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Valakut Invoker
( 3)
Creature — Human Shaman
(2/3)
: Valakut Invoker deals 3 damage to any target.
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Valakut Predator
( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land you control enters, Valakut Predator gets +2/+2 until end of turn.
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Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valentin, Dean of the Vein
( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Valeron Wardens
( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Valgavoth, Harrower of Souls
( 4)
Legendary Creature — Elder Demon
(4/4)
Flying Ward—Pay 2 life. Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
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Valgavoth, Terror Eater
( 9)
Legendary Creature — Elder Demon
(9/9)
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
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Valgavoth's Faithful
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Valiant Changeling
( 7)
Creature — Shapeshifter
(3/3)
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike
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Valiant Knight
( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.
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Valiant Rescuer
( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)
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Valiant Veteran
( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1. , Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Valki, God of Lies
( 2)
Legendary Creature — God
(2/1)
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. : Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
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Valkyrie Harbinger
( 6)
Creature — Angel Cleric
(4/5)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
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Valley Dasher
( 2)
Creature — Human Berserker
(2/2)
Haste Valley Dasher attacks each combat if able.
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Valley Flamecaller
( 3)
Creature — Lizard Warlock
(3/3)
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
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Valley Floodcaller
( 3)
Creature — Otter Wizard
(2/2)
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
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Valley Mightcaller
( 1)
Creature — Frog Warrior
(1/1)
Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
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Valley Questcaller
( 2)
Creature — Rabbit Warrior
(2/3)
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
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Valley Rotcaller
( 2)
Creature — Squirrel Warlock
(1/3)
Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
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XXValor (Valor)
( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor Singer
( 3)
Creature — Tiefling Bard
(2/3)
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
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Valorous Steed
( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters, create a 2/2 white Knight creature token with vigilance.
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Vampire Aristocrat
( 3)
Creature — Vampire Rogue Noble
(2/2)
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
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Vampire Bats
( 1)
Creature — Bat
(0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) : Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
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Vampire Champion
( 4)
Creature — Vampire Soldier
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Vampire Charmseeker
( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vampire Cutthroat
( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Envoy
( 3)
Creature — Vampire Cleric Ally
(1/4)
Flying Whenever Vampire Envoy becomes tapped, you gain 1 life.
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Vampire Gourmand
( 2)
Creature — Vampire
(2/2)
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
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Vampire Hexmage
( 2)
Creature — Vampire Shaman
(2/1)
First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire Hounds
( 3)
Creature — Vampire Dog
(2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
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Vampire Lacerator
( 1)
Creature — Vampire Warrior
(2/2)
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Neonate
( 1)
Creature — Vampire
(0/3)
, : Each opponent loses 1 life and you gain 1 life.
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Vampire Nighthawk
( 3)
Creature — Vampire Shaman
(2/3)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Nocturnus
( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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Vampire of the Dire Moon
( 1)
Creature — Vampire
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Opportunist
( 2)
Creature — Vampire
(2/1)
: Each opponent loses 2 life and you gain 2 life.
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Vampire Outcasts
( 4)
Creature — Vampire
(2/2)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Scrivener
( 5)
Creature — Vampire Warlock
(2/2)
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
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Vampire Slayer
( 2)
Creature — Human Soldier
(2/2)
Whenever Vampire Slayer deals damage to a Vampire, destroy that creature.
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Vampire Socialite
( 2)
Creature — Vampire Noble
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
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Vampire Soulcaller
( 5)
Creature — Vampire Warlock
(3/2)
Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand.
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Vampire Sovereign
( 5)
Creature — Vampire Noble
(3/4)
Flying When Vampire Sovereign enters, target opponent loses 3 life and you gain 3 life.
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Vampire Spawn
( 3)
Creature — Vampire
(2/3)
When this creature enters, each opponent loses 2 life and you gain 2 life.
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Vampire Warlord
( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Vampiric Dragon
( 8)
Creature — Vampire Dragon
(5/5)
Flying Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon. : Vampiric Dragon deals 1 damage to target creature.
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Vampiric Sliver
( 4)
Creature — Sliver
(3/3)
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
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Vampiric Spirit
( 4)
Creature — Spirit
(4/3)
Flying When Vampiric Spirit enters, you lose 4 life.
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Vanguard of Brimaz
( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
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Vanguard of the Rose
( 2)
Creature — Vampire Knight
(3/1)
, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
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Vanguard Seraph
( 4)
Creature — Angel Warrior
(3/3)
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Vanguard Suppressor
( 4)
Creature — Astartes Warrior
(3/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
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Vannifar, Evolved Enigma
( 4)
Legendary Creature — Elf Ooze Wizard
(3/4)
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
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Vantress Gargoyle
( 2)
Artifact Creature — Gargoyle
(5/4)
Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. : Each player mills a card.
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Vantress Paladin
( 4)
Creature — Human Knight
(2/2)
Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters with a +1/+1 counter on it.
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Vaporkin
( 2)
Creature — Elemental
(2/1)
Flying Vaporkin can block only creatures with flying.
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Vaporous Djinn
( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Varchild's Crusader
( 4)
Creature — Human Knight
(3/2)
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
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Varchild's War-Riders
( 2)
Creature — Human Warrior
(3/4)
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Varina, Lich Queen
( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Varis, Silverymoon Ranger
( 3)
Legendary Creature — Human Elf Ranger
(3/3)
Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
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Varolz, the Scar-Striped
( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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Varragoth, Bloodsky Sire
( 3)
Legendary Creature — Demon Rogue
(2/3)
Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Vashta Nerada
( 3)
Creature — Alien Horror
(1/1)
Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
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Vastwood Animist
( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Vastwood Hydra
( 2)
Creature — Hydra
(0/0)
Vastwood Hydra enters with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Vault Plunderer
( 3)
Creature — Human Rogue
(3/1)
When Vault Plunderer enters, target player draws a card and loses 1 life.
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Vault Skirge
( 2)
Artifact Creature — Phyrexian Imp
(1/1)
( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vaultborn Tyrant
( 7)
Creature — Dinosaur
(6/6)
Trample Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vazal, the Compleat (playtest)
( 6)
Legendary Artifact Creature — — Phyrexian
(7/7)
Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample CARDNAME has the activated abilities of all other permanents on the battlefield.
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Vazi, Keen Negotiator
( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vebulid
( 1)
Creature — Phyrexian Horror
(0/0)
Vebulid enters with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.
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Vectis Dominator
( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vectis Silencers
( 3)
Artifact Creature — Human Rogue
(1/2)
: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Vector Asp
( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Æthermage (Vedalken Aethermage)
( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters, return target Sliver to its owner's hand. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Vedalken Archmage
( 4)
Creature — Vedalken Wizard
(0/2)
Whenever you cast an artifact spell, draw a card.
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Vedalken Blademaster
( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vedalken Certarch
( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
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Vedalken Dismisser
( 6)
Creature — Vedalken Wizard
(2/2)
When Vedalken Dismisser enters, put target creature on top of its owner's library.
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Vedalken Engineer
( 2)
Creature — Vedalken Artificer
(1/1)
: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Vedalken Entrancer
( 4)
Creature — Vedalken Wizard
(1/4)
, : Target player mills two cards.
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Vedalken Ghoul
( 2)
Creature — Vedalken Zombie
(1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
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