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The Fallen
( 4)
Creature — Zombie
(2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
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The Fallen Apart
( 4)
Creature — Zombie
(4/4)
The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
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The Fifth Doctor
( 4)
Legendary Creature — Time Lord Doctor
(2/2)
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
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The First Doctor
( 3)
Legendary Creature — Time Lord Doctor
(2/2)
When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
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The First Sliver
( 5)
Legendary Creature — Sliver
(7/7)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
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The Flood of Mars
( 4)
Creature — Alien Zombie Horror
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
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The Foretold Soldier
( 4)
Creature — Alien Zombie Soldier
(6/6)
The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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The Fourth Doctor
( 4)
Legendary Creature — Time Lord Doctor
(4/4)
You may look at the top card of your library any time. Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
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The Fugitive Doctor
( 5)
Legendary Creature — Time Lord Doctor
(4/4)
When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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The Gaffer
( 3)
Legendary Creature — Halfling Peasant
(2/3)
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
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The Gitrog Monster
( 5)
Legendary Creature — Frog Horror
(6/6)
Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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The Gitrog, Ravenous Ride
( 5)
Legendary Creature — Frog Horror Mount
(6/5)
Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1
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The Golden-Gear Colossus
( 0)
Legendary Artifact Creature — Gnome
(6/6)
Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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The Goose Mother
( 2)
Legendary Creature — Bird Hydra
(2/2)
Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
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The Grim Captain
( 0)
Legendary Creature — Skeleton Spirit Pirate
(7/7)
Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
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The Haunt of Hightower
( 6)
Legendary Creature — Vampire
(3/3)
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
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The Hourglass Coven
( 6)
Legendary Creature — — Hag Warlock
(3/3)
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield. Other Warlocks you control get +1/+1.
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The Lady of Otaria
( 5)
Legendary Creature — Avatar
(5/5)
You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
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The Locust God
( 6)
Legendary Creature — God
(4/4)
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. : Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
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The Master, Formed Anew
( 2)
Legendary Creature — Time Lord Rogue
(0/1)
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it.
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The Master, Gallifrey's End
( 4)
Legendary Creature — Time Lord Rogue
(4/3)
Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
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The Master, Mesmerist
( 4)
Legendary Creature — Time Lord Rogue
(3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
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The Master, Multiplied
( 6)
Legendary Creature — Time Lord Rogue
(4/3)
Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
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The Master, Transcendent
( 4)
Legendary Artifact Creature — Mutant
(2/4)
When The Master, Transcendent enters the battlefield, target player gets two rad counters. : Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
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The Mimeoplasm
( 5)
Legendary Creature — Ooze
(0/0)
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
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The Most Dangerous Gamer
( 4)
Legendary Creature — Human Gamer Guest
(2/2)
Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.
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The Mouth of Sauron
( 5)
Legendary Creature — Human Advisor
(3/4)
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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The Mycotyrant
( 3)
Legendary Creature — Elder Fungus
(*/*)
Trample The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings. At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
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The Necrobloom
( 4)
Legendary Creature — Plant
(2/7)
Landfall — Whenever a land enters the battlefield under your control, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)
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The Ninth Doctor
( 3)
Legendary Creature — Time Lord Doctor
(2/4)
Haste Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
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The Peregrine Dynamo
( 3)
Legendary Artifact Creature — Construct
(1/5)
Haste , : Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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The Pride of Hull Clade
( 11)
Legendary Creature — Crocodile Elk Turtle
(2/15)
This spell costs less to cast, where X is the total toughness of creatures you control. Defender : Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
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The Prismatic Piper
( 5)
Legendary Creature — Shapeshifter
(3/3)
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
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The Rani
( 4)
Legendary Creature — Time Lord Scientist
(3/4)
Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." Whenever a goaded creature deals combat damage to one of your opponents, investigate.
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The Raven Man
( 2)
Legendary Creature — Human Wizard
(2/1)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." , : Each opponent discards a card. Activate only as a sorcery.
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The Reality Chip
( 2)
Legendary Artifact Creature — Equipment Jellyfish
(0/4)
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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The Red Terror
( 4)
Legendary Creature — Tyranid
(4/3)
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
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The Scarab God
( 5)
Legendary Creature — God
(5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
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The Scorpion God
( 5)
Legendary Creature — God
(6/5)
Whenever a creature with a -1/-1 counter on it dies, draw a card. : Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
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The Second Doctor
( 4)
Legendary Creature — Time Lord Doctor
(2/4)
Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
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The Seventh Doctor
( 5)
Legendary Creature — Time Lord Doctor
(3/6)
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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The Sixth Doctor
( 6)
Legendary Creature — Time Lord Doctor
(3/3)
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
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The Space Family Goblinson
( 4)
Legendary Creature — Goblin Guest
(1/1)
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
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The Swarmlord
( 6)
Legendary Creature — Tyranid
(5/5)
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game. Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
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The Tarrasque
( 9)
Legendary Creature — Dinosaur
(10/10)
The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
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The Tenth Doctor
( 5)
Legendary Creature — Time Lord Doctor
(3/5)
Allons-y — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
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The Third Doctor
( 4)
Legendary Creature — Time Lord Doctor
(2/2)
Trample The Third Doctor gets +1/+1 for each noncreature token you control. When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
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The Thirteenth Doctor
( 3)
Legendary Creature — Time Lord Doctor
(2/2)
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
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The Twelfth Doctor
( 5)
Legendary Creature — Time Lord Doctor
(4/4)
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
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The Unspeakable
( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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The Ur-Dragon
( 9)
Legendary Creature — Dragon Avatar
(10/10)
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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The Valeyard
( 5)
Legendary Creature — Time Lord Noble
(4/5)
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time.
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The War Doctor
( 4)
Legendary Creature — Time Lord Doctor
(3/5)
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
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The Watcher in the Water
( 5)
Legendary Creature — Kraken
(9/9)
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
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The Wise Mothman
( 4)
Legendary Creature — Insect Mutant
(3/3)
Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
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The Wretched
( 5)
Creature — Demon
(2/5)
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
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Thelon of Havenwood
( 2)
Legendary Creature — Elf Druid
(2/2)
Each Fungus creature gets +1/+1 for each spore counter on it. , Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
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Thelonite Hermit
( 4)
Creature — Elf Shaman
(1/1)
All Saprolings get +1/+1. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
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Thelonite Monk
( 4)
Creature — Insect Monk Cleric
(1/2)
, Sacrifice a green creature: Target land becomes a Forest. <I>(This effect lasts indefinitely.)</I>
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Théoden, King of Rohan
( 3)
Legendary Creature — Human Noble
(2/3)
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
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Thermal Glider
( 3)
Creature — Human Rebel
(2/1)
Flying, protection from red
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Thermal Navigator
( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
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Thermo-Alchemist
( 2)
Creature — Human Shaman
(0/3)
Defender : Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
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Thermopod
( 5)
Snow Creature — Slug
(4/3)
: Thermopod gains haste until end of turn. ( can be paid with one mana from a snow source.) Sacrifice a creature: Add .
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Thicket Basilisk
( 5)
Creature — Basilisk
(2/4)
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Thicket Crasher
( 4)
Creature — Elemental Rhino
(4/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
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Thick-Skinned Goblin
( 2)
Creature — Goblin Shaman
(2/1)
You may pay rather than pay the echo cost for permanents you control. : Thick-Skinned Goblin gains protection from red until end of turn.
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Thief of Blood
( 6)
Creature — Vampire
(1/1)
Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way.
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Thief of Existence
( 3)
Creature — Eldrazi
(3/4)
Devoid (This card has no color.) When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
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Thief of Hope
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Thief of Sanity
( 3)
Creature — Specter
(2/2)
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Thieves' Guild Enforcer
( 1)
Creature — Human Rogue
(1/1)
Flash Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
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Thieving Amalgam
( 7)
Creature — Ape Snake
(6/7)
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thieving Otter
( 3)
Creature — Otter
(2/2)
Whenever Thieving Otter deals damage to an opponent, draw a card.
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Thieving Skydiver
( 2)
Creature — Merfolk Rogue
(2/1)
Kicker . X can't be 0. (You may pay an additional as you cast this spell.) Flying When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
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Thieving Sprite
( 3)
Creature — Faerie Rogue
(1/1)
Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
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Thieving Varmint
( 2)
Creature — Varmint
(2/1)
Deathtouch, lifelink , Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
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Thijarian Witness
( 2)
Creature — Alien Cleric
(0/4)
Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thing from the Deep
( 9)
Creature — Leviathan
(9/9)
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
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Thing in the Ice
( 2)
Creature — Horror
(0/4)
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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Third Path Iconoclast
( 2)
Creature — Human Monk
(2/1)
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
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Thirsting Shade
( 1)
Creature — Shade
(1/1)
Lifelink : Thirsting Shade gets +1/+1 until end of turn.
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Thistledown Duo
( 3)
Creature — Kithkin Soldier Wizard
(2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
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Thistledown Liege
( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Thopter Architect
( 4)
Creature — Human Artificer
(2/3)
Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.
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Thopter Assembly
( 6)
Artifact Creature — Thopter
(5/5)
Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
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Thopter Engineer
( 3)
Creature — Human Artificer
(1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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Thopter Mechanic
( 2)
Creature — Human Artificer
(2/1)
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
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Thopter Squadron
( 5)
Artifact Creature — Thopter
(0/0)
Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. , Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
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Thorn Elemental
( 7)
Creature — Elemental
(7/7)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
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Thorn Lieutenant
( 2)
Creature — Elf Warrior
(2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.
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Thorn Mammoth
( 7)
Creature — Elephant
(6/6)
Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
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Thorn of the Black Rose
( 4)
Creature — Human Assassin
(1/3)
Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch.
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