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Implement of Improvement
Implement of Improvement 1 (1)
Artifact

White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

Aether Revolt (Common)
Implement of Malice
Implement of Malice 2 (2)
Artifact

Black, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Implode
Implode 4Red (5)
Sorcery

Destroy target land.

Draw a card.

Planeshift (Uncommon)
Imposing Grandeur
Imposing Grandeur 4Red (5)
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

Innistrad: Crimson Vow Commander (Rare)
Imposing Vantasaur
Imposing Vantasaur 5White (6)
Creature — Dinosaur (3/6)

Vigilance

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Common)
Improbable Alliance
Improbable Alliance BlueRed (2)
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

4BlueRed: Draw a card, then discard a card.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Imskir Iron-Eater
Imskir Iron-Eater 6BlackRed (8)
Legendary Creature — Demon (5/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.

3Red, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.

Modern Horizons 3 (Rare)
In the Darkness Bind Them
In the Darkness Bind Them 2BlueBlackRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.

IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Incendiary Command
Incendiary Command 3RedRed (5)
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player or planeswalker.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in their hand, then draws that many cards.

Commander 2013 Edition (Rare)
Other Versions
Lorwyn (Rare)
Indatha Crystal
Indatha Crystal 3 (3)
Artifact

Tap: Add White, Black, or Green.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Indatha Triome
Indatha Triome (0)
Land — Plains Swamp Forest

(Tap: Add White, Black, or Green.)

Indatha Triome enters tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Indentured Djinn
Indentured Djinn 1BlueBlue (3)
Creature — Djinn (4/4)

Flying

When Indentured Djinn enters, each other player may draw up to three cards.

Mercadian Masques (Uncommon)
Indominus Rex, Alpha
Indominus Rex, Alpha 1Blue or BlackBlue or BlackGreenGreen (5)
Legendary Creature — Dinosaur Mutant (6/6)

As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters, draw a card for each counter on it.

Jurassic World Collection Cards (Rare)
Induced Amnesia
Induced Amnesia 2Blue (3)
Enchantment

When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Rivals of Ixalan (Rare)
Indulgent Tormentor
Indulgent Tormentor 3BlackBlack (5)
Creature — Demon (5/3)

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

Iconic Masters (Uncommon)
Other Versions
Magic 2015 Core Set (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Ineffable Blessing (Ineffable Blessing (a))
Ineffable Blessing (Ineffable Blessing (a)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose Flavorful or Bland.

• Flavorful — Whenever a creature with flavor text enters under your control, draw a card.

• Bland — Whenever a creature without flavor text enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (b))
Ineffable Blessing (Ineffable Blessing (b)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose an artist.

Whenever a creature with art by the chosen artist enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (c))
Ineffable Blessing (Ineffable Blessing (c)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose white-bordered or silver-bordered.

Whenever a creature you control with the chosen border enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (d))
Ineffable Blessing (Ineffable Blessing (d)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a rarity.

Whenever a creature you control with the chosen rarity enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (e))
Ineffable Blessing (Ineffable Blessing (e)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose odd or even.

Whenever a creature you control with a collector number of the chosen value enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (f))
Ineffable Blessing (Ineffable Blessing (f)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a number.

Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Unstable (Rare)
Infectious Inquiry
Infectious Inquiry 2Black (3)
Sorcery

You draw two cards and you lose 2 life. Each opponent gets a poison counter.

Phyrexia: All Will Be One (Common)
Infernal Contract
Infernal Contract BlackBlackBlack (3)
Sorcery

Draw four cards. You lose half your life, rounded up.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Infernal Idol
Infernal Idol 3 (3)
Artifact

Tap: Add Black.

1BlackBlack, Tap, Sacrifice Infernal Idol: You draw two cards and you lose 2 life.

Jumpstart 2022 (Common)
Infernal Offering
Infernal Offering 4Black (5)
Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.

Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

Commander 2021 (Rare)
Other Versions
Commander 2014 (Rare)
Infernal Scarring
Infernal Scarring 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

Core Set 2021 (Common)
Other Versions
Magic Origins (Common)
Core Set 2019 (Common)
Infernal Sovereign
Infernal Sovereign 4BlackBlack (6)
Creature — Demon (6/6)

Flying, trample

Skip your draw step.

Whenever you play a land or cast a spell, you draw a card and you lose 1 life.

March of the Machine Commander (Mythic Rare)
Infernal Tribute
Infernal Tribute BlackBlackBlack (3)
Enchantment

2, Sacrifice a nontoken permanent: Draw a card.

Weatherlight (Rare)
Inferno Jet
Inferno Jet 5Red (6)
Sorcery

Inferno Jet deals 6 damage to target opponent or planeswalker.

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Infiltration Lens
Infiltration Lens 1 (1)
Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip 1

Jumpstart 2022 (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Information Booth (Information Booth (a))
Information Booth (Information Booth (a)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 2, 6

Unfinity (Uncommon)
Information Booth (Information Booth (b))
Information Booth (Information Booth (b)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 3, 6

Unfinity (Uncommon)
Information Booth (Information Booth (c))
Information Booth (Information Booth (c)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 4, 6

Unfinity (Uncommon)
Information Booth (Information Booth (d))
Information Booth (Information Booth (d)) (0)
Artifact — Attraction

Visit — Draw a card.

Lights — 5, 6

Unfinity (Uncommon)
Infuse
Infuse 2Blue (3)
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Ice Age (Common)
Inga and Esika
Inga and Esika 2GreenBlue (4)
Legendary Creature — Human God (4/4)

Creatures you control have vigilance and "Tap: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

March of the Machine (Rare)
Inga Rune-Eyes
Inga Rune-Eyes 3Blue (4)
Legendary Creature — Human Wizard (3/3)

When Inga Rune-Eyes enters, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Commander Masters (Uncommon)
Other Versions
Kaldheim (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Ingenious Infiltrator
Ingenious Infiltrator 2BlueBlack (4)
Creature — Vedalken Ninja (2/3)

Ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Modern Horizons (Uncommon)
Ingenious Mastery
Ingenious Mastery Variable Colorless2Blue (3)
Sorcery

You may pay 2Blue rather than pay this spell's mana cost.

If the 2Blue cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Strixhaven: School of Mages (Rare)
Ingenious Prodigy
Ingenious Prodigy Variable ColorlessBlue (1)
Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Ingenious Prodigy enters with X +1/+1 counters on it.

At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Wilds of Eldraine (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Innocent Bystander
Innocent Bystander 1Red (2)
Creature — Goblin Citizen (2/1)

Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Common)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Innocuous Researcher
Innocuous Researcher 3Green (4)
Creature — Centaur Detective (3/4)

Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.

At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

Murders at Karlov Manor Commander (Rare)
Inquisitor Eisenhorn
Inquisitor Eisenhorn 2BlueBlack (4)
Legendary Creature — Human Inquisitor (2/3)

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Rare)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Insatiable Avarice
Insatiable Avarice Black (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Search your library for a card, then shuffle and put that card on top.

+ BlackBlack — Target player draws three cards and loses 3 life.

Outlaws of Thunder Junction (Rare)
Inscribed Tablet
Inscribed Tablet 1 (1)
Artifact

1, Tap, Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.

Dominaria United (Uncommon)
Inscription of Insight
Inscription of Insight 3Blue (4)
Sorcery

Kicker 2BlueBlue

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Zendikar Rising (Rare)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Insidious Fungus
Insidious Fungus Green (1)
Creature — Fungus (1/2)

2, Sacrifice Insidious Fungus: Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.

Duskmourn: House of Horror (Uncommon)
Insight
Insight 2Blue (3)
Enchantment

Whenever an opponent casts a green spell, you draw a card.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Insist
Insist Green (1)
Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

Torment (Rare)
Insolent Neonate
Insolent Neonate Red (1)
Creature — Vampire (1/1)

Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart: Historic Horizons (Common)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Visions (Common)
Starter 2000 (Common)
Return to Ravnica (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Sphinx
Inspired Sphinx 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

When Inspired Sphinx enters, draw cards equal to the number of opponents you have.

3Blue: Create a 1/1 colorless Thopter artifact creature token with flying.

Kaldheim Commander (Mythic Rare)
Other Versions
Game Night (Mythic Rare)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Call
Inspiring Call 2Green (3)
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Magic The Gathering—Fallout (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Inspiring Commander
Inspiring Commander 4WhiteWhite (6)
Creature — Human Soldier (1/4)

Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.

Arena Base Set (Rare)
Inspiring Overseer
Inspiring Overseer 2White (3)
Creature — Angel Cleric (2/1)

Flying

When Inspiring Overseer enters, you gain 1 life and draw a card.

Bloomburrow Commander (Common)
Other Versions
Streets of New Capenna (Common)
Jumpstart 2022 (Common)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Instill Infection
Instill Infection 3Black (4)
Instant

Put a -1/-1 counter on target creature.

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Intellectual Offering
Intellectual Offering 4Blue (5)
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Bloomburrow Commander (Rare)
Other Versions
Commander 2014 (Rare)
Intelligence Bobblehead
Intelligence Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

5, Tap: Draw X cards, where X is the number of Bobbleheads you control.

Magic The Gathering—Fallout (Uncommon)
Interdict
Interdict 1Blue (2)
Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I>

Draw a card.

Tempest (Uncommon)
Interpret the Signs
Interpret the Signs 5Blue (6)
Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander Legends (Uncommon)
Intimidation Campaign
Intimidation Campaign 1BlueBlack (3)
Enchantment

When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Into the Fae Court
Into the Fae Court 3BlueBlue (5)
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

Wilds of Eldraine (Common)
Into the Fire
Into the Fire 2Red (3)
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

March of the Machine (Rare)
Into the Night
Into the Night 3Red (4)
Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Innistrad: Crimson Vow (Uncommon)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Zendikar Rising (Common)
Into the Story
Into the Story 5BlueBlue (7)
Instant

This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Throne of Eldraine (Uncommon)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Introduction to Prophecy
Introduction to Prophecy 3 (3)
Sorcery — Lesson

Scry 2, then draw a card.

Strixhaven: School of Mages (Common)
Intruding Soulrager
Intruding Soulrager BlueRed (2)
Creature — Spirit (2/2)

Vigilance

Tap, Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.

Duskmourn: House of Horror (Uncommon)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters, draw three cards, then discard a card.

March of the Machine (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Inverted Iceberg
Inverted Iceberg 1Blue (2)
Artifact

When Inverted Iceberg enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact 4BlueBlue (4BlueBlue, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Investigator's Journal
Investigator's Journal 2 (2)
Artifact — Clue

Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.

2, Tap, Remove a suspect counter from Investigator's Journal: Draw a card.

2, Sacrifice Investigator's Journal: Draw a card.

Commander Masters (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Invoke Despair
Invoke Despair 1BlackBlackBlackBlack (5)
Sorcery

Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Kamigawa: Neon Dynasty (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Ior Ruin Expedition
Ior Ruin Expedition 1Blue (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Archenemy: Nicol Bolas (Common)
Irencrag Pyromancer
Irencrag Pyromancer 2Red (3)
Creature — Human Wizard (0/4)

Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.

Jumpstart 2022 (Rare)
Other Versions
Throne of Eldraine (Rare)
Iron Will
Iron Will White (1)
Instant

Target creature gets +0/+4 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Common)
Irresistible Prey
Irresistible Prey Green (1)
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

Jumpstart (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Irreverent Gremlin
Irreverent Gremlin 1Red (2)
Creature — Gremlin (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

Duskmourn: House of Horror (Uncommon)
Irrigated Farmland
Irrigated Farmland (0)
Land — Plains Island

(Tap: Add White or Blue.)

Irrigated Farmland enters tapped.

Cycling 2 (2, Discard this card: Draw a card.)

Magic The Gathering—Fallout (Rare)
Other Versions
Amonkhet (Rare)
Ikoria Commander (Rare)
Amonkhet Remastered (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Island Sanctuary
Island Sanctuary 1White (2)
Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
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