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Kodama of the East Tree
   ( 6)
Legendary Creature — Spirit
(6/6)
Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser converted mana cost from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
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Kodama of the North Tree
    ( 5)
Legendary Creature — Spirit
(6/4)
Trample Shroud (This creature can't be the target of spells or abilities.)
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Kodama of the South Tree
   ( 4)
Legendary Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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Kogla, the Titan Ape
    ( 6)
Legendary Creature — Ape
(7/6)
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.  : Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
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Kokusho, the Evening Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
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Kolaghan Skirmisher
  ( 2)
Creature — Human Warrior
(2/2)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Koll, the Forgemaster
  ( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kor Cartographer
  ( 4)
Creature — Kor Scout
(2/2)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
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Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
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Korlash, Heir to Blackblade
   ( 4)
Legendary Creature — Zombie Warrior
(*/*)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.  : Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
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Koth of the Hammer
   ( 4)
Legendary Planeswalker — Koth
(3)
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add for each Mountain you control. −5: You get an emblem with "Mountains you control have ‘ : This land deals 1 damage to any target.'"
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Kothophed, Soul Hoarder
   ( 6)
Legendary Creature — Demon
(6/6)
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
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Kozilek, Butcher of Truth
 ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Kozilek, the Great Distortion
   ( 10)
Legendary Creature — Eldrazi
(12/12)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
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Kragma Butcher
  ( 3)
Creature — Minotaur Warrior
(2/3)
Inspired — Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn.
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Kraken of the Straits
   ( 7)
Creature — Kraken
(6/6)
Creatures with power less than the number of Islands you control can't block Kraken of the Straits.
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Krark, the Thumbless
  ( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krark's Other Thumb
 ( 2)
Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
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Kresh the Bloodbraided
    ( 5)
Legendary Creature — Human Warrior
(3/3)
Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
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Krond the Dawn-Clad
      ( 6)
Legendary Creature — Archon
(6/6)
Flying, vigilance Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
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Krosan Archer
  ( 4)
Creature — Centaur Archer
(2/3)
Reach (This creature can block creatures with flying.) , Discard a card: Krosan Archer gets +0/+2 until end of turn.
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Kytheon, Hero of Akros
 ( 1)
Legendary Creature — Human Soldier
(2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.  : Kytheon gains indestructible until end of turn.
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Kytheon's Irregulars
   ( 4)
Creature — Human Soldier
(4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Tap target creature.
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Kytheon's Tactics
   ( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Laccolith Whelp
 ( 1)
Creature — Beast
(1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
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Lambholt Butcher
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lashwrithe
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip  ( can be paid with either or 2 life.)
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Lathiel, the Bounteous Dawn
   ( 4)
Legendary Creature — Unicorn
(2/2)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
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Lathnu Hellion
  ( 3)
Creature — Hellion
(4/4)
Haste When Lathnu Hellion enters the battlefield, you get  (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay  .
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Lathril, Blade of the Elves
   ( 4)
Legendary Creature — Elf Noble
(2/3)
Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. , Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
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Launch the Fleet
 ( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Lavalanche
    ( 3)
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Lavinia of the Tenth
   ( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Lay Bare the Heart
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Lazav, the Multifarious
  ( 2)
Legendary Creature — Shapeshifter
(1/3)
When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
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Lead the Stampede
  ( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Learn from the Past
  ( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Leave in the Dust
  ( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Leeches
   ( 3)
Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
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Leonin of the Lost Pride
  ( 2)
Creature — Cat Warrior
(3/1)
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
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Leyline of the Meek
   ( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Lichenthrope
   ( 5)
Creature — Plant Fungus
(5/5)
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
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Liege of the Axe
  ( 4)
Creature — Human Soldier
(2/3)
Vigilance Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.
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Liege of the Hollows
   ( 4)
Creature — Spirit
(3/4)
When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
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Liege of the Tangle
   ( 8)
Creature — Elemental
(8/8)
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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Lieutenants of the Guard
  ( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Life from the Loam
  ( 2)
Sorcery
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Light of the Legion
   ( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Light Up the Stage
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Lightning Helix
  ( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Liliana of the Veil
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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Liliana, Heretical Healer
   ( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Liliana, the Last Hope
   ( 3)
Legendary Planeswalker — Liliana
(3)
+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, the Necromancer
   ( 5)
Legendary Planeswalker — Liliana
(4)
+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana, Waker of the Dead
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Lim-Dûl's Hex
  ( 2)
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .
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Lin Sivvi, Defiant Hero
   ( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
: Put target Rebel card from your graveyard on the bottom of your library.
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Linden, the Steadfast Queen
   ( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance Whenever a white creature you control attacks, you gain 1 life.
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Linvala, the Preserver
   ( 6)
Legendary Creature — Angel
(5/5)
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
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Lionheart Maverick
 ( 1)
Creature — Human Knight
(1/1)
Vigilance  : Lionheart Maverick gets +1/+2 until end of turn.
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Llanowar Behemoth
   ( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Lone Wolf of the Natterknolls
( 0)
Creature — Werewolf
(3/5)
Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
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Longbow Archer
  ( 2)
Creature — Human Soldier Archer
(2/2)
First strike; reach (This creature can block creatures with flying.)
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Long-Forgotten Gohei
 ( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Look at Me, I'm the DCI
   ( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Lord of the Accursed
  ( 3)
Creature — Zombie
(2/3)
Other Zombies you control get +1/+1.  , : All Zombies gain menace until end of turn.
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Lord of the Pit
    ( 7)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lord of the Unreal
  ( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lord of the Void
    ( 7)
Creature — Demon
(7/7)
Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
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Lost in the Mist
   ( 5)
Instant
Counter target spell. Return target permanent to its owner's hand.
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Lost in the Woods
   ( 5)
Enchantment
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
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Louvaq, the Aberrant
   ( 4)
Legendary Creature — — Mutant
(3/4)
Protection from modified creatures. <i>(Modified creatures have a power, toughness, or ability different than their printed version.)</i> At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
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Lovestruck Beast
  ( 3)
Creature — Beast Noble
(5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
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Loxodon Punisher
  ( 4)
Creature — Elephant Soldier
(2/2)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
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Ludevic, Necro-Alchemist
   ( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lurrus of the Dream-Den
   ( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Lifelink During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
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Lutri, the Spellchaser
   ( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for any time you could cast a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Lyzolda, the Blood Witch
   ( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Mace of the Valiant
  ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip 
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Mad Prophet
  ( 4)
Creature — Human Shaman
(2/2)
Haste , Discard a card: Draw a card.
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Maggot Therapy
  ( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
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Magma Hellion
  ( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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