|
Kjeldoran War Cry
  ( 2)
Instant
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
|
|
|
Klothys, God of Destiny
   ( 3)
Legendary Enchantment Creature — God
(4/5)
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add or . Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
|
|
|
Klothys's Design
  ( 6)
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
|
|
|
Knight of Glory
  ( 2)
Creature — Human Knight
(2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Knight of Infamy
  ( 2)
Creature — Human Knight
(2/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
|
|
Knight of the Hokey Pokey
  ( 2)
Creature — Knight
(2/2)
First strike  , Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)
|
|
|
Knight of the Holy Nimbus
  ( 2)
Creature — Human Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
|
|
|
Knight of the Reliquary
   ( 3)
Creature — Human Knight
(2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
|
|
|
Knight of the Skyward Eye
  ( 2)
Creature — Human Knight
(2/2)
 : Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
|
|
|
Knightly Valor
  ( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
|
|
|
Kolaghan, the Storm's Fury
   ( 5)
Legendary Creature — Dragon
(4/5)
Flying Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. Dash   (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Kor Scythemaster
  ( 3)
Creature — Kor Soldier Ally
(3/1)
Kor Scythemaster has first strike as long as it's attacking.
|
|
|
Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : Kor Sky Climber gains flying until end of turn.
|
|
|
Kor Skyfisher
  ( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
|
|
|
Kraken's Eye
 ( 2)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
|
|
|
Krazy Kow
  ( 4)
Creature — Cow
(3/3)
At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.
|
|
|
Krosan Wayfarer
 ( 1)
Creature — Human Druid
(1/1)
Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
|
|
|
K'rrik, Son of Yawgmoth
    ( 7)
Legendary Creature — Horror Minion
(2/2)
( can be paid with either or 2 life.) Lifelink For each in a cost, you may pay 2 life rather than pay that mana. Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth.
|
|
|
Kry Shield
 ( 2)
Artifact
, : Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
|
|
|
Kumano, Master Yamabushi
   ( 5)
Legendary Creature — Human Shaman
(4/4)
 : Kumano, Master Yamabushi deals 1 damage to any target.
If a creature dealt damage by Kumano this turn would die, exile it instead.
|
|
|
Kumena, Tyrant of Orazca
   ( 3)
Legendary Creature — Merfolk Shaman
(2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
|
|
|
Kydele, Chosen of Kruphix
   ( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
|
|
|
Kykar, Wind's Fury
    ( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
|
|
|
Kynaios and Tiro of Meletis
    ( 4)
Legendary Creature — Human Soldier
(2/8)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
|
|
|
Kyoki, Sanity's Eclipse
   ( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
|
|
|
Kyren Archive
 ( 3)
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down. , Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
|
|
|
Kyren Glider
  ( 2)
Creature — Goblin
(1/1)
Flying Kyren Glider can't block.
|
|
|
Kyren Legate
  ( 2)
Creature — Goblin
(1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste
|
|
|
Kyren Negotiations
   ( 4)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
|
|
|
Kyren Sniper
  ( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
|
|
|
Kyscu Drake
  ( 4)
Creature — Drake
(2/2)
Flying : Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
|
|
|
Kytheon, Hero of Akros
 ( 1)
Legendary Creature — Human Soldier
(2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.  : Kytheon gains indestructible until end of turn.
|
|
|
Kytheon's Irregulars
   ( 4)
Creature — Human Soldier
(4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)  : Tap target creature.
|
|
|
Kytheon's Tactics
   ( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
|
|
|
Laboratory Brute
  ( 4)
Creature — Zombie Horror
(3/3)
When Laboratory Brute enters the battlefield, mill four cards.
|
|
|
Laboratory Drudge
  ( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
|
|
|
Laboratory Maniac
  ( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
|
|
|
Labyrinth Champion
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target.
|
|
|
Labyrinth Minotaur
  ( 4)
Creature — Minotaur
(1/4)
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Labyrinth Raptor
  ( 2)
Creature — Nightmare Dinosaur
(2/2)
Menace Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.  : Creatures you control with menace get +1/+0 until end of turn.
|
|
|
Lackey Recycler
( 0)
Artifact — Contraption
Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.
|
|
|
Lady Orca
   ( 7)
Legendary Creature — Demon
(7/4)
|
|
|
Lady Sun
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
|
|
|
Lady Zhurong, Warrior Queen
  ( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Lagonna-Band Storyteller
  ( 4)
Creature — Centaur Advisor
(3/4)
When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its converted mana cost.
|
|
|
Lapse of Certainty
  ( 3)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|
|
|
Laquatus's Creativity
  ( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
|
|
|
Larceny
   ( 5)
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
|
|
|
Latchkey Faerie
  ( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
|
|
|
Lat-Nam's Legacy
  ( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
|
|
|
Laughing Hyena
  ( 2)
Creature — Hyena
(2/2)
Gotcha — If an opponent laughs, you may say "Gotcha" When you do, return Laughing Hyena from your graveyard to your hand.
|
|
|
Launch Party
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
|
|
|
Lavabelly Sliver
   ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
|
|
|
Lay Bare
   ( 4)
Instant
Counter target spell. Look at its controller's hand.
|
|
|
Lay Bare the Heart
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
|
|
|
Lay Claim
   ( 7)
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling ( , Discard this card: Draw a card.)
|
|
|
Lay of the Land
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
|
|
|
Lay Waste
  ( 4)
Sorcery
Destroy target land. Cycling ( , Discard this card: Draw a card.)
|
|
|
Lead Astray
  ( 2)
Instant
Tap up to two target creatures.
|
|
|
Lead by Example
  ( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
|
|
|
Lead-Belly Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
|
|
|
Leaden Myr
 ( 2)
Artifact Creature — Myr
(1/1)
: Add .
|
|
|
Leafcrown Dryad
  ( 2)
Enchantment Creature — Nymph Dryad
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
|
|
|
Leering Gargoyle
   ( 3)
Creature — Gargoyle
(2/2)
Flying : Leering Gargoyle gets -2/+2 and loses flying until end of turn.
|
|
|
Leery Fogbeast
  ( 3)
Creature — Beast
(4/2)
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
|
|
|
Legacy's Allure
  ( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
|
|
|
Legion Loyalist
 ( 1)
Creature — Goblin Soldier
(1/1)
Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
|
|
|
Lens of Clarity
 ( 1)
Artifact
You may look at the top card of your library and at face-down creatures you don't control any time.
|
|
|
Leovold, Emissary of Trest
   ( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Lethargy Trap
  ( 4)
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
|
|
|
Ley Druid
  ( 3)
Creature — Human Druid
(1/1)
: Untap target land.
|
|
|
Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
|
|
|
Ley Weaver
  ( 4)
Creature — Human Druid
(2/2)
Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) : Untap two target lands.
|
|
|
Leyline of Abundance
   ( 4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
|
|
|
Leyline of Anticipation
   ( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
|
|
Leyline of Combustion
   ( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
|
|
|
Leyline of Lifeforce
   ( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
|
|
|
Leyline of Lightning
   ( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
|
|
|
Leyline of Punishment
   ( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
|
|
|
Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
|
|
Leyline of Singularity
   ( 4)
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
|
|
|
Leyline of the Meek
   ( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
|
|
|
Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
|
|
|
Leyline of Vitality
   ( 4)
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
|
|
|
Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
|
|
|
Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
|
|
|
Leyline Tyrant
   ( 4)
Creature — Dragon
(4/4)
Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
|
|
|
Lhurgoyf
   ( 4)
Creature — Lhurgoyf
(*/1+*)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
|
|
|
Liability
   ( 3)
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
|
|
|
Library Larcenist
  ( 3)
Creature — Merfolk Rogue
(1/2)
Whenever Library Larcenist attacks, draw a card.
|
|
|