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Toll of the Invasion
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Tomb of Annihilation
( 0)
Dungeon
Trapped Entry — Each player loses 1 life. (Leads to: Veils of Fear, Oubliette) Veils of Fear — Each player loses 2 life unless they discard a card. (Leads to: Sandfall Cell) Sandfall Cell — Each player loses 2 life unless they sacrifice a creature, artifact, or land of their choice. (Leads to: Cradle of the Death God) Oubliette — Discard a card and sacrifice a creature, an artifact, and a land. (Leads to: Cradle of the Death God) Cradle of the Death God — Create The Atropal, a legendary 4/4 black God Horror creature token with deathtouch.
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Tortoise Formation
  ( 4)
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Toxic Abomination
  ( 2)
Creature — Phyrexian Zombie
(3/2)
When this creature enters, you lose 2 life.
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Toxic Scorpion
  ( 2)
Creature — Scorpion
(1/1)
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.
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Transcantation (playtest)
  ( 2)
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
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Transmutation
  ( 2)
Instant
Switch target creature's power and toughness until end of turn.
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Transmutation Font
 ( 5)
Artifact
: Create your choice of a Blood token, a Clue token, or a Food token.
, , Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Traumatic Revelation
  ( 2)
Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Travel Preparations
  ( 2)
Sorcery
Put a +1/+1 counter on each of up to two target creatures. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Tree of Perdition
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange target opponent's life total with this creature's toughness.
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Tree of Redemption
  ( 4)
Creature — Plant
(0/13)
Defender : Exchange your life total with this creature's toughness.
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Trepanation Blade
 ( 3)
Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip 
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Trial of Ambition
  ( 2)
Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice. When a Cartouche you control enters, return this enchantment to its owner's hand.
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Triskelion
 ( 6)
Artifact Creature — Construct
(1/1)
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Trove of Temptation
  ( 4)
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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True Conviction
    ( 6)
Enchantment
Creatures you control have double strike and lifelink.
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Trusty Companion
  ( 2)
Creature — Hyena
(3/2)
Vigilance This creature can't attack alone.
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Trynn, Champion of Freedom
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Tunnel Vision
  ( 6)
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
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Twinblade Invocation
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
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Twisted Abomination
  ( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Twisted Reflection
  ( 2)
Instant
Choose one — • Target creature gets -6/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Tyranid Invasion
  ( 4)
Sorcery
Create a number of 3/3 green Tyranid Warrior creature tokens with trample equal to the number of opponents you have.
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unconventional Tactics
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Undead Executioner
  ( 4)
Creature — Zombie
(2/2)
When this creature dies, you may have target creature get -2/-2 until end of turn.
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Undergrowth Champion
   ( 3)
Creature — Elemental
(2/2)
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from this creature. Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
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Unexpected Conversion
  ( 3)
Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
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Unexplained Vision
  ( 5)
Sorcery
Draw three cards. Adamant — If at least three blue mana was spent to cast this spell, scry 3.
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Unite the Coalition
      ( 7)
Instant
Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.
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Unlicensed Disintegration
   ( 3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unnatural Aggression
  ( 3)
Instant
Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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Unnatural Predation
 ( 1)
Instant
Target creature gets +1/+1 and gains trample until end of turn.
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Unnatural Restoration
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Unnatural Selection
  ( 2)
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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Unquestioned Authority
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
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Unsanctioned Ancient Juggler
( 0)
Stickers
2 — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 4 — Indestructible 2 — 3/2 3 — 5/4
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Unstable Mutation
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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Untimely Malfunction
  ( 2)
Instant
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
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Urban Evolution
   ( 5)
Sorcery
Draw three cards. You may play an additional land this turn.
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Ursine Champion
  ( 2)
Creature — Human Berserker
(2/2)
 : This creature gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
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Uvilda, Dean of Perfection
  ( 3)
Legendary Creature — Djinn Wizard
(2/2)
: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."
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Valakut Exploration
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
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Vampire Champion
  ( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
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Vault 112: Sadistic Simulation
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get  (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
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Vault 87: Forced Evolution
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Vault of Champions
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Vegetation Abomination
  ( 3)
Artifact Creature — Plant Mutant Food
(2/2)
Deathtouch , Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
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Veil of Assimilation
  ( 2)
Artifact
Whenever this artifact or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
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Veiled Apparition
  ( 2)
Enchantment
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay  ."
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Veiled Ascension
  ( 4)
Enchantment
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
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Vendilion Clique
   ( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
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Vengeful Possession
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
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Venser's Diffusion
  ( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
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Verdant Rejuvenation
   ( 8)
Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
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Verdant Succession
  ( 5)
Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
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Viewpoint Synchronization
  ( 5)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
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Vigean Intuition
   ( 5)
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
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Vile Consumption
   ( 3)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
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Vile Manifestation
  ( 2)
Creature — Horror
(0/4)
This creature gets +1/+0 for each card with cycling in your graveyard. Cycling ( , Discard this card: Draw a card.)
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Virtue of Knowledge
  ( 5)
Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vision Charm
 ( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample This creature gets +1/+1 for each card in your hand.
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Visionary Augmenter
   ( 4)
Creature — Dwarf Artificer
(2/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions
 ( 1)
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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Visions of Beyond
 ( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visions of Brutality
  ( 2)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
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Visions of Phyrexia
   ( 4)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Vivien, Champion of the Wilds
  ( 3)
Legendary Planeswalker — Vivien
(4)
You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
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Vivien's Invocation
   ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Vivisection
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Vivisection Evangelist
   ( 5)
Creature — Phyrexian Cleric
(4/4)
Vigilance Corrupted — When this creature enters, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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