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Lothlórien Lookout
( 2)
Creature — Elf Scout
(1/3)
Whenever Lothlórien Lookout attacks, scry 1.
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Lotho, Corrupt Shirriff
( 2)
Legendary Creature — Halfling Rogue
(2/1)
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Lotleth Giant
( 7)
Creature — Zombie Giant
(6/5)
Undergrowth — When Lotleth Giant enters, it deals 1 damage to target opponent for each creature card in your graveyard.
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Lotleth Troll
( 2)
Creature — Zombie Troll
(2/1)
Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. : Regenerate Lotleth Troll.
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Lotus Bloom
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.
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Lotus Blossom
( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
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Lotus Cobra
( 2)
Creature — Snake
(2/1)
Landfall — Whenever a land you control enters, add one mana of any color.
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Lotus Field
( 0)
Land
Hexproof Lotus Field enters tapped. When Lotus Field enters, sacrifice two lands. : Add three mana of any one color.
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Lotus Guardian
( 7)
Artifact Creature — Dragon
(4/4)
Flying : Add one mana of any color.
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Lotus Path Djinn
( 4)
Creature — Djinn Monk
(2/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Lotus Petal
( 0)
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
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Lotus Ring
( 3)
Artifact — Equipment
Indestructible Equipped creature gets +3/+3 and has vigilance and ", Sacrifice this creature: Add three mana of any one color." Equip
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Lotus Vale
( 0)
Land
If Lotus Vale would enter, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. : Add three mana of any one color.
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Lotus-Eye Mystics
( 4)
Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters, return target enchantment card from your graveyard to your hand.
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Louvaq, the Aberrant (playtest)
( 4)
Legendary Creature — — Mutant
(3/4)
Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
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Love Song of Night and Day
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Lovestruck Beast
( 3)
Creature — Beast Noble
(5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
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Lovisa Coldeyes
( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Lowland Oaf
( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Lowland Tracker
( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Loxodon Anchorite
( 4)
Creature — Elephant Cleric
(2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Loxodon Eavesdropper
( 4)
Creature — Elephant Detective
(3/3)
When Loxodon Eavesdropper enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
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Loxodon Gatekeeper
( 4)
Creature — Elephant Soldier
(2/3)
Artifacts, creatures, and lands your opponents control enter tapped.
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Loxodon Hierarch
( 4)
Creature — Elephant Cleric
(4/4)
When Loxodon Hierarch enters, you gain 4 life. , Sacrifice Loxodon Hierarch: Regenerate each creature you control.
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Loxodon Lifechanter
( 6)
Creature — Elephant Cleric
(4/6)
When Loxodon Lifechanter enters, you may have your life total become the total toughness of creatures you control. : Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total.
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Loxodon Mender
( 6)
Creature — Elephant Cleric
(3/3)
, : Regenerate target artifact.
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Loxodon Partisan
( 5)
Creature — Elephant Soldier
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Loxodon Peacekeeper
( 2)
Creature — Elephant Soldier
(4/4)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
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Loxodon Punisher
( 4)
Creature — Elephant Soldier
(2/2)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
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Loxodon Restorer
( 6)
Creature — Elephant Cleric
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Loxodon Restorer enters, you gain 4 life.
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Loxodon Sergeant
( 4)
Creature — Elephant Soldier
(3/3)
Vigilance When Loxodon Sergeant enters, other creatures you control gain vigilance until end of turn.
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Loxodon Smiter
( 3)
Creature — Elephant Soldier
(4/4)
This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
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Loxodon Stalwart
( 5)
Creature — Elephant Soldier
(3/3)
Vigilance : Loxodon Stalwart gets +0/+1 until end of turn.
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Loxodon Warhammer
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip
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Loyal Apprentice
( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Loyal Cathar
( 2)
Creature — Human Soldier
(2/2)
Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
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Loyal Drake
( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Loyal Gryff
( 3)
Creature — Hippogriff
(2/2)
Flash Flying When Loyal Gryff enters, you may return another creature you control to its owner's hand.
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Loyal Guardian
( 5)
Creature — Rhino
(4/4)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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Loyal Gyrfalcon
( 4)
Creature — Bird
(3/3)
Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
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Loyal Inventor
( 3)
Creature — Human Artificer
(2/3)
Vigilance When Loyal Inventor enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.
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Loyal Pegasus
( 1)
Creature — Pegasus
(2/1)
Flying Loyal Pegasus can't attack or block alone.
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Loyal Retainers
( 3)
Creature — Human Advisor
(1/1)
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
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Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Loyal Unicorn
( 4)
Creature — Unicorn
(3/4)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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Loyal Warhound
( 2)
Creature — Dog
(3/1)
Vigilance When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Lozhan, Dragons' Legacy
( 5)
Legendary Creature — Dragon Shaman
(4/2)
Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
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Lu Bu, Master-at-Arms
( 6)
Legendary Creature — Human Soldier Warrior
(4/3)
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lu Meng, Wu General
( 5)
Legendary Creature — Human Soldier
(4/4)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lu Su, Wu Advisor
( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
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Lu Xun, Scholar General
( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
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Lucid Dreams
( 5)
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
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Lucille
( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. Equip
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Lucius the Eternal
( 5)
Legendary Creature — Astartes Warrior
(5/3)
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
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Luck Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Lucky Clover
( 2)
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
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Lucky Offering
( 1)
Sorcery
Destroy target artifact with mana value 3 or less. You gain 3 life.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Ludevic's Test Subject
( 2)
Creature — Lizard Egg
(0/3)
Defender : Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
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Lukka, Coppercoat Outcast
( 5)
Legendary Planeswalker — Lukka
(5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Lull
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Lullmage's Domination
( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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Lullmage's Familiar
( 3)
Creature — Beast
(2/4)
: Add or . Whenever you cast a kicked spell, you gain 2 life.
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Lulu, Loyal Hollyphant
( 4)
Legendary Creature — Elephant Angel
(3/2)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.)
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Lumbering Battlement
( 5)
Creature — Beast
(4/5)
Vigilance When Lumbering Battlement enters, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it.
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Lumbering Lightshield
( 2)
Creature — — Illusion
(1/4)
When Lumbering Lightshield enters the battlefield, target opponent reveals a nonland card at random from their hand. It perpetually gains "This spell costs more to cast."
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Lumbering Megasloth
( 12)
Creature — Sloth Mutant
(8/8)
This spell costs less to cast for each counter among players and permanents. Trample Lumbering Megasloth enters tapped.
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Lumbering Satyr
( 4)
Creature — Satyr Beast
(5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Lumberknot
( 4)
Creature — Treefolk
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot.
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Lumengrid Augur
( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
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Lumengrid Drake
( 4)
Creature — Drake
(2/2)
Flying Metalcraft — When Lumengrid Drake enters, if you control three or more artifacts, return target creature to its owner's hand.
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Lumengrid Sentinel
( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact you control enters, you may tap target permanent.
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Luminarch Ascension
( 2)
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
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Luminarch Aspirant
( 2)
Creature — Human Cleric
(1/1)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
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Luminate Primordial
( 7)
Creature — Avatar
(4/7)
Vigilance When Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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Luminesce
( 1)
Instant
Prevent all damage that black sources and red sources would deal this turn.
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Luminescent Rain
( 3)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
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Luminous Angel
( 7)
Creature — Angel
(4/4)
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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Luminous Bonds
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Luminous Broodmoth
( 4)
Creature — Insect
(3/4)
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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Luminous Guardian
( 4)
Creature — Human Nomad
(1/4)
: Luminous Guardian gets +0/+1 until end of turn. : Luminous Guardian can block an additional creature this turn.
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Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
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