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Tidepool Turtle
( 4)
Creature — Turtle
(2/5)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Tideshaper Mystic
( 1)
Creature — Merfolk Wizard
(1/1)
: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
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Tidespout Tyrant
( 8)
Creature — Djinn
(5/5)
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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Tidewalker
( 3)
Creature — Elemental
(*/*)
Tidewalker enters with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it.
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Tidewater Minion
( 5)
Creature — Elemental Minion
(4/4)
Defender (This creature can't attack.) : Tidewater Minion loses defender until end of turn. : Untap target permanent.
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Tiefling Outcasts
( 1)
Creature — — Tiefling Peasant
(1/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
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Tiger-Tribe Hunter
( 5)
Creature — Human Barbarian
(4/4)
Trample Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
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Tiller Engine
( 2)
Artifact Creature — Construct
(1/3)
Whenever a land you control enters tapped, choose one — • Untap that land. • Tap target nonland permanent an opponent controls.
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Tiller of Flesh
( 4)
Creature — Phyrexian Knight
(2/4)
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Tilling Treefolk
( 3)
Creature — Treefolk Druid
(1/3)
When Tilling Treefolk enters, you may return up to two target land cards from your graveyard to your hand.
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Tilonalli's Knight
( 2)
Creature — Human Knight
(2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Tilonalli's Skinshifter
( 3)
Creature — Human Shaman
(0/1)
Haste Whenever Tilonalli's Skinshifter attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
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Tilonalli's Summoner
( 2)
Creature — Human Shaman
(1/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
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Timber Paladin
( 2)
Artifact Creature — Knight
(1/1)
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
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Timber Protector
( 5)
Creature — Treefolk Warrior
(4/6)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
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Timber Wolves
( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Timberland Ancient
( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Timberland Guide
( 2)
Creature — Human Scout
(1/1)
When Timberland Guide enters, put a +1/+1 counter on target creature.
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Timbermare
( 4)
Creature — Elemental Horse
(5/5)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters, tap all other creatures.
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Timbermaw Larva
( 4)
Creature — Beast
(2/2)
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
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Timberpack Wolf
( 2)
Creature — Wolf
(2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time Beetle
( 2)
Creature — Alien Insect
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Time Reaper
( 5)
Creature — Alien Horror
(4/4)
Flying, haste Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
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Timebender
( 1)
Creature — Human Wizard
(1/1)
Morph When Timebender is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
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Timely Hordemate
( 4)
Creature — Human Warrior
(3/2)
Raid — When Timely Hordemate enters, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Timid Drake
( 3)
Creature — Drake
(3/3)
Flying When another creature enters, return Timid Drake to its owner's hand.
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Timmerian Fiends
( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timmy, Power Gamer
( 4)
Legendary Creature — Human Gamer
(1/1)
: You may put a creature card from your hand onto the battlefield.
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Timothar, Baron of Bats
( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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Tin Street Cadet
( 1)
Creature — Goblin
(1/1)
Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
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Tin Street Dodger
( 1)
Creature — Goblin Rogue
(1/1)
Haste : Tin Street Dodger can't be blocked this turn except by creatures with defender.
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Tin Street Gossip
( 4)
Creature — Lizard Advisor
(4/4)
Vigilance : Add . Spend this mana only to cast face-down spells or to turn creatures face up.
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Tin Street Hooligan
( 2)
Creature — Goblin Rogue
(2/1)
When Tin Street Hooligan enters, if was spent to cast it, destroy target artifact.
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Tinder Wall
( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice Tinder Wall: Add . , Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
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Tine Shrike
( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Tin-Wing Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>
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Tinybones, Bauble Burglar
( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. , : Each opponent discards a card. Activate only as a sorcery.
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Tinybones, the Pickpocket
( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tinybones, Trinket Thief
( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.
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Tireless Angler
( 3)
Creature — — Human Rogue
(1/4)
Whenever an Island enters the battlefield under your control, draft a card from Tireless Angler's spellbook.
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Tireless Hauler
( 5)
Creature — Human Werewolf
(4/5)
Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tireless Missionaries
( 5)
Creature — Human Cleric
(2/3)
When Tireless Missionaries enters, you gain 3 life.
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Tireless Tracker
( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Tireless Tribe
( 1)
Creature — Human Nomad
(1/1)
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
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Tishana, Voice of Thunder
( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Tishana's Tidebinder
( 3)
Creature — Merfolk Wizard
(3/2)
Flash When Tishana's Tidebinder enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
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Tishana's Wayfinder
( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan Hunter
( 5)
Creature — Human Warrior
(4/5)
At the beginning of each player's end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. , Sacrifice a creature: You gain 4 life.
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Titan of Eternal Fire
( 6)
Creature — Giant
(5/6)
Each Human creature you control has ", : This creature deals 1 damage to any target."
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Titan of Industry
( 7)
Creature — Elemental
(7/7)
Reach, trample When Titan of Industry enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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Titan of Littjara
( 6)
Creature — Illusion
(6/6)
As Titan of Littjara enters, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
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Titania, Gaea Incarnate
( 0)
Legendary Creature — Elemental Avatar
(*/*)
Vigilance, reach, trample, haste Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. : Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
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Titania, Nature's Force
( 6)
Legendary Creature — Elemental
(6/6)
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
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Titania, Protector of Argoth
( 5)
Legendary Creature — Elemental
(5/3)
When Titania, Protector of Argoth enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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Titania, Voice of Gaea
( 3)
Legendary Creature — Elemental
(3/4)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
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Titania's Chosen
( 3)
Creature — Elf Archer
(1/1)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
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Titanium Golem
( 5)
Artifact Creature — Golem
(3/3)
: Titanium Golem gains first strike until end of turn.
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Titanoth Rex
( 9)
Creature — Dinosaur Beast
(11/11)
Trample Cycling (, Discard this card: Draw a card.) When you cycle Titanoth Rex, put a trample counter on target creature you control.
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Titans' Vanguard
( 5)
Creature — Eldrazi
(5/5)
Devoid (This card has no color.) When you cast this spell and whenever Titans' Vanguard attacks, put a +1/+1 counter on each colorless creature you control. Trample
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Tithe Drinker
( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Tithe Taker
( 2)
Creature — Human Soldier
(2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Tithebearer Giant
( 6)
Creature — Giant Warrior
(4/5)
When Tithebearer Giant enters, you draw a card and you lose 1 life.
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Tivadar of Thorn
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters, destroy target Goblin.
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Tivash, Gloom Summoner
( 5)
Legendary Creature — Human Warlock
(4/4)
Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
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Tivit, Seller of Secrets
( 6)
Legendary Creature — Sphinx Rogue
(6/6)
Flying, ward Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
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Tizerus Charger
( 3)
Creature — Pegasus
(3/2)
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.
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Tlincalli Hunter
( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Tobias, Doomed Conqueror
( 4)
Legendary Creature — Human Soldier
(3/2)
Flash When Tobias, Doomed Conqueror dies, for each nontoken creature you controlled that died this turn, create a 2/2 black Zombie creature token.
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Toby, Beastie Befriender
( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Tocatli Honor Guard
( 2)
Creature — Human Soldier
(1/3)
Creatures entering don't cause abilities to trigger.
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Togglodyte
( 3)
Artifact Creature — Golem
(4/4)
Togglodyte enters turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
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Toggo, Goblin Weaponsmith
( 3)
Legendary Creature — Goblin Artificer
(2/2)
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ‘, , Sacrifice Rock: This creature deals 2 damage to any target'" and equip . Partner (You can have two commanders if both have partner.)
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Akki Lavarunner (Tok-Tok, Volcano Born)
( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tolarian Drake
( 3)
Creature — Drake
(2/4)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Tolarian Emissary
( 3)
Creature — Human Wizard
(1/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Tolarian Emissary enters, if it was kicked, destroy target enchantment.
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Tolarian Entrancer
( 2)
Creature — Human Wizard
(1/1)
Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
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Tolarian Kraken
( 6)
Creature — Kraken
(4/6)
Whenever you draw a card, you may pay . When you do, you may tap or untap target creature.
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Tolarian Sentinel
( 4)
Creature — Human Spellshaper
(1/3)
Flying , , Discard a card: Return target permanent you control to its owner's hand.
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Tolarian Serpent
( 7)
Creature — Serpent
(7/7)
At the beginning of your upkeep, mill seven cards.
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Tolarian Terror
( 7)
Creature — Serpent
(5/5)
This spell costs less to cast for each instant and sorcery card in your graveyard. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Tolsimir Wolfblood
( 6)
Legendary Creature — Elf Warrior
(3/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. : Create Voja, a legendary 2/2 green and white Wolf creature token.
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Tolsimir, Friend to Wolves
( 5)
Legendary Creature — Elf Scout
(3/3)
When Tolsimir, Friend to Wolves enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
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Tolsimir, Midnight's Light
( 5)
Legendary Creature — Elf Scout
(3/2)
Lifelink When Tolsimir, Midnight's Light enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Toluz, Clever Conductor
( 3)
Legendary Creature — Human Rogue
(3/1)
When Toluz, Clever Conductor enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
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Tom Bombadil
( 5)
Legendary Creature — God Bard
(4/4)
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
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