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Horobi's Whisper
( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hostile Desert
( 0)
Land — Desert
: Add . , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Hourglass of the Lost
( 3)
Artifact
: Add . Put a time counter on Hourglass of the Lost. , Remove X time counters from Hourglass of the Lost and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
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Howl of the Horde
( 3)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
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Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howltooth Hollow
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Howltooth Hollow enters tapped. : Add . , : You may play the exiled card without paying its mana cost if each player has no cards in hand.
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Hugs, Grisly Guardian
( 4)
Legendary Creature — Badger Warrior
(5/5)
Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
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Hulking Metamorph
( 9)
Artifact Creature — Shapeshifter
(7/7)
You may have Hulking Metamorph enter as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Hulking Raptor
( 4)
Creature — Dinosaur
(5/3)
Ward At the beginning of your first main phase, add .
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Hullbreacher
( 3)
Creature — Merfolk Pirate
(3/2)
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Humble Naturalist
( 2)
Creature — Human Druid
(1/3)
: Add one mana of any color. Spend this mana only to cast a creature spell.
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Hundred-Handed One
( 4)
Creature — Giant
(3/5)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hunter's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control. : Level 2 //Level_2// Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. : Level 3 //Level_3// At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
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Hunting Wilds
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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Hurloon Battle Hymn
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
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Hydroelectric Laboratory
( 0)
Land
As Hydroelectric Laboratory enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Hypnotic Cloud
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards a card. If this spell was kicked, that player discards three cards instead.
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Icatian Store
( 0)
Land
Icatian Store enters tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
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Ice Cauldron
( 4)
Artifact
, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron. , Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
(: Add or .) Ice Tunnel enters tapped.
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Iceberg
( 2)
Enchantment
Iceberg enters with X ice counters on it. : Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add .
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Ichor Elixir
( 4)
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. : Add .
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Ichor Explosion
( 7)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
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Ichormoon Gauntlet
( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Idol of False Gods
( 2)
Kindred Artifact — Eldrazi
, : Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ." Whenever another Eldrazi you control dies, put a +1/+1 counter on Idol of False Gods. As long as Idol of False Gods has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
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Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters tapped unless you control three or more other Plains. When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.
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Illuminor Szeras
( 3)
Legendary Artifact Creature — Necron
(3/3)
Secrets of the Soul — , Sacrifice another creature: Add an amount of equal to the sacrificed creature's mana value.
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Illusionist's Gambit
( 4)
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
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Ilysian Caryatid
( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Imprisoned in the Moon
( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
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Improvised Club
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
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Improvised Weaponry
( 3)
Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Imps' Taunt
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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In the Darkness Bind Them
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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Incendiary Sabotage
( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
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Incubator Drone
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Incubator Drone enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Indigo Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Induce Despair
( 3)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
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Infernal Harvest
( 2)
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.
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Infernal Plunge
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add .
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Inherited Envelope
( 3)
Artifact
When Inherited Envelope enters, the Ring tempts you. : Add one mana of any color.
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Initiates of the Ebon Hand
( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
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Inkmoth Nexus
( 0)
Land
: Add . : Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Inner Demon
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters, all non-Demon creatures get -2/-2 until end of turn.
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Inner Fire
( 4)
Sorcery
Add for each card in your hand.
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Innkeeper's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. : Level 2 //Level_2// Permanents you control with counters on them have ward . : Level 3 //Level_3// If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
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Innocuous Insect (playtest)
( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Insatiable Avarice
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, then shuffle and put that card on top. + — Target player draws three cards and loses 3 life.
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Insidious Dreams
( 4)
Instant
As an additional cost to cast this spell, discard X cards. Search your library for X cards, then shuffle and put those cards on top in any order.
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Insidious Roots
( 2)
Enchantment
Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
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Inspired Tinkering
( 5)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Inspiring Vantage
( 0)
Land
Inspiring Vantage enters tapped unless you control two or fewer other lands. : Add or .
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Intelligence Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control.
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Into the Fray
( 1)
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Into the Pit
( 3)
Enchantment
You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.
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Intrepid Paleontologist
( 2)
Creature — Human Druid
(2/2)
: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Intrepid Rabbit
( 3)
Creature — Rabbit Soldier
(3/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
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Intrepid Stablemaster
( 2)
Creature — Human Scout
(2/2)
Reach : Add . : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Invasion of the Giants
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Inventors' Fair
( 0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add . , , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Invulnerability
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Iona's Blessing
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
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Iridescent Vinelasher
( 1)
Creature — Lizard Assassin
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
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Iron Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Isolated Chapel
( 0)
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp. : Add or .
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Isshin, Two Heavens as One
( 3)
Legendary Creature — Human Samurai
(3/4)
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.
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Ixalli's Lorekeeper
( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters tapped. When Izzet Boilerworks enters, return a land you control to its owner's hand. : Add .
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