Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip
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Silverflame Ritual
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
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Silverfur Partisan
( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Silvergill Adept
( 2)
Creature — Merfolk Wizard
(2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay . When Silvergill Adept enters the battlefield, draw a card.
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Silverglade Elemental
( 5)
Creature — Elemental
(4/4)
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Silverpelt Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
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Silverquill Apprentice
( 2)
Creature — Human Warlock
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
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Silversmote Ghoul
( 3)
Creature — Zombie Vampire
(3/1)
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. , Sacrifice Silversmote Ghoul: Draw a card.
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Silverstorm Samurai
( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Silverstrike
( 4)
Instant
Destroy target attacking creature. You gain 3 life.
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Simian Grunts
( 3)
Creature — Ape
(3/4)
Flash Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Simian Spirit Guide
( 3)
Creature — Ape Spirit
(2/2)
Exile Simian Spirit Guide from your hand: Add .
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add .
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Simic Guildgate
( 0)
Land — Gate
Simic Guildgate enters the battlefield tapped. : Add or .
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Simic Initiate
( 1)
Creature — Human Mutant
(0/0)
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
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Simic Manipulator
( 3)
Creature — Mutant Wizard
(0/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
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Simulacrum Synthesizer
( 3)
Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Sin Collector
( 3)
Creature — Human Cleric
(2/1)
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
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Singer of Swift Rivers
( 3)
Creature — Merfolk Shaman
(3/2)
Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash.
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Singing Bell Strike
( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
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Singing Tree
( 4)
Creature — Plant
(0/3)
: Target attacking creature has base power 0 until end of turn.
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Single Combat
( 5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
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Sinister Concierge
( 2)
Creature — Human Wizard
(2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Sinister Concoction
( 1)
Enchantment
, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinister Possession
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
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Sinister Reflections
( 2)
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
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Sinister Sabotage
( 3)
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Starfish
( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Sinister Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+1 and is black.
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Sinister Waltz
( 5)
Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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