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In Too Deep
( 2)
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
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Inaction Injunction
( 2)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
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Incendiary Command
( 5)
Sorcery
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
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Incinerating Blast
( 5)
Sorcery
Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters, each other player may draw up to three cards.
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Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
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Induced Amnesia
( 3)
Enchantment
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
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Ineffable Blessing (Ineffable Blessing (a))
( 2)
Enchantment
As Ineffable Blessing enters, choose Flavorful or Bland. • Flavorful — Whenever a creature with flavor text enters under your control, draw a card. • Bland — Whenever a creature without flavor text enters under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (f))
( 2)
Enchantment
As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
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Infectious Inquiry
( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Infernal Offering
( 5)
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
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Infernal Scarring
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
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Infernal Sovereign
( 6)
Creature — Demon
(6/6)
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
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Inferno Jet
( 6)
Sorcery
Inferno Jet deals 6 damage to target opponent or planeswalker. Cycling (, Discard this card: Draw a card.)
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Infiltration Lens
( 1)
Artifact — Equipment
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip
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Infuse
( 3)
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Inheritance
( 1)
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
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Innocent Bystander
( 2)
Creature — Goblin Citizen
(2/1)
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Innocuous Insect (playtest)
( 3)
Creature — — Eldrazi Insect
(2/1)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.
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Innocuous Researcher
( 4)
Creature — Centaur Detective
(3/4)
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
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Inquisitor Eisenhorn
( 4)
Legendary Creature — Human Inquisitor
(2/3)
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitor Greyfax
( 4)
Legendary Creature — Human Inquisitor
(3/3)
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Insatiable Avarice
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, then shuffle and put that card on top. + — Target player draws three cards and loses 3 life.
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Inscribed Tablet
( 1)
Artifact
, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Inscription of Insight
( 4)
Sorcery
Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
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Inside Out
( 2)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Insidious Fungus
( 1)
Creature — Fungus
(1/2)
, Sacrifice Insidious Fungus: Choose one — • Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
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Insight
( 3)
Enchantment
Whenever an opponent casts a green spell, you draw a card.
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Insist
( 1)
Sorcery
The next creature spell you cast this turn can't be countered. Draw a card.
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Insolent Neonate
( 1)
Creature — Vampire
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card.
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Inspired Idea
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. Your maximum hand size is reduced by three for the rest of the game.
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Inspired Sphinx
( 7)
Creature — Sphinx
(5/5)
Flying When Inspired Sphinx enters, draw cards equal to the number of opponents you have. : Create a 1/1 colorless Thopter artifact creature token with flying.
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Inspired Sprite
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. : Draw a card, then discard a card.
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Inspiring Call
( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Inspiring Commander
( 6)
Creature — Human Soldier
(1/4)
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
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Inspiring Overseer
( 3)
Creature — Angel Cleric
(2/1)
Flying When this creature enters, you gain 1 life and draw a card.
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Intellectual Offering
( 5)
Instant
Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
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Intelligence Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Draw X cards, where X is the number of Bobbleheads you control.
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Interdict
( 2)
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Interpret the Signs
( 6)
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Intimidation Campaign
( 3)
Enchantment
When Intimidation Campaign enters, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Into the Fae Court
( 5)
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
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Into the Fire
( 3)
Sorcery
Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
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Into the Night
( 4)
Sorcery
It becomes night. Discard any number of cards, then draw that many cards plus one.
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Into the Story
( 7)
Instant
This spell costs less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
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Intruding Soulrager
( 2)
Creature — Spirit
(2/2)
Vigilance , Sacrifice a Room: Intruding Soulrager deals 2 damage to each opponent. Draw a card.
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Invasion of Amonkhet
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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Invasion of Dominaria
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters, you gain 4 life and draw a card.
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Invasion of Ergamon
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
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Invasion of Kaldheim
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
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Invasion of Mercadia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.
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Invasion of Pyrulea
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
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Invasion of the Giants
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Invasion of Vryn
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters, draw three cards, then discard a card.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Investigator's Journal
( 2)
Artifact — Clue
Investigator's Journal enters with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.
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Invoke the Firemind
( 3)
Sorcery
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
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Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Irencrag Pyromancer
( 3)
Creature — Human Wizard
(0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
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Iron Will
( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling (, Discard this card: Draw a card.)
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Irresistible Prey
( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Irreverent Gremlin
( 2)
Creature — Gremlin
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
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Island Sanctuary
( 2)
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Isperia, Supreme Judge
( 6)
Legendary Creature — Sphinx
(6/4)
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
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Ithilien Kingfisher
( 3)
Creature — Bird
(2/1)
Flying When Ithilien Kingfisher dies, draw a card.
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Iymrith, Desert Doom
( 5)
Legendary Creature — Dragon
(5/5)
Flying Iymrith, Desert Doom has ward as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
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Izoni, Center of the Web
( 6)
Legendary Creature — Elf Detective
(5/4)
Menace Whenever Izoni, Center of the Web enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
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Izzet Charm
( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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