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Bog Tatters
  ( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Wraith
  ( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Wreckage
( 0)
Land
Bog Wreckage enters the battlefield tapped. : Add .
, Sacrifice Bog Wreckage: Add one mana of any color.
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Bogardan Dragonheart
  ( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bogardan Firefiend
  ( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Bogardan Hellkite
   ( 8)
Creature — Dragon
(5/5)
Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
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Bogardan Lancer
  ( 2)
Creature — Human Knight
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Bogardan Phoenix
    ( 5)
Creature — Phoenix
(3/3)
Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
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Bogardan Rager
  ( 6)
Creature — Elemental
(3/4)
Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
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Bogbrew Witch
  ( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
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Boggart Arsonists
  ( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)  , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
 ( 1)
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Forager
 ( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice Boggart Forager: Target player shuffles their library.
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Boggart Harbinger
  ( 3)
Creature — Goblin Shaman
(2/1)
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
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Boggart Loggers
  ( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)  , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
  ( 3)
Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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Bog-Strider Ash
  ( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
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Bola Warrior
  ( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Bold Impaler
 ( 1)
Creature — Vampire Knight
(1/2)
 : Bold Impaler gets +2/+0 until end of turn.
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Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it.
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.
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Bolt of Keranos
   ( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.
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Bomat Bazaar Barge
 ( 4)
Artifact — Vehicle
(5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
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Bombard
  ( 3)
Instant
Bombard deals 4 damage to target creature.
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Bombardment
 ( 1)
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
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Bomber Corps
  ( 2)
Creature — Human Soldier
(1/2)
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
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Bond of Flourishing
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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Bond of Revival
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bonded Construct
 ( 1)
Artifact Creature — Construct
(2/1)
Bonded Construct can't attack alone.
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Bonded Horncrest
  ( 4)
Creature — Dinosaur
(5/5)
Bonded Horncrest can't attack or block alone.
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Bonder's Ornament
 ( 3)
Artifact
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
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Bonds of Mortality
  ( 2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Quicksilver
  ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Bone Dancer
   ( 3)
Creature — Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Bone Dragon
   ( 5)
Creature — Dragon Skeleton
(5/4)
Flying   , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
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Bone Harvest
  ( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Bone Miser
  ( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add  . Whenever you discard a noncreature, nonland card, draw a card.
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Bone Picker
  ( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
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Bone Pit Brute
   ( 6)
Creature — Cyclops
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn.
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Bone Rattler
   ( 5)
Creature — — Skeleton
(4/4)
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
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Bone Shredder
  ( 3)
Creature — Minion
(1/1)
Flying Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bone Splinters
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Boneclad Necromancer
   ( 5)
Creature — Human Wizard
(3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Bonecrusher Giant
  ( 3)
Creature — Giant
(4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
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Bonehoard
 ( 4)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 
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Bonescythe Sliver
  ( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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Boneshard Slasher
  ( 2)
Creature — Horror
(1/1)
Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
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Bonesplitter
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip 
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Bonethorn Valesk
  ( 5)
Creature — Beast
(4/2)
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
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Boneyard Lurker
   ( 4)
Creature — Nightmare Beast
(4/4)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
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Boneyard Parley
   ( 7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay  . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Boneyard Wurm
  ( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bonfire of the Damned
   ( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Bontu the Glorified
  ( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn.  , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Bontu's Last Reckoning
   ( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bonus Round
   ( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Booby Trap
 ( 6)
Artifact
As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
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Book Burning
  ( 2)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
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Book Devourer
  ( 6)
Creature — Beast
(4/5)
Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Boomerang
  ( 2)
Instant
Return target permanent to its owner's hand.
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Boomflinger
( 0)
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
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Boomstacker
  ( 3)
Creature — Goblin Artificer
(0/0)
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker.
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Boon of Emrakul
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Boon of Erebos
 ( 1)
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
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Boon Reflection
  ( 5)
Enchantment
If you would gain life, you gain twice that much life instead.
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Boon Satyr
   ( 3)
Enchantment Creature — Satyr
(4/2)
Flash Bestow   (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
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Boonweaver Giant
  ( 7)
Creature — Giant Monk
(4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
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Booster Tutor
 ( 1)
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
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Boot Nipper
  ( 2)
Creature — Beast
(2/1)
Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it.
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Borborygmos
     ( 7)
Legendary Creature — Cyclops
(6/7)
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
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Borborygmos Enraged
     ( 8)
Legendary Creature — Cyclops
(7/6)
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library.
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Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Borderland Ranger
  ( 3)
Creature — Human Scout
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
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Boreal Centaur
  ( 2)
Snow Creature — Centaur Warrior
(2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ( can be paid with one mana from a snow permanent.)
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Boreal Elemental
  ( 5)
Creature — Elemental
(3/4)
Flying Spells your opponents cast that target Boreal Elemental cost more to cast.
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