|
Sylvok Replica
( 3)
Artifact Creature — Shaman
(1/3)
, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
|
|
|
Symbiotic Beast
( 6)
Creature — Insect Beast
(4/4)
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
|
|
|
Symbiotic Elf
( 4)
Creature — Elf
(2/2)
When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
|
|
|
Symbiotic Wurm
( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
|
|
|
Symmetry Sage
( 1)
Creature — Human Wizard
(0/2)
Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
|
|
|
Synapse Necromage
( 3)
Creature — Fungus Wizard
(3/1)
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
|
|
|
Synapse Sliver
( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
|
|
|
Syndic of Tithes
( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
|
|
|
Syndicate Enforcer
( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
|
|
|
Syndicate Heavy
( 4)
Creature — Giant Rogue
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Syndicate Infiltrator
( 4)
Creature — Vampire Wizard
(3/3)
Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
|
|
|
Syndicate Messenger
( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
|
|
|
Syndicate Recruiter
( 4)
Creature — — Vampire Rogue
(4/5)
Flying, ward When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
|
|
|
Syndicate Trafficker
( 2)
Creature — Aetherborn Rogue
(3/1)
, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
|
|
|
Synod Centurion
( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
|
|
|
Synth Infiltrator
( 5)
Artifact Creature — Synth
(0/0)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
|
|
|
Syphon Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
|
|
|
Syr Alin, the Lion's Claw
( 5)
Legendary Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
|
|
|
Syr Armont, the Redeemer
( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont, the Redeemer enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
|
|
|
Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
|
|
|
Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
|
|
|
Syr Elenora, the Discerning
( 5)
Legendary Creature — Human Knight
(*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.
|
|
|
Syr Faren, the Hengehammer
( 2)
Legendary Creature — Human Knight
(2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
|
|
|
Syr Ginger, the Meal Ender
( 2)
Legendary Artifact Creature — Food Knight
(3/1)
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.
|
|
|
Syr Gwyn, Hero of Ashvale
( 6)
Legendary Creature — Human Knight
(5/5)
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .
|
|
|
Syr Konrad, the Grim
( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)
|
|
|
Syrix, Carrier of the Flame
( 4)
Legendary Creature — Phoenix
(3/3)
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
|
|
|
Sythis, Harvest's Hand
( 2)
Legendary Enchantment Creature — Nymph
(1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
|
|
|
Szadek, Lord of Secrets
( 7)
Legendary Creature — Vampire
(5/5)
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
|
|
|
Szarekh, the Silent King
( 4)
Legendary Artifact Creature — Necron
(3/4)
Flying My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
|
|
|
T.A.P.P.E.R.
( 1)
Artifact Creature — Clown Robot
(1/2)
, Tap an untapped creature you control that has a hat: Tap target creature.
|
|
|
Tabaxi Toucaneers
( 5)
Creature — Cat Ranger
(3/2)
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Taborax, Hope's Demise
( 3)
Legendary Creature — Demon Cleric
(2/2)
Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
|
|
|
Tah-Crop Elite
( 4)
Creature — Bird Warrior
(2/2)
Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
|
|
|
Tahngarth, First Mate
( 4)
Legendary Creature — Minotaur Warrior
(5/5)
Tahngarth, First Mate can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
|
|
|
Tahngarth, Talruum Hero
( 5)
Legendary Creature — Minotaur Warrior
(4/4)
Vigilance , : Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
|
|
|
Taigam, Ojutai Master
( 4)
Legendary Creature — Human Monk
(3/4)
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
|
|
|
Taigam, Sidisi's Hand
( 5)
Legendary Creature — Human Wizard
(3/4)
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
|
|
|
Taii Wakeen, Perfect Shot
( 2)
Legendary Creature — Human Mercenary
(2/3)
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
|
|
|
Tainted Adversary
( 2)
Creature — Zombie
(2/3)
Deathtouch When Tainted Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
|
|
|
Tainted Monkey
( 2)
Creature — Monkey
(1/1)
: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
|
|
|
Tainted Observer
( 3)
Creature — Phyrexian Bird
(2/3)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Tajic, Blade of the Legion
( 4)
Legendary Creature — Human Soldier
(2/2)
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
|
|
|
Tajic, Legion's Edge
( 3)
Legendary Creature — Human Soldier
(3/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic, Legion's Edge gains first strike until end of turn.
|
|
|
Taj-Nar Swordsmith
( 4)
Creature — Cat Soldier
(2/3)
When Taj-Nar Swordsmith enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
|
|
|
Tajuru Archer
( 3)
Creature — Elf Archer Ally
(1/2)
Whenever Tajuru Archer or another Ally you control enters, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
|
|
|
Tajuru Beastmaster
( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
|
|
|
Tajuru Paragon
( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Tajuru Pathwarden
( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Tajuru Preserver
( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
|
|
Tajuru Stalwart
( 3)
Creature — Elf Scout Ally
(0/1)
Converge — Tajuru Stalwart enters with a +1/+1 counter on it for each color of mana spent to cast it.
|
|
|
Tajuru Warcaller
( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever Tajuru Warcaller or another Ally you control enters, creatures you control get +2/+2 until end of turn.
|
|
|
Spellscorn Coven (Take It Back)
( 3)
Instant — Adventure
Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Takeno, Samurai General
( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
|
|
|
Takeno's Cavalry
( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
|
|
|
Takenuma Bleeder
( 3)
Creature — Ogre Shaman
(3/3)
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
|
|
|
Talara's Battalion
( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
|
|
|
Talas Explorer
( 2)
Creature — Human Pirate Scout
(1/1)
Flying When Talas Explorer enters, look at target opponent's hand.
|
|
|
Talas Lookout
( 4)
Creature — Human Pirate
(3/2)
Flying When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Talas Researcher
( 5)
Creature — Human Pirate Wizard
(1/1)
: Draw a card. Activate only during your turn, before attackers are declared.
|
|
|
Talas Warrior
( 3)
Creature — Human Pirate Warrior
(2/2)
Talas Warrior can't be blocked.
|
|
|
Talion, the Kindly Lord
( 4)
Legendary Creature — Faerie Noble
(3/4)
Flying As Talion, the Kindly Lord enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
|
|
|
Talion's Messenger
( 3)
Creature — Faerie Noble
(1/3)
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
|
|
|
Tallowisp
( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
|
|
|
Tallyman of Nurgle
( 3)
Creature — Astartes Warrior
(2/3)
Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
|
|
|
Talon Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have first strike.
|
|
|
Talonrend
( 5)
Creature — Elemental
(0/5)
Flying : Talonrend gets +1/-1 until end of turn.
|
|
|
Talrand, Sky Summoner
( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
|
|
|
Talruum Champion
( 5)
Creature — Minotaur
(3/3)
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
|
|
|
Talruum Piper
( 5)
Creature — Minotaur
(3/3)
All creatures with flying able to block Talruum Piper do so.
|
|
|
Talus Paladin
( 4)
Creature — Human Knight Ally
(2/3)
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
|
|
|
Tamanoa
( 3)
Creature — Spirit
(2/4)
Whenever a noncreature source you control deals damage, you gain that much life.
|
|
|
Tameshi, Reality Architect
( 3)
Legendary Creature — Moonfolk Wizard
(2/3)
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. , Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
|
|
|
Tamiyo, Inquisitive Student
( 1)
Legendary Creature — Moonfolk Wizard
(0/3)
Flying Whenever Tamiyo, Inquisitive Student attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
|
|
|
Tana, the Bloodsower
( 4)
Legendary Creature — Elf Druid
(2/2)
Trample Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
|
|
|
Tanazir Quandrix
( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
|
|
|
Tandem Lookout
( 3)
Creature — Human Scout
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
|
|
|
Tangle Angler
( 4)
Creature — Phyrexian Horror
(1/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Target creature blocks Tangle Angler this turn if able.
|
|
|
Tangle Asp
( 2)
Creature — Snake
(1/2)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
|
|
|
Tangle Golem
( 7)
Artifact Creature — Golem
(5/4)
Affinity for Forests (This spell costs less to cast for each Forest you control.)
|
|
|
Tangle Hulk
( 5)
Artifact Creature — Phyrexian Beast
(5/3)
: Regenerate Tangle Hulk.
|
|
|
Tangle Spider
( 6)
Creature — Spider
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
|
|
|
Tangleclaw Werewolf
( 4)
Creature — Werewolf Horror
(2/4)
Tangleclaw Werewolf can block an additional creature each combat. : Transform Tangleclaw Werewolf.
|
|
|
Tangled Colony
( 2)
Creature — Rat
(3/2)
Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn.
|
|
|