|
Fly
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
|
|
|
Flycatcher Giraffid
( 5)
Creature — Antelope Lizard
(3/5)
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
|
|
|
Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
|
|
|
Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
|
|
|
Flywheel Racer
( 2)
Artifact — Vehicle
(3/2)
Vigilance : Add one mana of any color. Activate only if Flywheel Racer is a creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Font of Fertility
( 1)
Enchantment
, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Font of Mythos
( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
|
|
|
Footsteps of the Goryo
( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
|
|
|
For the Family
( 1)
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
|
|
|
Foray of Orcs
( 4)
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Forbidden Crypt
( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
|
|
|
Force Away
( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
|
|
|
Forever Young
( 2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
|
|
|
Forging the Tyrite Sword
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
|
|
|
Foriysian Brigade
( 4)
Creature — Human Soldier
(2/4)
Foriysian Brigade can block an additional creature each combat.
|
|
|
Foriysian Interceptor
( 4)
Creature — Human Soldier
(0/5)
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat.
|
|
|
Foriysian Totem
( 3)
Artifact
: Add . : Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
|
|
|
Form of the Mulldrifter (playtest)
( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
|
|
|
Forsake the Worldly
( 3)
Instant
Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
|
|
|
Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
|
|
|
Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
|
|
|
Fortifying Draught
( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
|
|
|
Fortifying Provisions
( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Fortress Cyclops
( 5)
Creature — Cyclops Soldier
(3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
|
|
|
Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
|
|
|
Foul Emissary
( 3)
Creature — Human Horror
(1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
|
|
|
Foul Play
( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Foundry Assembler
( 5)
Artifact Creature — Assembly-Worker
(3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
|
|
|
Foundry Beetle
( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
|
|
|
Foundry Champion
( 6)
Creature — Elemental Soldier
(4/4)
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. : Foundry Champion gets +1/+0 until end of turn. : Foundry Champion gets +0/+1 until end of turn.
|
|
|
Foundry Helix
( 3)
Instant
As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life.
|
|
|
Foundry Hornet
( 4)
Creature — Insect
(2/3)
Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
|
|
|
Foundry Inspector
( 3)
Artifact Creature — Construct
(3/2)
Artifact spells you cast cost less to cast.
|
|
|
Foundry Screecher
( 3)
Creature — Bat
(2/1)
Flying Foundry Screecher gets +1/+0 as long as you control an artifact.
|
|
|
Foundry Street Denizen
( 1)
Creature — Goblin Warrior
(1/1)
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
|
|
|
Fowl Play
( 3)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
|
|
|
Fractured Identity
( 5)
Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
|
|
|
Fractured Loyalty
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
|
|
|
Fractured Sanity
( 3)
Sorcery
Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
|
|
|
Fragment Reality
( 1)
Instant
Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
|
|
|
Frantic Inventory
( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
|
|
|
Fraying Line
( 4)
Artifact
When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
|
|
|
Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
|
|
|
Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
|
|
|
Frenemy of the Guildpact (playtest)
( 2)
Creature — — Spirit
(3/2)
Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)
|
|
|
Frenzied Arynx
( 4)
Creature — Cat Beast
(3/3)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample : Frenzied Arynx gets +3/+0 until end of turn.
|
|
|
Frenzy Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
|
|
|
Fretwork Colony
( 2)
Creature — Insect
(1/1)
Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
|
|
|
Freyalise Supplicant
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
|
|
|
Freyalise, Llanowar's Fury
( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with ": Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
|
|
|
Freyalise, Skyshroud Partisan
( 3)
Legendary Planeswalker — — Freyalise
+1: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1. −1: Seek an Elf card. −6: Conjure a card named Regal Force onto the battlefield.
|
|
|
Freyalise's Radiance
( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps.
|
|
|
Freyalise's Winds
( 4)
Enchantment
Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
|
|
|
Friendly Fire
( 4)
Instant
Target creature's controller reveals a card at random from their hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's mana value.
|
|
|
Friendly Rivalry
( 2)
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
|
|
|
Frilled Mystic
( 4)
Creature — Elf Lizard Wizard
(3/2)
Flash When Frilled Mystic enters the battlefield, you may counter target spell.
|
|
|
Frogify
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
|
|
|
Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
|
|
|
From Beyond
( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
|
|
|
Frontier Explorer (playtest)
( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
|
|
|
Frost Lynx
( 3)
Creature — Elemental Cat
(2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Frostpyre Arcanist
( 5)
Creature — Giant Wizard
(2/5)
This spell costs less to cast if you control a Giant or a Wizard. When Frostpyre Arcanist enters the battlefield, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
|
|
|
Fry
( 2)
Instant
This spell can't be countered. Fry deals 5 damage to target creature or planeswalker that's white or blue.
|
|
|
Fully Grown
( 3)
Instant
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
|
|
|
Fuming Effigy
( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
|
|
|
Funeral Pyre
( 1)
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
|
|
|
Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
|
|
|
Fury
( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
|
|
|
Fury Charm
( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
|
|
|
Fury of the Horde
( 7)
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
|
|
Fury Sliver
( 6)
Creature — Sliver
(3/3)
All Sliver creatures have double strike.
|
|
|
Fury Storm
( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
|
|
|
Furyblade Vampire
( 2)
Creature — Vampire Berserker
(1/2)
Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
|
|
|
Furyborn Hellkite
( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.) Flying
|
|
|
Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. : Add or .
|
|
|
Furystoke Giant
( 5)
Creature — Giant Warrior
(3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
|
|
|
Fylgja
( 1)
Enchantment — Aura
Enchant creature Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. : Put a healing counter on Fylgja.
|
|
|
Fyndhorn Bow
( 2)
Artifact
, : Target creature gains first strike until end of turn.
|
|
|
Fyndhorn Druid
( 3)
Creature — Elf Druid
(2/2)
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
|
|
|
Fyndhorn Pollen
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. : All creatures get -1/-0 until end of turn.
|
|
|
Fynn, the Fangbearer
( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
|
|
|
Gaea's Bounty
( 3)
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
|
|
|
Gainsay
( 2)
Instant
Counter target blue spell.
|
|
|
Gale, Waterdeep Prodigy
( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
|
|
|
Gallant Cavalry
( 4)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
|
|
|
Gallantry
( 2)
Instant
Target blocking creature gets +4/+4 until end of turn. Draw a card.
|
|
|