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Wall of Wonder
Wall of Wonder 2BlueBlue (4)
Creature — Wall (1/5)

Defender (This creature can't attack.)

2BlueBlue: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

Chronicles (Uncommon)
Other Versions
Seventh Edition (Rare)
Legends (Uncommon)
Wand of Vertebrae
Wand of Vertebrae 1 (1)
Artifact

Tap: Put the top card of your library into your graveyard.

2, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Guilds of Ravnica (Uncommon)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Lorwyn (Common)
Wanderguard Sentry
Wanderguard Sentry 4Blue (5)
Creature — Drone (3/3)

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.

Mirrodin (Common)
Other Versions
Ninth Edition (Common)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Oath of the Gatewatch (Rare)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Graybeard
Wandering Graybeard 3WhiteWhite (5)
Creature — Giant Wizard (4/4)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.

Morningtide (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wandering Ones
Wandering Ones Blue (1)
Creature — Spirit (1/1)

Champions of Kamigawa (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Battlebond (Common)
Other Versions
Avacyn Restored (Common)
Wanderlust
Wanderlust 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wandermare
Wandermare 1GreenWhite (3)
Creature — Horse (3/3)

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Wanderwine Hub
Wanderwine Hub (0)
Land

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.

Tap: Add White or Blue.

Lorwyn (Rare)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
Waning Wurm
Waning Wurm 3Black (4)
Creature — Zombie Wurm (7/6)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Planar Chaos (Uncommon)
Wanted Scoundrels
Wanted Scoundrels 1Black (2)
Creature — Human Pirate (4/3)

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Ixalan (Uncommon)
War Barge
War Barge 4 (4)
Artifact

3: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
War Behemoth
War Behemoth 5White (6)
Creature — Beast (3/6)

Morph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
War Cadence
War Cadence 2Red (3)
Enchantment

Variable ColorlessRed: This turn, creatures can't block unless their controller pays Variable Colorless for each blocking creature they control.

Commander 2013 Edition (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
War Chariot
War Chariot 3 (3)
Artifact

3, Tap: Target creature gains trample until end of turn.

Ice Age (Uncommon)
War Dance
War Dance Green (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Urza's Saga (Uncommon)
War Elemental
War Elemental RedRedRed (3)
Creature — Elemental (1/1)

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mirrodin (Rare)
War Elephant
War Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Chronicles (Common)
Other Versions
Arabian Nights (Common)
War Falcon
War Falcon White (1)
Creature — Bird (2/1)

Flying

War Falcon can't attack unless you control a Knight or a Soldier.

Magic 2013 (Common)
War Flare
War Flare 2RedWhite (4)
Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

Fate Reforged (Common)
War Horn
War Horn 3 (3)
Artifact

Attacking creatures you control get +1/+0.

Magic Origins (Uncommon)
War Mammoth
War Mammoth 3Green (4)
Creature — Elephant (3/3)

Trample

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
War Oracle
War Oracle 2WhiteWhite (4)
Creature — Human Cleric (3/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Uncommon)
War Priest of Thune
War Priest of Thune 1White (2)
Creature — Human Cleric (2/2)

When War Priest of Thune enters the battlefield, you may destroy target enchantment.

Eternal Masters (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
War Report
War Report 3White (4)
Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

New Phyrexia (Common)
War Screecher
War Screecher 1White (2)
Creature — Bird (1/3)

Flying

5White, Tap: Other creatures you control get +1/+1 until end of turn.

War of the Spark (Common)
War Tax
War Tax 2Blue (3)
Enchantment

Variable ColorlessBlue: This turn, creatures can't attack unless their controller pays Variable Colorless for each attacking creature they control.

Mercadian Masques (Uncommon)
Warbreak Trumpeter
Warbreak Trumpeter Red (1)
Creature — Goblin (1/1)

Morph Variable ColorlessVariable ColorlessRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.

Legions (Uncommon)
Warbriar Blessing
Warbriar Blessing 1Green (2)
Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Theros Beyond Death (Common)
Warbringer
Warbringer 3Red (4)
Creature — Orc Berserker (3/3)

Dash costs you pay cost 2 less (as long as this creature is on the battlefield).

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Warchanter of Mogis
Warchanter of Mogis 3BlackBlack (5)
Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
Warchief Giant
Warchief Giant 3RedRed (5)
Creature — Giant Warrior (5/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Warclamp Mastiff
Warclamp Mastiff White (1)
Creature — Hound (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2013 (Common)
Warcry Phoenix
Warcry Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying, haste

Whenever you attack with three or more creatures, you may pay 2Red. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

Dominaria (Uncommon)
Ward of Bones
Ward of Bones 6 (6)
Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

Eventide (Rare)
Ward of Lights
Ward of Lights WhiteWhite (2)
Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Mirage (Common)
Ward of Piety
Ward of Piety 1White (2)
Enchantment — Aura

Enchant creature

1White: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Betrayers of Kamigawa (Uncommon)
Ward Sliver
Ward Sliver 4White (5)
Creature — Sliver (2/2)

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

Legions (Uncommon)
Warrant // Warden (Warden)
Warrant // Warden (Warden) 3WhiteBlue (5)
Sorcery

Create a 4/4 white and blue Sphinx creature token with flying and vigilance.

Ravnica Allegiance (Rare)
Warden of Evos Isle
Warden of Evos Isle 2Blue (3)
Creature — Bird Wizard (2/2)

Flying

Creature spells with flying you cast cost 1 less to cast.

Core Set 2020 (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Eternal Masters (Common)
Warden of Geometries
Warden of Geometries 4 (4)
Creature — Eldrazi Drone (2/3)

Vigilance

Tap: Add Colorless. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Warden of the Beyond
Warden of the Beyond 2White (3)
Creature — Human Wizard (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.

Magic 2015 Core Set (Uncommon)
Warden of the Chained
Warden of the Chained 1RedGreen (3)
Creature — Minotaur Warrior (4/4)

Trample

Warden of the Chained can't attack unless you control another creature with power 4 or greater.

Theros Beyond Death (Uncommon)
Warden of the Eye
Warden of the Eye 2BlueRedWhite (5)
Creature — Djinn Wizard (3/3)

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

Khans of Tarkir (Uncommon)
Warden of the First Tree
Warden of the First Tree Green (1)
Creature — Human (1/1)

1White or Black: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2White or BlackWhite or Black: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3White or BlackWhite or BlackWhite or Black: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Fate Reforged (Mythic Rare)
Warden of the Wall
Warden of the Wall 3 (3)
Artifact

Warden of the Wall enters the battlefield tapped.

Tap: Add Colorless.

As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.

Dark Ascension (Uncommon)
Wardscale Crocodile
Wardscale Crocodile 4Green (5)
Creature — Crocodile (5/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

War of the Spark (Common)
Wardscale Dragon
Wardscale Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Fate Reforged (Uncommon)
Warfire Javelineer
Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Amonkhet (Uncommon)
Wargate
Wargate Variable ColorlessGreenWhiteBlue (3)
Sorcery

Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

Alara Reborn (Rare)
Warkite Marauder
Warkite Marauder 1Blue (2)
Creature — Human Pirate (2/1)

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

Rivals of Ixalan (Rare)
Warleader's Helix
Warleader's Helix 2RedWhite (4)
Instant

Warleader's Helix deals 4 damage to any target and you gain 4 life.

Ultimate Masters (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Warlord's Axe
Warlord's Axe 3 (3)
Artifact — Equipment

Equipped creature gets +3/+1.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2011 (Uncommon)
Warlord's Fury
Warlord's Fury Red (1)
Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

Dominaria (Common)
Warmind Infantry
Warmind Infantry 2Red (3)
Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Gatecrash (Common)
Warmonger
Warmonger 3Red (4)
Creature — Minotaur Monger (3/3)

2: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Mercadian Masques (Uncommon)
Warmonger Hellkite
Warmonger Hellkite 4RedRed (6)
Creature — Dragon (5/5)

Flying

All creatures attack each combat if able.

1Red: Attacking creatures get +1/+0 until end of turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Warmonger's Chariot
Warmonger's Chariot 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Warmth
Warmth 1White (2)
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
War-Name Aspirant
War-Name Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

Khans of Tarkir (Uncommon)
Warning
Warning White (1)
Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Warp Artifact
Warp Artifact BlackBlack (2)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Warp World
Warp World 5RedRedRed (8)
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Magic 2010 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Tenth Edition (Rare)
Warpath
Warpath 3Red (4)
Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Mercadian Masques (Uncommon)
Warpath Ghoul
Warpath Ghoul 2Black (3)
Creature — Zombie (3/2)

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)
Warped Devotion
Warped Devotion 2Black (3)
Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

Planeshift (Uncommon)
Other Versions
Eighth Edition (Rare)
Warped Landscape
Warped Landscape (0)
Land

Tap: Add Colorless.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Commander 2018 (Common)
Other Versions
Shadows over Innistrad (Common)
Warped Physique
Warped Physique BlueBlack (2)
Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

Guild Kit: Dimir (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Warped Researcher
Warped Researcher 4Blue (5)
Creature — Human Wizard Mutant (3/4)

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

Legions (Uncommon)
Warping Wail
Warping Wail 1Colorless (2)
Instant

(Colorless represents colorless mana.)

Choose one —

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless."

Oath of the Gatewatch (Uncommon)
Warping Wurm
Warping Wurm 2GreenBlue (4)
Creature — Wurm (1/1)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay 2GreenBlue.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.

Mirage (Rare)
Warrant // Warden (Warrant)
Warrant // Warden (Warrant) White or BlueWhite or Blue (2)
Instant

Put target attacking or blocking creature on top of its owner's library.

Ravnica Allegiance (Rare)
Warren Instigator
Warren Instigator RedRed (2)
Creature — Goblin Berserker (1/1)

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Duel Decks: Merfolk vs. Goblins (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Warren Pilferers
Warren Pilferers 4Black (5)
Creature — Goblin Rogue (3/3)

When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Warren Weirding
Warren Weirding 1Black (2)
Tribal Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Uncommon)
Warren-Scourge Elf
Warren-Scourge Elf 1Green (2)
Creature — Elf Warrior (1/1)

Protection from Goblins

Lorwyn (Common)
Warrior Angel
Warrior Angel 4WhiteWhite (6)
Creature — Angel Warrior (3/4)

Flying

Whenever Warrior Angel deals damage, you gain that much life.

Stronghold (Rare)
Warrior en-Kor
Warrior en-Kor WhiteWhite (2)
Creature — Kor Warrior Knight (2/2)

0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Warrior's Charge
Warrior's Charge 2White (3)
Sorcery

Creatures you control get +1/+1 until end of turn.

Portal (Common)
Warrior's Honor
Warrior's Honor 2White (3)
Instant

Creatures you control get +1/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Visions (Common)
Warriors' Lesson
Warriors' Lesson Green (1)
Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Theros (Uncommon)
Warrior's Oath
Warrior's Oath RedRed (2)
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Portal Three Kingdoms (Rare)
Warrior's Stand
Warrior's Stand 1White (2)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Creatures you control get +2/+2 until end of turn.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal Second Age (Uncommon)
War's Toll
War's Toll 3Red (4)
Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Battlebond (Rare)
Other Versions
Dissension (Rare)
War-Spike Changeling
War-Spike Changeling 3Red (4)
Creature — Shapeshifter (3/3)

Changeling (This card is every creature type.)

Red: War-Spike Changeling gains first strike until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Common)
Warstorm Surge
Warstorm Surge 5Red (6)
Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Commander 2019 (Rare)
Other Versions
Magic 2012 (Rare)
Planechase 2012 Edition (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Planechase Anthology (Rare)
Commander Anthology 2018 (Rare)
Warteye Witch
Warteye Witch 2Black (3)
Creature — Goblin Shaman (3/2)

Whenever Warteye Witch or another creature you control dies, scry 1.

Modern Horizons (Common)
Warthog
Warthog 1GreenGreen (3)
Creature — Boar (3/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Visions (Common)
Other Versions
Classic Sixth Edition (Uncommon)
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