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Venomthrope
( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
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Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venser, Shaper Savant
( 4)
Legendary Creature — Human Wizard
(2/2)
Flash When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
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Vent Sentinel
( 4)
Creature — Elemental
(2/4)
Defender , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
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Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Verdant Automaton
( 2)
Artifact Creature — Construct
(1/2)
: Put a +1/+1 counter on Verdant Automaton.
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Verdant Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
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Verdant Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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Verdant Outrider
( 3)
Creature — Human Knight
(4/2)
: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
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Verdant Sun's Avatar
( 7)
Creature — Dinosaur Avatar
(5/5)
Whenever Verdant Sun's Avatar or another creature you control enters, you gain life equal to that creature's toughness.
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Verdeloth the Ancient
( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Verduran Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
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Verdurous Gearhulk
( 5)
Artifact Creature — Construct
(4/4)
Trample When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
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Verge Rangers
( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Verix Bladewing
( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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Vermiculos
( 5)
Creature — Horror
(1/1)
Whenever an artifact enters, Vermiculos gets +4/+4 until end of turn.
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Vermin Gorger
( 2)
Creature — Vampire
(2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
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Vernal Sovereign
( 6)
Creature — Elemental Elk
(4/4)
Whenever Vernal Sovereign enters or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
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Veronica, Dissident Scribe
( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Verrak, Warped Sengir
( 3)
Legendary Creature — Vampire
(2/2)
Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Vertigo Spawn
( 2)
Creature — Illusion
(0/3)
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Vesper Ghoul
( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
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Vesperlark
( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Vestige of Emrakul
( 4)
Creature — Eldrazi Drone
(3/4)
Devoid (This card has no color.) Trample
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Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Drifter
( 3)
Creature — Shapeshifter
(2/4)
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
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Vesuvan Shapeshifter
( 5)
Creature — Shapeshifter
(0/0)
As Vesuvan Shapeshifter enters or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph
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Veteran Adventurer
( 6)
Creature — Human
(5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance
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Veteran Armorer
( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Bodyguard
( 5)
Creature — Human
(2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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Veteran Brawlers
( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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Veteran Cathar
( 2)
Creature — Human Soldier
(2/2)
: Target Human gains double strike until end of turn.
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Veteran Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Veteran Charger
( 3)
Creature — — Centaur Soldier
(2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
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Veteran Dungeoneer
( 4)
Creature — Human Warrior
(3/4)
When Veteran Dungeoneer enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Veteran Explorer
( 1)
Creature — Human Soldier Scout
(1/1)
When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Ghoulcaller
( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
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Veteran Guardmouse
( 4)
Creature — Mouse Soldier
(3/4)
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Veteran Motorist
( 2)
Creature — Dwarf Pilot
(3/1)
When Veteran Motorist enters, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran of the Depths
( 4)
Creature — Merfolk Soldier
(2/2)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
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Veteran Survivor
( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran Warleader
( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
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Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vexing Beetle
( 5)
Creature — Insect
(3/3)
This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
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Vexing Devil
( 1)
Creature — Devil
(4/3)
When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
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Vexing Radgull
( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vexing Scuttler
( 8)
Creature — Eldrazi Crab
(4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Vexing Shusher
( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vexing Sphinx
( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.
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Veyran, Voice of Duality
( 3)
Legendary Creature — Efreet Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Vhal, Candlekeep Researcher
( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
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Vhati il-Dal
( 4)
Legendary Creature — Human Warrior
(3/3)
: Until end of turn, target creature has base power 1 or base toughness 1.
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Vial Smasher the Fierce
( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vial Smasher, Gleeful Grenadier
( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw you control enters, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Bey
( 4)
Creature — Lizard
(4/3)
If Viashino Bey attacks, all creatures you control attack if able.
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Viashino Bladescout
( 3)
Creature — Lizard Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters, target creature gains first strike until end of turn.
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Viashino Branchrider
( 1)
Creature — Lizard Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.
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Viashino Cutthroat
( 4)
Creature — Lizard
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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Viashino Fangtail
( 4)
Creature — Lizard Warrior
(3/3)
: Viashino Fangtail deals 1 damage to any target.
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Viashino Firstblade
( 3)
Creature — Lizard Soldier
(2/2)
Haste When Viashino Firstblade enters, it gets +2/+2 until end of turn.
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Viashino Grappler
( 3)
Creature — Lizard
(3/1)
: Viashino Grappler gains trample until end of turn.
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Viashino Lashclaw
( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
( 3)
Creature — Lizard
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Pyromancer
( 2)
Creature — Lizard Wizard
(2/1)
When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
( 3)
Creature — Lizard Rogue
(2/1)
When Viashino Racketeer enters, you may discard a card. If you do, draw a card.
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Viashino Runner
( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Sandscout
( 2)
Creature — Lizard Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
( 3)
Creature — Lizard Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling (, Discard this card: Draw a card.)
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Viashino Sandstalker
( 3)
Creature — Lizard Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandswimmer
( 4)
Creature — Lizard
(3/2)
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Viashino Shanktail
( 4)
Creature — Lizard Warrior
(3/1)
First strike Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Viashino Skeleton
( 4)
Creature — Lizard Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
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Viashino Slasher
( 2)
Creature — Lizard Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
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Viashino Slaughtermaster
( 2)
Creature — Lizard Warrior
(1/1)
Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Viashino Spearhunter
( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Viashino Weaponsmith
( 4)
Creature — Lizard
(2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Viashivan Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Viashivan Dragon gets +1/+0 until end of turn. : Viashivan Dragon gets +0/+1 until end of turn.
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Vicious Battlerager
( 4)
Creature — Dwarf Barbarian
(1/5)
When Vicious Battlerager enters, you take the initiative. Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
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Vicious Clown
( 3)
Creature — Human Clown
(2/3)
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
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Vicious Conquistador
( 1)
Creature — Vampire Soldier
(1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
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Vicious Kavu
( 3)
Creature — Kavu
(2/2)
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
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Viconia, Drow Apostate
( 3)
Legendary Creature — Elf Cleric
(2/3)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
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Victor, Valgavoth's Seneschal
( 3)
Legendary Creature — Human Warlock
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
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Victory's Envoy
( 5)
Creature — Human Cleric
(3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Victual Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
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Vigean Graftmage
( 3)
Creature — Vedalken Wizard Mutant
(0/0)
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Untap target creature with a +1/+1 counter on it.
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Vigean Hydropon
( 3)
Creature — Plant Mutant
(0/0)
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
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