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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Miss Demeanor
  ( 4)
Creature — Lady of Proper Etiquette
(3/1)
Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : Mistform Dreamer becomes the creature type of your choice until end of turn.
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Mistform Mask
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
  ( 4)
Creature — Illusion
(3/1)
Flying : Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
   ( 7)
Creature — Illusion
(6/6)
Flying : Mistform Skyreaver becomes the creature type of your choice until end of turn.
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Mistform Sliver
  ( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have " : This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
  ( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
  ( 3)
Creature — Illusion Wall
(1/4)
Mistform Wall has defender as long as it's a Wall. : Mistform Wall becomes the creature type of your choice until end of turn.
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Mistform Warchief
  ( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with Mistform Warchief cost less to cast. : Mistform Warchief becomes the creature type of your choice until end of turn.
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Mistvein Borderpost
   ( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. : Add or .
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle your library.
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Mobile Fort
 ( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
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Mole Worms
  ( 3)
Creature — Worm
(1/1)
You may choose not to untap Mole Worms during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
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Molimo, Maro-Sorcerer
    ( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Primordial
   ( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Molten Vortex
 ( 1)
Enchantment
, Discard a land card: Molten Vortex deals 2 damage to any target.
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Molten-Tail Masticore
 ( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. , Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target.
: Regenerate Molten-Tail Masticore.
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Monastery Loremaster
  ( 4)
Creature — Djinn Wizard
(3/2)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Monastery Mentor
  ( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Moonring Mirror
 ( 5)
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
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Moor Fiend
  ( 4)
Creature — Horror
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Moorland Drifter
  ( 2)
Creature — Spirit
(2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Morale
   ( 3)
Instant
Attacking creatures get +1/+1 until end of turn.
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Morality Shift
   ( 7)
Sorcery
Exchange your graveyard and library. Then shuffle your library.
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Morbid Bloom
   ( 6)
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
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Morbid Curiosity
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the converted mana cost of the sacrificed permanent.
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Morbid Hunger
   ( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Plunder
   ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Mordant Dragon
    ( 6)
Creature — Dragon
(5/5)
Flying  : Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
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More or Less
 ( 1)
Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
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Morgue Burst
   ( 6)
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
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Morgue Theft
  ( 2)
Sorcery
Return target creature card from your graveyard to your hand. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morgue Thrull
  ( 3)
Creature — Thrull
(2/2)
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
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Morgue Toad
  ( 3)
Creature — Frog
(2/2)
Sacrifice Morgue Toad: Add  .
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Morinfen
   ( 5)
Legendary Creature — Horror
(5/4)
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Moriok Replica
 ( 3)
Artifact Creature — Warrior
(2/2)
 , Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Moriok Rigger
  ( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Moriok Scavenger
  ( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
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Morkrut Banshee
   ( 5)
Creature — Spirit
(4/4)
Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Morkrut Necropod
  ( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
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Morningtide
  ( 2)
Sorcery
Exile all cards from all graveyards.
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Moroii
   ( 4)
Creature — Vampire
(4/4)
Flying At the beginning of your upkeep, you lose 1 life.
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Morophon, the Boundless
 ( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost     less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morphic Pool
( 0)
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .
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Morphling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
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Morsel Theft
   ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
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Morselhoarder
   ( 6)
Creature — Elemental
(6/4)
Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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Mortal Combat
   ( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortal Obstinacy
 ( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortal Wound
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mortal's Ardor
 ( 1)
Instant
Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Mortal's Resolve
  ( 2)
Instant
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Mortarpod
 ( 2)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip 
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Mortician Beetle
 ( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mortify
   ( 3)
Instant
Destroy target creature or enchantment.
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Mortipede
  ( 4)
Creature — Insect
(4/1)
 : All creatures able to block Mortipede this turn do so.
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Mortis Dogs
  ( 4)
Creature — Hound
(2/2)
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. When Mortis Dogs dies, target player loses life equal to its power.
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Mortivore
   ( 4)
Creature — Lhurgoyf
(*/*)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. : Regenerate Mortivore.
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Mortuary
  ( 4)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
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Mortuary Mire
( 0)
Land
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .
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Mortus Strider
   ( 3)
Creature — Skeleton
(1/1)
When Mortus Strider dies, return it to its owner's hand.
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Mosswort Bridge
( 0)
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
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Mudbrawler Cohort
  ( 2)
Creature — Goblin Warrior
(1/1)
Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
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Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
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Multani, Maro-Sorcerer
   ( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Myr Incubator
 ( 6)
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of Myr Propagator.
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Myr Servitor
 ( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast the top card of your library if it's an artifact card or a colorless nonland card. , Pay 1 life: Exile the top card of your library.
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Mystic Remora
 ( 1)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
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Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Mythic Proportions
    ( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
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Naga Oracle
  ( 4)
Creature — Naga Cleric
(2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature.
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Natural Order
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
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Nature's Lore
  ( 2)
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Navigator's Compass
 ( 1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of their library into their graveyard.
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Need for Speed
 ( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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