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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice this creature: Destroy target artifact or enchantment.
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Thrashing Frontliner
( 2)
Creature — Phyrexian Lizard
(2/2)
Trample Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
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Thrashing Wumpus
( 5)
Creature — Beast
(3/3)
: Thrashing Wumpus deals 1 damage to each creature and each player.
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Thrasios, Triton Hero
( 2)
Legendary Creature — Merfolk Wizard
(1/3)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
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Thrasta, Tempest's Roar
( 12)
Legendary Creature — Dinosaur
(7/7)
This spell costs less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta, Tempest's Roar has hexproof as long as it entered this turn.
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Thraximundar
( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Thraxodemon
( 2)
Creature — Demon
(2/2)
, , Sacrifice another creature or artifact: Draw a card.
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Three Dog, Galaxy News DJ
( 3)
Legendary Creature — Human Bard
(1/5)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
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Three Tree Mascot
( 2)
Artifact Creature — Shapeshifter
(2/1)
Changeling (This card is every creature type.) : Add one mana of any color. Activate only once each turn.
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Three Tree Scribe
( 2)
Creature — Frog Druid
(2/3)
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
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Threefold Thunderhulk
( 7)
Artifact Creature — Gnome
(0/0)
Threefold Thunderhulk enters with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
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Three-Headed Goblin
( 5)
Creature — Goblin Mutant
(3/3)
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
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Threnody Singer
( 2)
Creature — Siren
(1/3)
Flash Flying When Threnody Singer enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Thresher Beast
( 5)
Creature — Beast
(4/4)
Whenever Thresher Beast becomes blocked, defending player sacrifices a land of their choice.
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Thresher Lizard
( 3)
Creature — Lizard
(3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thrill-Kill Assassin
( 2)
Creature — Human Assassin
(1/2)
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Thrill-Kill Disciple
( 3)
Creature — Human Mercenary
(3/2)
Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.
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Throatseeker
( 3)
Creature — Vampire Ninja
(3/2)
Unblocked attacking Ninjas you control have lifelink.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Throne Warden
( 2)
Creature — Human Soldier
(2/2)
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
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Ondu Knotmaster (Throw a Line)
( 2)
Sorcery — Adventure
Distribute two +1/+1 counters among one or two target creatures. (Then exile this card. You may cast the creature later from exile.)
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Thrull
( 0)
Creature — Thrull
(0/1)
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Thrull Champion
( 5)
Creature — Thrull
(2/2)
Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control Thrull Champion.
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Thrull Parasite
( 1)
Creature — Thrull
(1/1)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent.
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Thrull Surgeon
( 2)
Creature — Thrull
(1/1)
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Thrummingbird
( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Thrun, Breaker of Silence
( 5)
Legendary Creature — Troll Shaman
(5/5)
This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
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Thrun, the Last Troll
( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.) : Regenerate Thrun, the Last Troll.
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Thryx, the Sudden Storm
( 5)
Legendary Creature — Elemental Giant
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.
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Thunder Brute
( 6)
Creature — Cyclops
(5/5)
Trample Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Thunder Brute enters, if tribute wasn't paid, it gains haste until end of turn.
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Thunder Dragon
( 7)
Creature — Dragon
(5/5)
Flying When Thunder Dragon enters, it deals 3 damage to each creature without flying.
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Thunder Drake
( 4)
Creature — Elemental Drake
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
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Thunder Wall
( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying : Thunder Wall gets +1/+1 until end of turn.
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Thunderblust
( 5)
Creature — Elemental
(7/2)
Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Thunderbreak Regent
( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
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Thunderclap Drake
( 2)
Creature — Drake
(2/1)
Flying Instant and sorcery spells you cast cost less to cast. , Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
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Thunderclap Wyvern
( 4)
Creature — Drake
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
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Thundercloud Elemental
( 7)
Creature — Elemental
(3/4)
Flying : Tap all creatures with toughness 2 or less. : All other creatures lose flying until end of turn.
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Thundercloud Shaman
( 5)
Creature — Giant Shaman
(4/4)
When Thundercloud Shaman enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
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Thunderfoot Baloth
( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thunderhead Squadron
( 6)
Creature — Human Knight
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Thundering Ceratok
( 5)
Creature — Rhino
(4/5)
Trample When Thundering Ceratok enters, other creatures you control gain trample until end of turn.
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Thundering Djinn
( 5)
Creature — Djinn
(3/4)
Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Thundering Giant
( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Mightmare
( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Thundering Raiju
( 4)
Creature — Spirit
(3/3)
Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
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Thundering Sparkmage
( 4)
Creature — Human Wizard
(2/2)
When Thundering Sparkmage enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Thundering Spineback
( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Thundering Tanadon
( 6)
Artifact Creature — Phyrexian Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundering Wurm
( 3)
Creature — Wurm
(4/4)
When Thundering Wurm enters, sacrifice it unless you discard a land card.
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Thunderkin Awakener
( 2)
Creature — Elemental Shaman
(1/2)
Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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Thundermare
( 6)
Creature — Elemental Horse
(5/5)
Haste (This creature can attack and as soon as it comes under your control.) When Thundermare enters, tap all other creatures.
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Thundermaw Hellkite
( 5)
Creature — Dragon
(5/5)
Flying Haste (This creature can attack and as soon as it comes under your control.) When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Thunderous Orator
( 2)
Creature — Kor Wizard
(2/2)
Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Thunderous Snapper
( 4)
Creature — Turtle Hydra
(4/4)
Whenever you cast a spell with mana value 5 or greater, draw a card.
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Thunderscape Familiar
( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
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Thundersong Trumpeter
( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Thunder-Thrash Elder
( 3)
Creature — Lizard Warrior
(1/1)
Devour 3 (As this enters, you may sacrifice any number of creatures. This creature enters with three times that many +1/+1 counters on it.)
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Thundertrap Trainer
( 2)
Creature — Otter Wizard
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thunderwolf Cavalry
( 5)
Creature — Astartes Warrior
(4/4)
First strike Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Tiamat
( 7)
Legendary Creature — Dragon God
(7/7)
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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Tiamat's Fanatics
( 5)
Creature — Dragon Warrior
(4/3)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Tiana, Ship's Caretaker
( 5)
Legendary Creature — Angel Artificer
(3/3)
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
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Tibalt's Rager
( 2)
Creature — Devil
(1/2)
When Tibalt's Rager dies, it deals 1 damage to any target. : Tibalt's Rager gets +2/+0 until end of turn.
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Tibor and Lumia
( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
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Ticketomaton
( 3)
Artifact Creature — Robot
(2/2)
When Ticketomaton enters, you get , then you may put a sticker on a nonland permanent you own.
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Ticking Gnomes
( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Ticking Mime Bomb
( 4)
Artifact Creature — Clown Robot Mime
(2/2)
When Ticking Mime Bomb enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature.
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Tidal Barracuda
( 4)
Creature — Fish
(3/4)
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
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Tidal Courier
( 4)
Creature — Merfolk
(1/2)
When Tidal Courier enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. : Tidal Courier gains flying until end of turn.
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Tidal Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you may tap or untap target permanent.
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Tidal Kraken
( 8)
Creature — Kraken
(6/6)
Tidal Kraken can't be blocked.
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Tidal Terror
( 6)
Creature — Octopus
(5/6)
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Tidal Visionary
( 1)
Creature — Merfolk Wizard
(1/1)
: Target creature becomes the color of your choice until end of turn.
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Tidal Warrior
( 1)
Creature — Merfolk Warrior
(1/1)
: Target land becomes an Island until end of turn.
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Tide Drifter
( 2)
Creature — Eldrazi Drone
(0/5)
Devoid (This card has no color.) Other colorless creatures you control get +0/+1.
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Tide Shaper
( 1)
Creature — Merfolk Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Tide Shaper enters, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield. Tide Shaper gets +1/+1 as long as an opponent controls an Island.
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Tide Skimmer
( 4)
Creature — Drake
(2/3)
Flying Whenever you attack with two or more creatures with flying, draw a card.
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Tidebinder Mage
( 2)
Creature — Merfolk Wizard
(2/2)
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Tidecaller Mentor
( 3)
Creature — Rat Wizard
(3/3)
Menace Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
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Tideforce Elemental
( 3)
Creature — Elemental
(2/1)
, : You may tap or untap another target creature. Landfall — Whenever a land you control enters, you may untap Tideforce Elemental.
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Tidehollow Sculler
( 2)
Artifact Creature — Zombie
(2/2)
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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Tidehollow Strix
( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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