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Lifecrafter's Gift
( 4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifecreed Duo
( 2)
Creature — Bat Bird
(1/2)
Flying Whenever another creature you control enters, you gain 1 life.
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Lifeforce
( 2)
Enchantment
: Counter target black spell.
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Lifegift
( 3)
Enchantment
Whenever a land enters, you may gain 1 life.
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Lifelace
( 1)
Instant
Target spell or permanent becomes green. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Lifeline
( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Lifelink
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Lifening Elemental (playtest)
( 6)
Creature — — Vampire Elemental
(4/6)
Lifelink Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
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Life's Finale
( 6)
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
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Life's Legacy
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
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Lifesmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, you gain 3 life.
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Lifespark Spellbomb
( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.
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Lifespinner
( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Lifetap
( 2)
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Lifted by Clouds
( 3)
Instant — Arcane
Target creature gains flying until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Light 'Em Up
( 2)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
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Light from Within
( 4)
Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
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Light of Day
( 4)
Enchantment
Black creatures can't attack or block.
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Light of Hope
( 1)
Instant
Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.
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Light of Promise
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Light of Sanction
( 3)
Enchantment
Prevent all damage that would be dealt to creatures you control by sources you control.
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Light of the Legion
( 6)
Creature — Angel
(5/5)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
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Light the Way
( 1)
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
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Light Up the Night
( 1)
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Light Up the Stage
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Lightbringer
( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lightbringer: Exile target black creature.
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Lightfoot Rogue
( 2)
Creature — Halfling Rogue
(2/1)
Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1–9 | Lightfoot Rogue gains deathtouch until end of turn. 10–19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
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Lightform
( 3)
Enchantment
When Lightform enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightkeeper of Emeria
( 4)
Creature — Angel
(2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters, you gain 2 life for each time it was kicked.
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Lightmine Field
( 4)
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightning Axe
( 1)
Instant
As an additional cost to cast this spell, discard a card or pay . Lightning Axe deals 5 damage to target creature.
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Lightning Berserker
( 1)
Creature — Human Berserker
(1/1)
: Lightning Berserker gets +1/+0 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Blow
( 2)
Instant
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
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Lightning Cloud
( 4)
Enchantment
Whenever a player casts a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target.
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Lightning Coils
( 3)
Artifact
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Lightning Colt (playtest)
( 5)
Instant Creature — — Horse
(3/3)
When CARDNAME enters the battlefield, it deals 3 damage to any target.
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Lightning Crafter
( 4)
Creature — Goblin Shaman
(3/3)
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) : Lightning Crafter deals 3 damage to any target.
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Lightning Dart
( 2)
Instant
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
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Lightning Diadem
( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Lightning Dragon
( 4)
Creature — Dragon
(4/4)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Greaves
( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip
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Lightning Helix
( 2)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
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Lightning Javelin
( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Lightning Mare
( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.
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Lightning Mauler
( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Phoenix
( 3)
Creature — Phoenix
(2/2)
Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay . If you do, return Lightning Phoenix from your graveyard to the battlefield.
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Lightning Prowess
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ": This creature deals 1 damage to any target."
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Lightning Reaver
( 5)
Creature — Zombie Beast
(3/3)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
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Lightning Reflexes
( 2)
Enchantment — Aura
You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
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Lightning Rift
( 2)
Enchantment
Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to any target.
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Lightning Runner
( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever Lightning Runner attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lightning Serpent
( 1)
Creature — Elemental Serpent
(2/1)
Trample, haste Lightning Serpent enters with X +1/+0 counters on it. At the beginning of the end step, sacrifice Lightning Serpent.
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Lightning Shrieker
( 5)
Creature — Dragon
(5/5)
Flying, trample, haste At the beginning of the end step, Lightning Shrieker's owner shuffles it into their library.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Lightning Spear
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. , Sacrifice Lightning Spear: It deals 3 damage to any target. Equip
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Lightning Storm
( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Surge
( 5)
Sorcery
Lightning Surge deals 4 damage to any target. Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be prevented. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lightning Talons
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Lightning Visionary
( 2)
Creature — Minotaur Shaman
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lightning Volley
( 4)
Instant
Until end of turn, creatures you control gain ": This creature deals 1 damage to any target."
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Lightning Wolf
( 4)
Creature — Wolf
(4/3)
: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
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Lightning-Core Excavator
( 1)
Artifact Creature — Golem
(0/3)
, , Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.
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Lightning-Rig Crew
( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Light-Paws, Emperor's Voice
( 2)
Legendary Creature — Fox Advisor
(2/2)
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
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Lightshell Duo
( 4)
Creature — Rat Otter
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Lightshield Array
( 0)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
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Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Lightwielder Paladin
( 5)
Creature — Human Knight
(4/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
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Lignify
( 2)
Kindred Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
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Likeness Looter
( 2)
Creature — Faerie Shapeshifter
(1/1)
Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Likeness of the Seeker
( 0)
Enchantment Creature — Human Monk
(3/3)
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
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Lilah, Undefeated Slickshot
( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Liliana of the Veil
( 3)
Legendary Planeswalker — Liliana
(3)
+1: Each player discards a card. −2: Target player sacrifices a creature. −6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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Liliana Vess
( 5)
Legendary Planeswalker — Liliana
(5)
+1: Target player discards a card. −2: Search your library for a card, then shuffle and put that card on top. −8: Put all creature cards from all graveyards onto the battlefield under your control.
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Liliana, Death Mage
( 6)
Legendary Planeswalker — Liliana
(4)
+1: Return up to one target creature card from your graveyard to your hand. −3: Destroy target creature. Its controller loses 2 life. −7: Target opponent loses 2 life for each creature card in their graveyard.
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Liliana, Death Wielder
( 7)
Legendary Planeswalker — Liliana
(5)
+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.
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Liliana, Death's Majesty
( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Liliana, Defiant Necromancer
( 0)
Legendary Planeswalker — Liliana
(3)
+2: Each player discards a card. −X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. −8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
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Liliana, Dreadhorde General
( 6)
Legendary Planeswalker — Liliana
(6)
Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
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Liliana, Heretical Healer
( 3)
Legendary Creature — Human Cleric
(2/3)
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
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Liliana, the Last Hope
( 3)
Legendary Planeswalker — Liliana
(3)
+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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Liliana, the Necromancer
( 5)
Legendary Planeswalker — Liliana
(4)
+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
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Liliana, Untouched by Death
( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana, Waker of the Dead
( 4)
Legendary Planeswalker — Liliana
(4)
+1: Each player discards a card. Each opponent who can't loses 3 life. −3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. −7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
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Liliana's Caress
( 2)
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
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Liliana's Contract
( 5)
Enchantment
When Liliana's Contract enters, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
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Liliana's Defeat
( 1)
Sorcery
Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.
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Liliana's Devotee
( 3)
Creature — Human Warlock
(2/3)
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
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Liliana's Elite
( 3)
Creature — Zombie
(1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana's Indignation
( 1)
Sorcery
Mill X cards. Target player loses 2 life for each creature card put into your graveyard this way.
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Liliana's Influence
( 6)
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.
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