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Haunting Apparition
( 3)
Creature — Spirit
(1+*/2)
Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
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Devouring Sugarmaw (Have for Dinner)
( 2)
Instant — Adventure
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
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Headless Rider
( 3)
Creature — Zombie
(3/1)
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
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Healer of the Pride
( 4)
Creature — Cat Cleric
(2/3)
Whenever another creature enters the battlefield under your control, you gain 2 life.
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Heartbeat of Spring
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Heartless Conscription
( 8)
Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
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Hedron Matrix
( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip
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Hedron-Field Purists
( 3)
Creature — Human Cleric
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heidar, Rimewind Master
( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heliod's Pilgrim
( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Hellrider
( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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Henrika Domnathi
( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Hero of Oxid Ridge
( 4)
Creature — Human Knight
(4/2)
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
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Hero of the Pride
( 2)
Creature — Cat Soldier
(2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
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Hexdrinker
( 1)
Creature — Snake
(2/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hidden Guerrillas
( 1)
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
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Hidden Strings
( 2)
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Hidetsugu and Kairi
( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Hidetsugu's Second Rite
( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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High Priest of Penance
( 2)
Creature — Human Cleric
(1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
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High-Rise Sawjack
( 3)
Creature — Elf Citizen
(2/3)
Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
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Hikari, Twilight Guardian
( 5)
Legendary Creature — Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
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Hindering Light
( 2)
Instant
Counter target spell that targets you or a permanent you control. Draw a card.
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Hindering Touch
( 4)
Instant
Counter target spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Hipparion
( 2)
Creature — Horse
(1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
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Historian of Zhalfir
( 4)
Creature — Human Wizard
(3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
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Historian's Boon
( 4)
Enchantment
Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Historian's Wisdom
( 3)
Enchantment — Aura
Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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Hive Stirrings
( 3)
Sorcery
Create two 1/1 colorless Sliver creature tokens.
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Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hofri Ghostforge
( 5)
Legendary Creature — Dwarf Cleric
(4/5)
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
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Hogaak, Arisen Necropolis
( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample
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Hokori, Dust Drinker
( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Hollowhenge Spirit
( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
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Homarid
( 3)
Creature — Homarid
(2/2)
Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
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Homarid Explorer
( 4)
Creature — Homarid Scout
(3/3)
When Homarid Explorer enters the battlefield, target player mills four cards.
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Homarid Shaman
( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Homarid Warrior
( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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Hoofprints of the Stag
( 2)
Tribal Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. , Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
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Hookhand Mariner
( 4)
Creature — Human Werewolf
(4/4)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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Hooting Mandrills
( 6)
Creature — Ape
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Trample
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Horizon Chimera
( 4)
Creature — Chimera
(3/2)
Flash Flying, trample Whenever you draw a card, you gain 1 life.
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Horizon Drake
( 3)
Creature — Drake
(3/1)
Flying, protection from lands
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Horizon Scholar
( 6)
Creature — Sphinx
(4/4)
Flying When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Horizon Seed
( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
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Horizon Seeker
( 3)
Creature — Human Warrior
(3/2)
Boast — : Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.)
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Horizon Spellbomb
( 1)
Artifact
, , Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Horizon Stone
( 5)
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
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Horrible Hordes
( 3)
Artifact Creature — Spirit
(2/2)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Horribly Awry
( 2)
Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Hot Springs
( 2)
Enchantment — Aura
Enchant land you control Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
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Hound of Griselbrand
( 4)
Creature — Elemental Dog
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hoverstone Pilgrim
( 5)
Artifact Creature — Golem
(2/5)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put target card from a graveyard on the bottom of its owner's library.
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Huatli, Warrior Poet
( 5)
Legendary Planeswalker — Huatli
(3)
+2: You gain life equal to the greatest power among creatures you control. 0: Create a 3/3 green Dinosaur creature token with trample. −X: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
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Huatli's Final Strike
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Huatli's Spurring
( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Hubris
( 2)
Instant
Return target creature and all Auras attached to it to their owners' hands.
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hungering Hydra
( 1)
Creature — Hydra
(0/0)
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
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Hungering Yeti
( 5)
Creature — Yeti
(4/4)
As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.)
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Hungry Ridgewolf
( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample.
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Hungry Spriggan
( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hushbringer
( 2)
Creature — Faerie
(1/2)
Flying, lifelink Creatures entering the battlefield or dying don't cause abilities to trigger.
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Hyperion Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: You may tap or untap target artifact an opponent controls.
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Hypnotic Grifter
( 1)
Creature — Human Rogue
(1/2)
: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Hypochondria
( 2)
Enchantment
, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. , Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
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Iceberg Cancrix
( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
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Ichor Drinker
( 1)
Creature — Phyrexian Vampire
(1/1)
Lifelink , Exile Ichor Drinker from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Ichor Wellspring
( 2)
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
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Ichorid
( 4)
Creature — Horror
(3/1)
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
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Icy Prison
( 2)
Enchantment
When Icy Prison enters the battlefield, exile target creature. At the beginning of your upkeep, sacrifice Icy Prison unless any player pays . When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Idris, Soul of the TARDIS
( 3)
Legendary Creature — Human Incarnation
(3/3)
Vanishing 3 Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
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Ignite Memories
( 5)
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Ikiral Outrider
( 2)
Creature — Human Soldier
(1/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance
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Ill-Gotten Inheritance
( 4)
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life. , Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
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Illustrious Historian
( 2)
Creature — Human Shaman
(2/1)
, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Illustrious Wanderglyph
( 5)
Artifact Creature — Golem
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
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Imoen, Mystic Trickster
( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Impaler Shrike
( 4)
Creature — Phyrexian Bird
(3/1)
Flying Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
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Imperial Aerosaur
( 4)
Creature — Dinosaur
(3/3)
Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
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