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Insult // Injury (Injury)
Insult // Injury (Injury) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Inkling Summoning
Inkling Summoning 1White or BlackWhite or Black (3)
Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying.

Strixhaven: School of Mages (Common)
Inner Fire
Inner Fire 3Red (4)
Sorcery

Add Red for each card in your hand.

Saviors of Kamigawa (Common)
Innocent Blood
Innocent Blood Black (1)
Sorcery

Each player sacrifices a creature of their choice.

Jumpstart (Common)
Other Versions
Odyssey (Common)
Planechase (Common)
Eternal Masters (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Explorers of Ixalan (Common)
Inquisition
Inquisition 2Black (3)
Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

The Dark (Common)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)
Sorcery

Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Modern Event Deck 2014 (Uncommon)
Conspiracy: Take the Crown (Rare)
Modern Masters 2017 Edition (Uncommon)
Strixhaven Mystical Archive (Rare)
Insatiable Avarice
Insatiable Avarice Black (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 2 — Search your library for a card, then shuffle and put that card on top.

+ BlackBlack — Target player draws three cards and loses 3 life.

Outlaws of Thunder Junction (Rare)
Inscription of Insight
Inscription of Insight 3Blue (4)
Sorcery

Kicker 2BlueBlue

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Zendikar Rising (Rare)
Inscription of Ruin
Inscription of Ruin 2Black (3)
Sorcery

Kicker 2BlackBlack

Choose one. If this spell was kicked, choose any number instead.

• Target opponent discards two cards.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Destroy target creature with mana value 3 or less.

Zendikar Rising (Rare)
Insist
Insist Green (1)
Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

Torment (Rare)
Inspiration from Beyond
Inspiration from Beyond 2Blue (3)
Sorcery

Mill three cards, then return an instant or sorcery card from your graveyard to your hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Magic: The Gathering Foundations (Uncommon)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Tinkering
Inspired Tinkering 4Red (5)
Sorcery

Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

Create three Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Inspiring Roar
Inspiring Roar 3White (4)
Sorcery

Put a +1/+1 counter on each creature you control.

Commander Legends (Common)
Other Versions
Aether Revolt (Common)
Insult // Injury (Insult)
Insult // Injury (Insult) 2Red (3)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Insurrection
Insurrection 5RedRedRed (8)
Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
Interpret the Signs
Interpret the Signs 5Blue (6)
Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander Legends (Uncommon)
Into the Fae Court
Into the Fae Court 3BlueBlue (5)
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

Wilds of Eldraine (Common)
Into the Fire
Into the Fire 2Red (3)
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

March of the Machine (Rare)
Into the Maw of Hell
Into the Maw of Hell 4RedRed (6)
Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Innistrad (Uncommon)
Into the Night
Into the Night 3Red (4)
Sorcery

It becomes night. Discard any number of cards, then draw that many cards plus one.

Innistrad: Crimson Vow (Uncommon)
Into the North
Into the North 1Green (2)
Sorcery

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Historic Anthology 5 (Common)
Other Versions
Coldsnap (Common)
Into the Time Vortex
Into the Time Vortex 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doctor Who Commander (Rare)
Into the Void
Into the Void 3Blue (4)
Sorcery

Return up to two target creatures to their owners' hands.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic 2015 Core Set (Uncommon)
Magic Origins (Uncommon)
Introduction to Annihilation
Introduction to Annihilation 5 (5)
Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

Strixhaven: School of Mages (Common)
Introduction to Prophecy
Introduction to Prophecy 3 (3)
Sorcery — Lesson

Scry 2, then draw a card.

Strixhaven: School of Mages (Common)
Inundate
Inundate 3BlueBlueBlue (6)
Sorcery

Return all nonblue creatures to their owners' hands.

Eventide (Rare)
Invade the City
Invade the City 1BlueRed (3)
Sorcery

Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Invincible Hymn
Invincible Hymn 6WhiteWhite (8)
Sorcery

Count the number of cards in your library. Your life total becomes that number.

Shards of Alara (Rare)
Invoke Despair
Invoke Despair 1BlackBlackBlackBlack (5)
Sorcery

Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.

Kamigawa: Neon Dynasty (Rare)
Invoke Justice
Invoke Justice 1WhiteWhiteWhiteWhite (5)
Sorcery

Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.

Kamigawa: Neon Dynasty (Rare)
Invoke the Ancients
Invoke the Ancients 1GreenGreenGreenGreen (5)
Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

Kamigawa: Neon Dynasty (Rare)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Invoke the Winds
Invoke the Winds 1BlueBlueBlueBlue (5)
Sorcery

Gain control of target artifact or creature. Untap it.

Kamigawa: Neon Dynasty (Rare)
Involuntary Cooldown
Involuntary Cooldown 3Blue (4)
Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Brothers' War (Uncommon)
Involuntary Employment
Involuntary Employment 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Uncommon)
Iona's Judgment
Iona's Judgment 4White (5)
Sorcery

Exile target creature or enchantment.

Commander Legends (Common)
Other Versions
Worldwake (Common)
Iconic Masters (Common)
Irencrag Feat
Irencrag Feat 1RedRedRed (4)
Sorcery

Add seven Red. You can cast only one more spell this turn.

Throne of Eldraine (Rare)
Irenicus's Vile Duplication
Irenicus's Vile Duplication 3Blue (4)
Sorcery

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Iridian Maelstrom
Iridian Maelstrom WhiteBlueBlackRedGreen (5)
Sorcery

Destroy each creature that isn't all colors.

Dominaria United Commander (Rare)
Ironwright's Cleansing
Ironwright's Cleansing 2White (3)
Sorcery

Exile target artifact or enchantment.

Eldritch Moon (Common)
Irresistible Prey
Irresistible Prey Green (1)
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

Jumpstart (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Isengard Unleashed
Isengard Unleashed 2RedRedRed (5)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.

Flashback 4RedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Jace's Ruse
Jace's Ruse 3BlueBlue (5)
Sorcery

Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

War of the Spark (Rare)
Jace's Triumph
Jace's Triumph 2Blue (3)
Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

War of the Spark (Uncommon)
Jagged Lightning
Jagged Lightning 3RedRed (5)
Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

Portal Second Age (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Starter 1999 (Uncommon)
Jailbreak
Jailbreak 1White (2)
Sorcery

Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.

Streets of New Capenna Commander (Rare)
Jailbreak Scheme
Jailbreak Scheme Blue (1)
Sorcery

Spree (Choose one or more additional costs.)

+ 3 — Put a +1/+1 counter on target creature. It can't be blocked this turn.

+ 2 — Target artifact or creature's owner puts it on their choice of the top or bottom of their library.

Outlaws of Thunder Junction (Common)
Jarad's Orders
Jarad's Orders 2BlackGreen (4)
Sorcery

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

Return to Ravnica (Rare)
Jaws of Stone
Jaws of Stone 5Red (6)
Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Jaya's Firenado
Jaya's Firenado 4Red (5)
Sorcery

Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Dominaria United (Common)
Jaya's Immolating Inferno
Jaya's Immolating Inferno Variable ColorlessRedRed (2)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

Commander Legends (Rare)
Other Versions
Dominaria (Rare)
Jeska's Will
Jeska's Will 2Red (3)
Sorcery

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Add Red for each card in target opponent's hand.

• Exile the top three cards of your library. You may play them this turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander Legends (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Flotsam // Jetsam (Jetsam)
Flotsam // Jetsam (Jetsam) 4Blue or BlackBlue or Black (6)
Sorcery

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Murders at Karlov Manor (Uncommon)
Johann's Stopgap
Johann's Stopgap 3Blue (4)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs 2 less to cast if it's bargained.

Return target nonland permanent to its owner's hand. Draw a card.

Wilds of Eldraine (Common)
Join the Dance
Join the Dance GreenWhite (2)
Sorcery

Create two 1/1 white Human creature tokens.

Flashback 3GreenWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Join the Maestros
Join the Maestros 4Black (5)
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.)

Create a 4/3 black Ogre Warrior creature token.

Streets of New Capenna (Common)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Masters Edition (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Jolted Awake
Jolted Awake White (1)
Sorcery

Choose up to one target artifact or creature card in your graveyard. You get EnergyEnergy (two energy counters). Then you may pay an amount of Energy equal to that card's mana value. If you do, return it from your graveyard to the battlefield.

Cycling 2 (2, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Joraga Invocation
Joraga Invocation 4GreenGreen (6)
Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Magic Origins (Uncommon)
Journey for the Elixir
Journey for the Elixir 2Green (3)
Sorcery

Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Journey of Discovery
Journey of Discovery 2Green (3)
Sorcery

Choose one —

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine 2Green (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Kellan, Daring Traveler (Journey On)
Kellan, Daring Traveler (Journey On) Green (1)
Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

The Lost Caverns of Ixalan (Rare)
Journey to the Oracle
Journey to the Oracle 2GreenGreen (4)
Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

Strixhaven: School of Mages (Mythic Rare)
Joust
Joust 1Red (2)
Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Throne of Eldraine (Uncommon)
Jovial Evil
Jovial Evil 2Black (3)
Sorcery

Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

Legends (Rare)
Joyous Respite
Joyous Respite 3Green (4)
Sorcery — Arcane

You gain 1 life for each land you control.

Champions of Kamigawa (Common)
Jund 'Em Out (playtest)
Jund 'Em Out (playtest) BlackRedGreen (3)
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Mystery Booster 2: Convention Edition (Rare)
Juxtapose
Juxtapose 3Blue (4)
Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Legends (Rare)
Chronicles (Rare)
Kaboom!
Kaboom! 4Red (5)
Sorcery

Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.

Onslaught (Rare)
Kaervek's Hex
Kaervek's Hex 3Black (4)
Sorcery

Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.

Mirage (Uncommon)
Kaervek's Purge
Kaervek's Purge Variable ColorlessBlackRed (2)
Sorcery

Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

Mirage (Uncommon)
Kaervek's Torch
Kaervek's Torch Variable ColorlessRed (1)
Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost 2 more to cast.

Kaervek's Torch deals X damage to any target.

Vintage Masters (Uncommon)
Other Versions
Mirage (Common)
Kaito's Pursuit
Kaito's Pursuit 2Black (3)
Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Kaleidoscorch
Kaleidoscorch 1Red (2)
Sorcery

Converge — Kaleidoscorch deals X damage to any target, where X is the number of colors of mana spent to cast this spell.

Flashback 4Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Modern Horizons 2 (Uncommon)
Kamahl's Druidic Vow
Kamahl's Druidic Vow Variable ColorlessGreenGreen (2)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Dominaria (Rare)
Kamahl's Sledge
Kamahl's Sledge 5RedRed (7)
Sorcery

Kamahl's Sledge deals 4 damage to target creature.

Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

Torment (Common)
Kamahl's Summons
Kamahl's Summons 3Green (4)
Sorcery

Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.

Onslaught (Uncommon)
Kari Zev's Expertise
Kari Zev's Expertise 1RedRed (3)
Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Karn's Temporal Sundering
Karn's Temporal Sundering 4BlueBlue (6)
Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Dominaria (Rare)
Karvanista, Loyal Lupari
Karvanista, Loyal Lupari 4Green (5)
Legendary Creature — Alien Dog Soldier (5/5)

Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.

Doctor Who Commander (Rare)
Kaya's Wrath
Kaya's Wrath WhiteWhiteBlackBlack (4)
Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

Dominaria United Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Kayla's Command
Kayla's Command 1WhiteWhite (3)
Sorcery

Choose two —

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.

The Brothers' War (Rare)
Kayla's Reconstruction
Kayla's Reconstruction Variable ColorlessWhiteWhiteWhite (3)
Sorcery

Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

The Brothers' War (Rare)
Kefnet's Last Word
Kefnet's Last Word 2BlueBlue (4)
Sorcery

Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

Hour of Devastation (Rare)
Kellan, Daring Traveler
Kellan, Daring Traveler 1White (2)
Legendary Creature — Human Faerie Scout (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

The Lost Caverns of Ixalan (Rare)
Kellan, Inquisitive Prodigy
Kellan, Inquisitive Prodigy 2GreenBlue (4)
Legendary Creature — Human Faerie Detective (3/4)

Flying, vigilance

Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

Murders at Karlov Manor (Rare)
Kellan, the Fae-Blooded
Kellan, the Fae-Blooded 2Red (3)
Legendary Creature — Human Faerie (2/2)

Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.

Wilds of Eldraine (Mythic Rare)
Khorvath's Fury
Khorvath's Fury 4Red (5)
Sorcery

For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.

Battlebond (Rare)
Kick in the Door
Kick in the Door Red (1)
Sorcery

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Kiku's Shadow
Kiku's Shadow BlackBlack (2)
Sorcery

Target creature deals damage to itself equal to its power.

Saviors of Kamigawa (Uncommon)
Coward // Killer (Killer)
Coward // Killer (Killer) 2RedRed (4)
Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Doctor Who Commander (Rare)
Killing Wave
Killing Wave Variable ColorlessBlack (1)
Sorcery

For each creature, its controller sacrifices it unless they pay X life.

Avacyn Restored (Rare)
Kindle the Carnage
Kindle the Carnage 1RedRed (3)
Sorcery

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.

Dissension (Uncommon)
Kindred Charge
Kindred Charge 4RedRed (6)
Sorcery

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Special Guests (Mythic Rare)
Other Versions
Commander 2017 (Rare)
Kindred Dominance
Kindred Dominance 5BlackBlack (7)
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2017 (Rare)
Commander Masters (Rare)
King Harald's Revenge
King Harald's Revenge 2Green (3)
Sorcery

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

Kaldheim (Common)
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