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Drinker of Sorrow
Drinker of Sorrow 2Black (3)
Creature — Horror (5/3)

Drinker of Sorrow can't block.

Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.

Legions (Rare)
Dripping Dead
Dripping Dead 4BlackBlack (6)
Creature — Zombie (4/1)

Dripping Dead can't block.

Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

Legions (Common)
Dripping-Tongue Zubera
Dripping-Tongue Zubera 1Green (2)
Creature — Zubera Spirit (1/2)

When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.

Champions of Kamigawa (Common)
Drivnod, Carnage Dominus
Drivnod, Carnage Dominus 3BlackBlack (5)
Legendary Creature — Phyrexian Horror (8/3)

If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Phyrexian BlackPhyrexian Black, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. (Phyrexian Black can be paid with either Black or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Drogskol Captain
Drogskol Captain 1WhiteBlue (3)
Creature — Spirit Soldier (2/2)

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Shadows of the Past (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Drogskol Infantry
Drogskol Infantry 1White (2)
Creature — Spirit Soldier (2/2)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Drogskol Reinforcements
Drogskol Reinforcements 3White (4)
Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

Innistrad: Crimson Vow Commander (Rare)
Dromoka Captain
Dromoka Captain 2White (3)
Creature — Human Soldier (1/1)

First strike

Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Dronepack Kindred
Dronepack Kindred (0)
Creature — Eldrazi Werewolf (5/7)

Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

Eldritch Moon (Common)
Droning Bureaucrats
Droning Bureaucrats 3White (4)
Creature — Human Advisor (1/4)

Variable Colorless, Tap: Each creature with mana value X can't attack or block this turn.

Guildpact (Uncommon)
Drooling Groodion
Drooling Groodion 3BlackBlackGreen (6)
Creature — Beast (4/3)

2BlackGreen, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Drooling Ogre
Drooling Ogre 1Red (2)
Creature — Ogre (3/3)

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

Darksteel (Common)
Drown in Dreams
Drown in Dreams Variable Colorless2Blue (3)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player draws X cards.

• Target player mills twice X cards.

Innistrad: Midnight Hunt Commander (Rare)
Drown in Filth
Drown in Filth BlackGreen (2)
Sorcery

Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Guild Kit: Golgari (Common)
Other Versions
Dragon's Maze (Common)
Drown in Ichor
Drown in Ichor 1Black (2)
Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Drown in Shapelessness
Drown in Shapelessness 1Blue (2)
Instant

Return target creature to its owner's hand.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Drown in Sorrow
Drown in Sorrow 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Commander Masters (Common)
Other Versions
Born of the Gods (Uncommon)
Double Masters (Uncommon)
Drown in the Loch
Drown in the Loch BlueBlack (2)
Instant

Choose one —

• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.

• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Special Guests (Mythic Rare)
Other Versions
Throne of Eldraine (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Drowsing Tyrannodon
Drowsing Tyrannodon 1Green (2)
Creature — Dinosaur (3/3)

Defender (This creature can't attack.)

As long as you control a creature with power 4 or greater, Drowsing Tyrannodon can attack as though it didn't have defender.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Drudge Sentinel
Drudge Sentinel 2Black (3)
Creature — Skeleton Warrior (2/1)

3: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Common)
Dual Casting
Dual Casting 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Avacyn Restored (Rare)
Duel for Dominance
Duel for Dominance 1Green (2)
Instant

Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

Innistrad: Midnight Hunt (Common)
Duelcraft Trainer
Duelcraft Trainer 3White (4)
Creature — Human Soldier (3/3)

First strike

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Dueling Coach
Dueling Coach 3White (4)
Creature — Human Monk (2/2)

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.

4White, Tap: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

Strixhaven: School of Mages (Uncommon)
Dueling Grounds
Dueling Grounds 1GreenWhite (3)
Enchantment

No more than one creature can attack each combat.

No more than one creature can block each combat.

Invasion (Rare)
Dueling Rapier
Dueling Rapier Red (1)
Artifact — Equipment

Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Duelist of the Mind
Duelist of the Mind 1Blue (2)
Creature — Human Advisor (*/3)

Flying, vigilance

Duelist of the Mind's power is equal to the number of cards you've drawn this turn.

Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Outlaws of Thunder Junction (Rare)
Duergar Mine-Captain
Duergar Mine-Captain 2Red or White (3)
Creature — Dwarf Soldier (2/1)

1Red or White, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)

Eventide (Uncommon)
Dune Diviner
Dune Diviner 2Green (3)
Creature — Naga Cleric (2/3)

1, Tap an untapped Desert you control: You gain 1 life.

Hour of Devastation (Uncommon)
Dúnedain Blade
Dúnedain Blade 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

Equip Human 1

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

The Lord of the Rings: Tales of Middle Earth (Common)
Dúnedain Rangers
Dúnedain Rangers 3Green (4)
Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Dunland Crebain
Dunland Crebain 2Black (3)
Creature — Bird Horror (1/1)

Flying

When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Durnan of the Yawning Portal
Durnan of the Yawning Portal 3Green (4)
Legendary Creature — Human Warrior (3/3)

Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs 1​ less to cast for each opponent.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Dusk Urchins
Dusk Urchins 2Black (3)
Creature — Ouphe (4/3)

Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.

When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

Shadowmoor (Rare)
Duskrider Peregrine
Duskrider Peregrine 5White (6)
Creature — Bird (3/3)

Flying, protection from black

Suspend 3—1White (Rather than cast this card from your hand, you may pay 1White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Grind // Dust (Dust)
Grind // Dust (Dust) 3White (4)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Dutiful Griffin
Dutiful Griffin 3WhiteWhite (5)
Creature — Griffin (4/4)

Flying

2White, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
Dwarven Blastminer
Dwarven Blastminer 1Red (2)
Creature — Dwarf (1/1)

2Red, Tap: Destroy target nonbasic land.

Morph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Dwarven Mine
Dwarven Mine (0)
Land — Mountain

(Tap: Add Red.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Throne of Eldraine (Common)
Dwarven Miner
Dwarven Miner 1Red (2)
Creature — Dwarf (1/2)

2Red, Tap: Destroy target nonbasic land.

Mirage (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Dwarven Ruins
Dwarven Ruins (0)
Land

Dwarven Ruins enters the battlefield tapped.

Tap: Add Red.

Tap, Sacrifice Dwarven Ruins: Add RedRed.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Beatdown Box Set (Uncommon)
Dwarven Shrine
Dwarven Shrine 1RedRed (3)
Enchantment

Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Dwindle
Dwindle 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Core Set 2019 (Common)
Dying to Serve
Dying to Serve 2Black (3)
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Innistrad: Crimson Vow (Rare)
Dying Wail
Dying Wail 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, target player discards two cards.

Urza's Destiny (Common)
Dying Wish
Dying Wish 1Black (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Gatecrash (Uncommon)
Dynaheir, Invoker Adept
Dynaheir, Invoker Adept 1BlueRedWhite (4)
Legendary Creature — Human Wizard (4/4)

Haste

You may activate abilities of other creatures you control as though those creatures had haste.

Tap: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Earsplitting Rats
Earsplitting Rats 3Black (4)
Creature — Rat (2/1)

When Earsplitting Rats enters the battlefield, each player discards a card.

Discard a card: Regenerate Earsplitting Rats.

Judgment (Common)
Earthbind
Earthbind Red (1)
Enchantment — Aura

Enchant creature

When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Revised Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Earthlink
Earthlink 3BlackRedGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Earthlink unless you pay 2.

Whenever a creature dies, that creature's controller sacrifices a land.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Earth-Origin Yak
Earth-Origin Yak 3White (4)
Creature — Ox (2/4)

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Earthshaking Si
Earthshaking Si 5Green (6)
Creature — Beast (5/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Easterling Vanguard
Easterling Vanguard 1Black (2)
Creature — Human Warrior (2/1)

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Eastfarthing Farmer
Eastfarthing Farmer 2White (3)
Creature — Halfling Peasant (2/3)

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Common)
Eat to Extinction
Eat to Extinction 3Black (4)
Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Theros Beyond Death (Rare)
Ebony Rhino
Ebony Rhino 7 (7)
Artifact Creature — Rhino (4/5)

Trample

Masters Edition IV (Common)
Other Versions
Homelands (Common)
Echo Inspector
Echo Inspector 3Blue (4)
Creature — Bird Rogue (2/3)

Flying

When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Streets of New Capenna (Common)
Echoes of the Kin Tree
Echoes of the Kin Tree 1White (2)
Enchantment

2White: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Echoing Calm
Echoing Calm 1White (2)
Instant

Destroy target enchantment and all other enchantments with the same name as that enchantment.

Darksteel (Common)
Echoing Courage
Echoing Courage 1Green (2)
Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Masters 25 (Common)
Other Versions
Darksteel (Common)
Modern Masters (Common)
Magic: The Gathering—Conspiracy (Common)
Echoing Decay
Echoing Decay 1Black (2)
Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Darksteel (Common)
Echoing Deeps
Echoing Deeps (0)
Land — Cave

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.

Tap: Add Colorless.

The Lost Caverns of Ixalan (Rare)
Echoing Equation
Echoing Equation 3BlueBlue (5)
Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.

Strixhaven: School of Mages (Rare)
Echoing Return
Echoing Return Black (1)
Sorcery

Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

Modern Horizons 2 (Common)
Echoing Ruin
Echoing Ruin 1Red (2)
Sorcery

Destroy target artifact and all other artifacts with the same name as that artifact.

Darksteel (Common)
Echoing Truth
Echoing Truth 1Blue (2)
Instant

Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Dominaria United Commander (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Masters (Common)
Commander 2015 (Common)
Commander 2019 (Common)
Edgar Markov's Coffin
Edgar Markov's Coffin (0)
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.

Innistrad: Crimson Vow (Rare)
Edgar's Awakening
Edgar's Awakening 3BlackBlack (5)
Sorcery

Return target creature card from your graveyard to the battlefield.

When you discard Edgar's Awakening, you may pay Black. When you do, return target creature card from your graveyard to your hand.

Innistrad: Crimson Vow (Uncommon)
Edge of the Divinity
Edge of the Divinity White or Black (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+2.

As long as enchanted creature is black, it gets +2/+1.

Eventide (Common)
Edgewall Inn
Edgewall Inn (0)
Land

Edgewall Inn enters the battlefield tapped.

As Edgewall Inn enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

3, Tap, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
Edgewall Innkeeper
Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Eerie Interference
Eerie Interference 2White (3)
Instant

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.

Wilds of Eldraine (Uncommon)
Eerie Interlude
Eerie Interlude 2White (3)
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Kaldheim Commander (Rare)
Other Versions
Duel Decks: Blessed vs. Cursed (Rare)
Shadows over Innistrad (Rare)
Efreet Flamepainter
Efreet Flamepainter 3Red (4)
Creature — Efreet Shaman (1/4)

Double strike

Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Strixhaven: School of Mages (Rare)
Ego Drain
Ego Drain Black (1)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.

Wilds of Eldraine (Uncommon)
Eidolon of Inspiration
Eidolon of Inspiration 1WhiteWhite (3)
Enchantment Creature — Spirit (2/2)

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

Theros Beyond Death (Uncommon)
Eiganjo Uprising
Eiganjo Uprising Variable ColorlessRedWhite (2)
Sorcery

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.

Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.

Kamigawa: Neon Dynasty (Rare)
Ekundu Griffin
Ekundu Griffin 3White (4)
Creature — Griffin (2/2)

Flying, first strike

Mirage (Common)
Other Versions
Classic Sixth Edition (Common)
Eladamri's Vineyard
Eladamri's Vineyard Green (1)
Enchantment

At the beginning of each player's precombat main phase, that player adds GreenGreen.

Tempest (Rare)
Elbrus, the Binding Blade
Elbrus, the Binding Blade 7 (7)
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip 1

From the Vault: Transform (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Elder Brain
Elder Brain 5BlackBlack (7)
Creature — Horror (6/6)

Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Commander Legends: Battle for Baldur's Gate (Rare)
Elder Pine of Jukai
Elder Pine of Jukai 2Green (3)
Creature — Spirit (2/1)

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Electrodominance
Electrodominance Variable ColorlessRedRed (2)
Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Ravnica Allegiance (Rare)
Electrostatic Infantry
Electrostatic Infantry 1Red (2)
Creature — Dwarf Wizard (1/2)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Dominaria United (Uncommon)
Elemental Summoning
Elemental Summoning 3Blue or RedBlue or Red (5)
Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Common)
Elemental Time Flamingo
Elemental Time Flamingo (0)
Stickers

2 — Exile this permanent: You may cast target nonland card from your graveyard this turn.

4 — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

2 — 1/5

3 — 5/4

Unfinity (Common)
Elemental Uprising
Elemental Uprising 1Green (2)
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines 4White (5)
Legendary Creature — Phyrexian Praetor (4/7)

Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.

Phyrexia: All Will Be One (Mythic Rare)
Elgaud Inquisitor
Elgaud Inquisitor 3White (4)
Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Dark Ascension (Common)
Eliminate
Eliminate 1Black (2)
Instant

Destroy target creature or planeswalker with mana value 3 or less.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Eliminate the Competition
Eliminate the Competition 4Black (5)
Sorcery

As an additional cost to cast this spell, sacrifice X creatures.

Destroy X target creatures.

Kaladesh (Rare)
Eliminate the Impossible
Eliminate the Impossible 1Blue (2)
Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Elite Inquisitor
Elite Inquisitor WhiteWhite (2)
Creature — Human Soldier (2/2)

First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies

Innistrad (Rare)
Elite Instructor
Elite Instructor 2Blue (3)
Creature — Human Wizard (2/2)

When Elite Instructor enters the battlefield, draw a card, then discard a card.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Elite Javelineer
Elite Javelineer 2White (3)
Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Tempest (Common)
Other Versions
Eighth Edition (Uncommon)
Elite Spellbinder
Elite Spellbinder 2White (3)
Creature — Human Cleric (3/1)

Flying

When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

Strixhaven: School of Mages (Rare)
Elkin Bottle
Elkin Bottle 3 (3)
Artifact

3, Tap: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
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